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  1. #51
    That's fine, but I am genuinely curious, what have your found in BP that's breakable?
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  2. #52
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by deemac24 Go to original post
    So are you saying you can't navigate the ground drones without being alerted? I was giving you a solution if you wanted to eliminate everyone in the camp. You can always not blow up the ground drones but you do risk them seeing downed bodies, which will alert everyone anyways. And along as your never seen it's still technically stealth. People need to make up their mind though, because the argument I keep hearing on these forums is that "this isn't a Splinter Cell game, and Breakpoint forces you to play stealth". So what is it, you want stealth gameplay or not? I've cleared numerous camps on vet settings in immersive mode and killed everyone and only left the ground drones rolling around. It's just a matter or patience, and a lot of CQC so you can hide bodies right away.
    On the contrary, the game forces you to play Loud and not the other way around. I sure would like to read who is saying what you are saying.

    Ghost Recon is all about doing the recon to accomplish your mission, Do you remember being told how in any of the briefings? I sure don't but it does not mean I want to do ALL of the mission w/o killing a single enemy nor I want to do them ALL with all the enemy dead but with the drones it is impossible to do so and by doing what you are doing you are just using a hack, taking advantage of the lack of effort put forth by whomever approved the gameplay of this game.

    Now, I don't blame you for doing what you do, it is part of your gameplay scenario but that is what we are discussing here, the fact that we need the devs, shareholder or guy who gives the Go-Ahead with the decisions to make a decent shooter game and not a half-baked-churning-hack-a-mole.

    Originally Posted by Stomp0nMybaIls Go to original post
    Ummmmmm what does that have to do with anything?
    .
    I do ask myself why so many players choose to have woman as their characters but I did not know the reason why Ghost Recon was so bad of a game as so late was because of woman. You learn something new every day

    Originally Posted by CrockfordCK Go to original post
    That's fine, but I am genuinely curious, what have your found in BP that's breakable?
    I am not one who cares for breakable things on a game, more so if they are just there for show and not function but so far, I am with you, there are not many things in BP that break except for the dramatization of a ground light and a few other things that I am not sure whether the gameplay benefits for it.
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  3. #53
    Originally Posted by FCacGRdvWD Go to original post
    On the contrary, the game forces you to play Loud and not the other way around. I sure would like to read who is saying what you are saying.

    Ghost Recon is all about doing the recon to accomplish your mission, Do you remember being told how in any of the briefings? I sure don't but it does not mean I want to do ALL of the mission w/o killing a single enemy nor I want to do them ALL with all the enemy dead but with the drones it is impossible to do so and by doing what you are doing you are just using a hack, taking advantage of the lack of effort put forth by whomever approved the gameplay of this game.

    Now, I don't blame you for doing what you do, it is part of your gameplay scenario but that is what we are discussing here, the fact that we need the devs, shareholder or guy who gives the Go-Ahead with the decisions to make a decent shooter game and not a half-baked-churning-hack-a-mole.


    I do ask myself why so many players choose to have woman as their characters but I did not know the reason why Ghost Recon was so bad of a game as so late was because of woman. You learn something new every day


    I am not one who cares for breakable things on a game, more so if they are just there for show and not function but so far, I am with you, there are not many things in BP that break except for the dramatization of a ground light and a few other things that I am not sure whether the gameplay benefits for it.
    The game doesn't force you to play loud. I rarely go loud and have alerts. I was just playing and took out the entire Assembly Hall F I think it's called without raising one alarm. And they had 2 aerial "police" drones and 2 ground "police" drones. What I did was took out the two aerial drones first with EMP grenades then the two rocket men on top of the main office building adjacent to the assembly hall. Then I moved through the campus shooting out all the spot lights and using CQC on individual guards and hiding their bodies to lessen the numbers. After is when I started taking out the double patrols walking around. I had no alerts, only curious gaurds when they heard the spot lights break. For me it's all about patience when playing and planning. At times I plant C4 on one side of a camp like on a generator or in one of the main frame rooms and explode them to create a diversion to get to my prime objectives of stealing a file etc. Because while the majority of the gaurds run to investigate the explosion it allows you time to stealthily kill the stragglers and hide their bodies. I wish I had the camera equipment in place to record and upload to YouTube to show what I mean, but I don't unfortunately. I can only talk you through my methods.
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  4. #54
    Originally Posted by deemac24 Go to original post
    Yeah they ate coming back as an option just like in Woldlands to turn them off. Just because they come back doesn't mean you have to use them. I think the complaints while compile once AI teammates are introduced because just like in Wildlands they will be detected and give up positions!
    They definitely will be buggy. This is Ubisoft. But definitely needed as a option. Because I thought this was a squad based shooter.
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  5. #55
    LaMOi's Avatar Senior Member
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    Solo play is ruined by drones.....


    They should definitely look into removing or significantly reducing there number.

    They should also reduce there health so there not so bullet sponges and just become boring to fight.

    I think their presence can still create fun /tense moments that force you to plan your movements, but when they are this bullet spongey, this numerous it negatively impacts the experience.... BIG TIME


    Also please reduce the frequency of Azrael Drones.. it just ends up being annoying.
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  6. #56
    El_Cuervacho's Avatar Senior Member
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    Ubisoft:

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  7. #57
    LaMOi's Avatar Senior Member
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    I see what other folk have been saying now.

    The drones force the game (certainly playing solo) into one playstyle - STEALTH.

    I find I’m playing Wildlands because it’s more fun. It you fancy some all out action — you can.
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  8. #58
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I think their presence can still create fun /tense moments that force you to plan your movements, but when they are this bullet spongey, this numerous it negatively impacts the experience.... BIG TIME.
    I am ALL for tense moment, I welcome them but tense moments does not have to translate into annoying frustrating moments and that's what the majority here are suffering from (unless is just me personally).

    Except of course does that cheese it because of the shortcomings of the game, which is yet, another issue.

    My personal issue is that, IF & WHEN, they decide to fix it it would be already to late because the game does not lend itself for many playthroughs, unless of course you are like Steven and Chris creating their own Roll Play inside the game but not everyone can do that.
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