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  1. #1

    Orochi change idea

    I am an xbox player. rep 142 overall, and a rep 13 orichi(my third highest rep)
    This change will cut down on light spamming while making Orochi more fun to play
    This change would be one nerf and one buff

    Nerf: Remove Orochi's ability to do 3 hit combos
    Example: (pre change) combo: light 15dmg, light 12dmg, light 17dmg Total:44dmg | (post change) combo: light 15dmg, light 12dmg Total:27dmg
    This would be a dmg reduction of 38% to Orochi's combos making light spam much easier to deal with

    Buff: (only after an attack) Orochi can do an unblockable dodging heavy that can be fainted(20dmg)
    (side note: Orochi can cancel recoveries by dodging)
    This attack would be the same as his current dodging lights, but would be a heavy and unblockable.
    I say only after an attack so Orochi still has to use the dodging light to counter attacks
    I like this change because it changes Orochis gameplay from a no brain *RB, RB, RB* to *RB, RB, A+RT* then the Orochi has to think and decide to either let the heavy fly, or to feint it to try and catch a guard break

    In conclusion I suggest this change because it makes light spam easier to deal with and gives us Orochi players something else to do besides deflect and press RB
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  2. #2

    Orochi problems

    I disagree, Orochi needs to keep his 3 chain light. With the testing ground changes they will be easier to counter. Orochi having an unblockable dodge is interesting but he needs to be able to do it from neutral. Anyone who struggles with Orochi light spam will struggle with about any character with a 3 light chain. Nerf his light damage on his finishers and openers, give him some sort of opener and he will be a lot better. But you are going in the right direction.
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