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  1. #21
    Canned_Player's Avatar Senior Member
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    Feb 2012
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    Brazil - Campina Grande city, Paraíba state
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    761
    I DISAGREE WITH " CREATE MORE STUFF "

    the game already has more than enough variety of armor and much more weapon than it should have. most of the weapons are there just to "fill the sack" and nobody uses or keeps them. and all the armor is more than enough to have a lot of playstyles, we DEFFINITELLY DONT NEED MORE.

    WHAT WE NEED IS CONTENT COOOOOOOOONTEEEEEEEENT, and by that I mean, weapons arent content, armors arent content... CONTENT is the story, missions, investigations, raids, incursions, bosses, unlockables and many mysteries that uncover the story of side stories.

    But instead of that, Massive just seem to be happy treating players like an ant farm... once they created a working environment, shake the farm to destroy lots of the ways so the ants have to rework all again just to have what they already did.

    This is wont change and I´m glad PVP is completely broken and not interesting, because all i need is just to complete the activities and it´s done. No need to re re re run the hardest levels since they wont change anything in the game.
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  2. #22
    Canned_Player's Avatar Senior Member
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    Feb 2012
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    Brazil - Campina Grande city, Paraíba state
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    FORGOT TO MENTION THE MOST STUPID IDEA OF SPLITTING THEIR OWN PLAYER BASE INTO 30 / 40lv

    this fact alone was the biggest idiocy i´ve ever saw. there´s no way to respect the company that shoots its own foot.

    specially in countries where the price can become extremely expensive, costing about 10% of a monthly minimum wage. Imagine that, a DLC costing 10% of your work in a month.

    If this expansion was sold for 150 to 180 USD, would anybody pay for it?
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  3. #23
    Originally Posted by Deathlyhearts Go to original post
    For the last ******g time I am not defending anything. How can people be so daft in here? Have you never heard of a different OPINION? Go ******g read on google what it means for **** sake. I am so done with trying to discuss anything with people like you. Continue to be ******g crying babies all you like. I don't ******g care. I will also happily take the warning for excessive language.
    You forgot "Calmer than you are."
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  4. #24
    thank you for those fitting words.

    but as the devs always say

    "we hear you"

    (..we just don't care..)
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  5. #25
    Originally Posted by Alex..Gordon Go to original post
    1
    You have to be carefull with this approach because it can cause rapid power creep often in very undesirable ways. because your way of addressing issues comes from just making more powerful stuff to combat whatever issues you may have and then yet more powerful stuff to combat the next issues and so on and so on. also this can lead to massive unsatisfaction for players because of how fast things become outdated or obselete due to the rapid power creep thus meaning players never get the satisfaction of feeling like a build is complete.

    this is also a big part of why enemies are so massively bullet spongy on the higher difficulties which is the root cause of many of the weapon issues. is the m1a to powerfull or are the enemies just to spongy...

    Originally Posted by Alex..Gordon Go to original post
    2
    I do generally agree with this point. if i have a hard wired build that lets me solo roosevelt island then that same build should still be equally viable in roosevelt island months later. it may no longer be the best or even most optimal but it should still work.

    Originally Posted by Alex..Gordon Go to original post
    3
    You can attain balance through incredible diversity and vast differences you don't have to make everything exactly the same to have balance. For example you can have a sniper rifle or a shotgun both vastly differrent weapons but which one is the most powerful is dependant on how you design the enviroment. a badly designed enviroment that consists entirely of wide open spaces and it becomes apparant the sniper rifle is going to be king.. however in an enviroment full of cramped corridors and enclosed spaces that same sniper rifle is going to be practically useless and the shotgun will be king. The way to attain balance then is ensure the game enviroments are diverse and varied.

    Another example of this would be racing games. where every car can be vastly different. Some will have higher top speeds, Some will have faster acceleration, Others will have better grip and handling and balance is attained through well designed race tracks. Where you may have long straights and sweeping corners where the highest top speed cars will reign supreme. but also windy corners and much shorter straights where the slower cars with better handling will be superior as they'llbe able to take those corners faster and with more control than the faster cars which might lose traction and spin out. balance is attained through well thought outand designed enviroments, you can't just say the fastest car is the best car. you do not need to have everything the same to have balance.

    Originally Posted by Alex..Gordon Go to original post
    4
    again i agree with this definitey because it is annoying to invest massive time into building a gear set only to see it get completely destroyed with some patch or update. which happened quite recently for me. i had spent and invested a lot of time andresources into a mad bomber build wit ha nice pair of to order gloves and various talents to increase throwing distances and explosive damage and it got trashed over night... same thing also happened in the first division when i'd spent an age smashing falcon lost to perfect a 3/3 sentry striker set and then they destroyed it..

    i dont mind better things coming along like better guns or better armour but in my opinion it should be in a fashion that augments my build not outright destroys or replaces it.. if they added a new exotic mask that had some nice skill talents for example. it could augment my hardwired build and may even require a few tweaks to my hardwired build as i'd have to swap out another piece to of my loadout to a hardwired piece to maintain the 4 piece buff. so while 2-3 pieces ofmy loadout may change the rest of my build would stil lbe viable.and thus wouldn't feel like i wasted my timewith it. where if a patch made the entire build obselete then it destroys your sense of accomplishment as everything youve ground for is useless.

    Originally Posted by SuspiciousPixel Go to original post
    You know why I prefer Division 1 over Division 2?

    Because the development team ran with their vision for their new IP. Concepts were simple yet brilliant. Then they started listening to the community, !
    IMO they broke there IP about a week in when they nerfed the rogue penalties and made the darkzone nothing but a gank fest.. went downhill fast after that.

    the darkzones IP was that it was lawless but the devs kept on making changes andadding rules and laws to try and force players into pvp. so the IP of a lawless area where anything can happen was screwed from the outset because it had to many laws
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