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  1. #1

    Highlander Rework Suggestions.

    Its no question Highlander needs some help, and I know you guys are most likely working on a rework or are considering ideas from the community as you always have. I Have used Highlander since launch and have been along for his bumpy ride like most other HL mains, so I feel I can make some valid suggestions at this point.

    1. Speed up his kick and grabs: Just the inputs, not the actual speed of them. There is a significant delay from when you input a kick or a caber toss, and it is way too easy for someone (especially newer/reworked heroes with sped up lights) to attack you out of them. Most highly used heroes have a dodge attack of some kind, and it is way too easy to counter HL with them. Being able to kick to grab and still snag assassins out of their dodge attacks would be a HUGE improvement imo. Only heroes with extended dodges like Kensei or JJ should be able to avoid the mix up.

    2. Let him counter GB even in offensive stance. A little controversial I know, but most of the time, your dodging around in offensive stance to avoid attacks anyway since his dodge properties are still fairly strong. Getting caught in a dodge would be common so I dont see this as being too powerful. Also if it would be possible to make his missed kicks and missed grabs have increased recovery so you can counter GB, that would be swell. Only if you miss the kick to grab mixup or heavy attack feint into a kick or grab should you be able to get punished for missing. Most heroes have really strong bashes that cannot be completely punished unless you have a dodge attack, so I dont feel this would be too much either.

    3. Simply speed up his defensive attacks. They are way too slow, and his light attack is easily punished since the only opener he has from defense is a crushing counter. I think the CC is fantastic, so there should be no change with that, but maybe an extra 100 ms increase? Imo, I cant stand the fact that LB can feint a side heavy into a 400 ms top light faster than HL can even enter his offensive stance. I would also like to see faster hyper armor on a heavy opener. It comes out too slow and he should be able to trade easier with it since landing one can lead into offensive stance, thus giving him more options for opening.

    4. Fix the guard switch while light attacking in offensive stance. Idk what happened to it, but every update to him slowed it down and I still get pulled out of offensive stance a lot which I thought was fixed last season. I cant consistently switch my guard to mix up light attacks without having to do some wave dash tricks to trip people up. Half the time, they are easily blocked anyways, so having the guard switch be more fluent would help.

    5. Speed up his sprint speed. Simply put, he is way too slow when running around in 4s. In breach, pretty much any other hero can grab the shield banner and still outrun him. I also would like his running animation to change to having the sword propped on his right shoulder and use his left arm to pump when running. I think his current animation looks dumb, but I doubt thats a priority lol.

    6.Finally, give us some different looking armor plllllllzzz. Most HL players can probably agree with me in saying his armor is really "samey". I am a fan of how he looks, but looking at all the new armor a lot of other heroes are getting that looks waaay different than the older ones, im really jealous. (Hopefully you guys already have some of that in store for us already!)

    If anyone has any other suggestions please, im sure the devs are all ears as I am. I personally dont care how they fix HL, I just want him to viable again!
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  2. #2
    P.S: Speeding up his basic attacks hopefully would make a light parry punish easier
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