So if AI teammates were bad, and they weren't that bad in my opinion, then you work on making them better. Not removing them. And pretty sure most people, including myself, want them back because they are a basic fundamental component of Ghost Recon! And, unlike WL, LMG's and shotguns hinder hinder your mission. Wasn't the case in WL. That's the difference.Originally Posted by deemac24 Go to original post
You are wrong... There are bases where is 10 AYM drones. It is unplayable. Stealth is impossible.Originally Posted by deemac24 Go to original post
This still isn't actually taking the drone out of the fight. It's simply putting them to sleep. 13 seconds for a Mk3 EMP grenade; not sure how long the Echelon gun lasts as I've always preferred Panther.Originally Posted by deemac24 Go to original post
What we're asking for is a true stealth option. The same way a well placed sniper shot or melee takedown can take out human enemies permanently and quietly...we need a permanent and quiet way to deal with drones. That, or the option to remove them completely.
Whoever signed off on this futuristic full of drones and tech that's 213 years away a pile of **** needs to be fired from their post.
I do not understand what is so hard about just following with the storyline with a little new spin and functionality to it. It would be perfect.
Now we got this bugged unpolished pile of drone-crap that destroyed all sense of immersion for me and others....
I do hope they learned from this BIG and new SC won't follow the same suit....
Most of us can not relate to this boring empty high tech island with tech 2301 ahead of times and some tank drones for 12 years old..
Bring back:
- Realistic or semi-realistic world spinned from current events or something that we can relate.....(Tracking El Sueno felt great and sense of dismantling cartel one by one and destroying the whole network from each aspect felt sooo good)
- Remove futuristic setting
- Hire a lot more military advisors from spec ops world (ex delta, ex seals, ex green berates etc etc)
Above all listen to them as i feel that advisors used for this were not listened too and that why we are where we are!!!
How can u ask them to help you if they never actually thouhgt drones and super tanks on thier own on the LOST island ---- LOOOOOOL
EDIT: i am coping and pasting this also to feedback about the latest update so devs hear it...
Hate to break it for you, but the tech is not very far off as seen here, https://forums.ubisoft.com/showthrea...of-Ghost-ReconOriginally Posted by NRTMS Go to original post
Hell look at China right now, where drones are enforcing social distancing and quarantine orders by harassing civilians, we're literally not far off from the scenario of Breakpoint.
The problem is the drones are designed badly mechanically, and thus are nothing but big dumb bulletsponges.
I disagree...
Yes we are not far off but still very far in very practical terms still a long way to go.
8K TVs are here for a year now but do you own one? Excactly.
By the time drones and all other tech you showing will be used as BAU (used in the casual manner as you can see in BP) its still ages away and especially in the form factor that in BP (this is where i agree the design is bad)
I also understand if they put a bit more drone stuff but kept the setting realistic or believable that would somehow make it work...but this is double whamy of fake fiction with out of place drone tech and other elements in the game...
Azrel...whats the point of going prone if technically they should have tech to see heat signature and pick up your body right? ...we on this super island but cars break for NPCs etc i could go on there is much that designed bad but what does not help is all other elements combined plus the story line is lame
That's what I said, its designed poorly from a mechanical and gameplay standpoint, but on the front of the Tech itself, it's done rather accurately in regards to how they act and look, Land drones (flying drones are another story) adhere to the mecanum wheels used by forklifts and other drone prototype models, and the proportions are rather accurate. The whole idea of a society under mass surveillance by drones and other technology is accurate since we're already there with most police departments being issued drones for surveillance use, and the NSA's farming of metadata through the PRISM Project (not to mention everyone owning Amazon Alexas). The concept is decent enough the problem with Auroa comes from it being such a lifeless and barren place, not to mention it being too sterile when it's a warzone.Originally Posted by NRTMS Go to original post
Oh and combat wise, Turkey has been using combat drones in Syria, in the form of the Songar-4 combat drones, and I think ISIL or Al-Qaeda is beginning to strap explosives to drones. http://www.almayadeen.net/news/polit...رة
Mecanum Wheels: https://www.youtube.com/watch?v=_tmiu1wpp_E&t=2s
Songar Drone: https://www.youtube.com/watch?v=obyuBeixIM8
The drones themselves are not what is unbelievable IMO, (other than the unlimited ammo). It's the fact of them being totally controlled by AI. Current drone technology, even with some level of automation, based on programming, can't identify, track, and engage targets, without any human input. So there has to be some reasonable method to beat them, using stealth, without needing to remove them completely from the game..
1. kill a drone operator, rendering them inert.
2. disable a central drone control module (think IRobot, with Will Smith)
3. Shoot the camera, effectively blinding the drones
4. Have them in standby, unless the base is alerted, and they can be manually disabled, while in standby.
5. Steal an IFF transponder from an NPC, fooling the drones into thinking that you are a friendly. They could make it so that it only works until discovered by an NPC. Because they would change the IFF code, requiring a new transponder to be stolen.
6. Make it so that getting hit by an EMP, or shock round, permanently fries the electronics, which is what would happen, if not specifically shielded against EMP weapons.
For me, it's simply that these elements in a tactical shooter is not what I consider fun. They are not what I like to see in these types of games. I'm more about units tactics and gunplay.
At least in GRW the tech was in the players hands and the gameplay was not dependent on it. .....except (and I mentioned this before) in one story mission IIRC. I liked that as you could play with or without the drone or certain variants of it. You could use it for recon and not revives or use it for all those things or not at all. Freedom to play the way we wanted to play.