1. #1
    Nousella's Avatar Banned
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    Apr 2020
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    Call Girl

    There have been suggestions for potential buff (or to make her even just playable) already, more meaningful, imo, being 1 "only pick from cards currently in your hand", which is more of a fix than a buff, or 2 "summon higher cost SH", which is a straight beefy buff.

    What about doing the 1 fix PLUS adding something like a death wish?
    Perhaps:
    "atm of death, leaves a device/ behind that pulls (only) kids attention" this can have hp, limited duration, or both;
    OR
    "atm of death, leaves behind an energy shield that render immune to death (but not to damage) fellow heroes for 4 secs"
    OR
    "atm of death, before dying, perform an attack (her weak zap) to each opponent on the field" actually just a boring addition, op vs swarms, which with fart and lava could be a theme for SH

    Or, alternative:
    reduce her cost to 5, make the unit she summons bound to her - when she dies, the unit she summoned also dies. This make her legendary strong but also opens many way to counter and turn the advantage provided.
    This is strong but also strategic and conditional. And is not op (that I can see): if she summon a 4+ cost unit, a removal on her is still effective in cost; the unit summoned remains random, meaning that the user might lose from its hand an important card.

    However, really imperative for her usage is to limit the summon pool to those cards in hand at the moment she is used. The way it is now doesn't make sense, is not hard to play, you don't take the chances between those in your hand, needing preparation, is impossible to play if she can pick anyone from your deck too.

    FYI: the combo Pope - Call Girl is really op, potentially the most op thing of this game even if subject to too much RNG to be used other than occasionally for fun. Just for fun I play it sometimes and successfully pull out Pope - Call Girl - Coon, which is huuuuge as at this point even my hands flow is also good and I get to have the Coon +300 atk (but +200 is the staple).
    Any change to Call Girl should account the potential for this combo to be pulled out too easily.
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  2. #2
    So for 4 energy, lightning CG and remove her and the card she summoned?

    BTW, my idea was to give her a warcry and do away with spawning at random. For ~ 15 seconds (time being upgradeable) all superhero cards cost 1 less energy. Now I know this initially sounds OP, but with my calculations even with Kenny + Staff in the final minute the most energy you could gain (if you spent only on superheroes) wouldn't be that much higher than CG's cost. There would have to be a timer somewhere on screen so you know when it's about to run out. This would also promote faster spawning and a more intense gameplay. On top of all that, you would have CG as a range unit on field, which isn't a half bad unit. This would turn her from never used to being a vital card for any SH deck, and would even make her somewhat usable at lower levels (which personally I feel like all legendaries should be usable at lower levels. But thats another matter)
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