Erm...I wouldn't bet on the majority of the few Players left are jumping up and down and around in extasy regarding the latest changes.Originally Posted by Deathlyhearts Go to original post
Dunno why you keep defending them. Personally, I'm too old to play cheesy game fanboy. The game was fun, I enjoyed it a lot, that doesn't mean I should suck their crap up and be happy. They clearly have no idea what direction they want to take with this game, they even said they weren't going to abruptly nerf the M1A, yet we saw what happened today. I want to give them the benefit of the doubt, but I do really have a hard time no to think that they just took us for complete idiots with the "miscommunication issue".Originally Posted by Deathlyhearts Go to original post
I'll just leave this here.
https://youtu.be/vpZBzxeVo10?t=1744
Hello this is Karen i want to talk to your developer!!!11111Originally Posted by Alex..Gordon Go to original post
Originally Posted by Deathlyhearts Go to original post
Ok Zoomer.
You, you, should go to Google search for the difference between "having a different opinion" and "defending an opinion".
Im not going to lie to you guys I hope Ubisoft removes Massive from development of any further Division games. I have been a Division player since the beginning, and they continue to make the same mistakes over and over again. At this point Im hoping the game dies, so maybe it can be rebuilt.
Destiny 2 is a horrific thing example. You’re talking about a company that after the first year revamped every weapon in the game leaving behind a years worth of grinding. Then a year later they did the same thing with their gear 2.0 system making 2 years of that grind irrelevant. This is the same developer that claimed it was too hard to nerf pvp weapons and not end up affecting pve weapons , except when those pve weapons lend to content being clears. Then suddenly they can adjust them.Originally Posted by PDGC_DJMirkko Go to original post
Bungee at least is transparent though. They’ll tell you it’s coming. This was sneaky. Several dps builds in a game where we just came off bullet sponges and sloggy missions took significant hits. Especially rifle builds. The m1a was most certainly an outlier. It most certainly needed some adjustment. It didn’t need to be shelved. True patriot didn’t need to be shelved.
To be quite honest there were currently very few tools that players depended on in thought situations. Nearly all those tool received significant nerfs. Fox’s prayers 50+% nerf , contractors gloves 30% nerf , motherly gloves , 50% nerf , m1a 60% nerf. When you add all those up a persons build that they grinded for takes a significant hit. The game becomes a slog again and people lose interest.
Sure the hardcore are happy. The casual is unhappy. We all spend the same dollar amount. Why cater to one and disappoint another. They simply could’ve adjusted these values just for pvp. Which is what they should’ve done. Nothing that received a nerf was hurting the pve side of the game.
No, It is not. Not because 300HP is 60% of 500HP, but because - and everyone should know this by now - you don't buy games, you pay for a license to play a game and, especially in a service game, the developer reserves the right to make changes as they see fit, another thing everyone should know by now. Not to mention, nerfing a single item in a video game is not tantamount to altering the most important part of a car.Originally Posted by Alex..Gordon Go to original post
You may not like it... I am not fully down with it either; there are many things I don't like about the game. And there are many changes I am not in agreement with; but, if I want to play games, I know what I am getting into once I pay for the license to play the game.
There are laws that protect consumers for many different things, including software, just not laws that punish game publishers and developers for nerfing your in-game gun.The fact that at this point there are no laws to protect the customers of the gaming industries gives the gaming companies Gods powers to do anything they want without any legal responsibility by hiding behind abusive EULAs.
Well said. I’m just kind of puzzled on why they would go back on so much of what they built with the first game. I remember one of the last SOTGs before WoNY one of the devs talking with almost absolute glee about how hard some of the things were going to be in TU8. It seemed really odd to me because at least since 1.4 the Division was a game where everyone could enjoy the lion’s share of the content, but with some things like Legendary and Incursions available for the more hardcore players. And even though they’re not for me, I was totally behind adding Legendary and Raids in TD2 for that part of the community.Originally Posted by SuspiciousPixel Go to original post
I recently saw an article that was brought up on my Google home page from a gaming website quoting Yannick saying they were pleased with the Community’s reception of WoNY and were definitely still looking to listen to feedback. I wondered if they were playing the same game I was playing or reading the same feedback I was reading. There seems to be a disconnect between Massive and a portion of the community.
Like hell they ran with their vision in TD1.Originally Posted by SuspiciousPixel Go to original post
Ever seen the E3 gameplay reveal for TD1?
Bungee didnt use the nerf method. They changed and mostly buffed items. If you listened to SOTG from 1 of April UBI said the same thing: they were going to buff the under performers. Except ARs they didnt buff any weapons. For gear you have only nerfs and they buffed a little some of the talents. So, again, although they messed up, Bungee took the right path at the end.