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  1. #1

    Idea For Ghost Recon Scenario - Behind Enemy Lines in WWII

    Hey folks,


    I was mulling over where the series could go next and it got me thinking about a controversial scenario - WWII behind enemy lines.

    I know I know, it's not modern but hear me out - if we took the core mechanics of GRB and translated to a squad being parachuted into a region in Germany with some important mission that could impact the outcome of the war. We've got a wide variety of traditional weapons and equipment, no drones, enemy military infrastructure which could provide strategic targets for capture.

    Imagine being parachuted into a pastoral region of Germany at night. Maybe your aircraft is shot down by ground artillery and you end up a few miles from your objective and have to navigate there. Maybe you need to hook up with local resistance. There is rolling woodland, farmlands, scatterings of sleepy bavarian villages, military outposts and installations, train and road checkpoints, power networks, communication lines, depots and logistical routes, gothic fortresses, prison camps, an AI team with strong characters, decent storyline which unfolds in unexpected ways as you discover more about what those nefarous nazi's are up to!

    Tighter missions with structure and momentum, changing world as the war encroaches on the region as well - directly influenced by your actions. Possibly smaller world that can be more interactive and structured.

    Equipment and gear has close parallels to that in the game, ie you still have grenades, pipebombs, gas grenades etc.

    The squad you're part of could be precursors to the Ghosts - or some kind of link to them.

    I'm reminded of the old commando games where you had a squad and undertook covert missions to disrupt the enemy war effort - remarkably similar in concept and gameplay to many of the GR systems.

    Anyway, just throwing that out there!

    V
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  2. #2
    Ghosts was formed in 1994
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  3. #3
    Originally Posted by J-109373 Go to original post
    Ghosts was formed in 1994
    1997, but personally I'm against this since the idea of the Ghosts and Ghost Recon have always been a high-tech special ops group, a best in the business kind of deal, hence why the previous game had stuff like cross-coms and prototype weaponry like the XM-8 or OICW, so I personally think we should stay in the realms of modern to near future, when it comes to how the games, and stories are structured. Also side note I'm personally in the mindset of there being way to many WW2 games, and it being covered to death in media, so I cannot see where a WW2 Ghost Recon game can differentiate itself out from the legions of other WW2 shooters.

    However, I'm very down for the Ghosts fighting some form of the Alt-right/Neo Nazi movement, or other terrorist groups.
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  4. #4
    Originally Posted by vahndaar Go to original post
    Hey folks,


    I was mulling over where the series could go next and it got me thinking about a controversial scenario - WWII behind enemy lines.

    I know I know, it's not modern but hear me out - if we took the core mechanics of GRB and translated to a squad being parachuted into a region in Germany with some important mission that could impact the outcome of the war. We've got a wide variety of traditional weapons and equipment, no drones, enemy military infrastructure which could provide strategic targets for capture.

    Imagine being parachuted into a pastoral region of Germany at night. Maybe your aircraft is shot down by ground artillery and you end up a few miles from your objective and have to navigate there. Maybe you need to hook up with local resistance. There is rolling woodland, farmlands, scatterings of sleepy bavarian villages, military outposts and installations, train and road checkpoints, power networks, communication lines, depots and logistical routes, gothic fortresses, prison camps, an AI team with strong characters, decent storyline which unfolds in unexpected ways as you discover more about what those nefarous nazi's are up to!

    Tighter missions with structure and momentum, changing world as the war encroaches on the region as well - directly influenced by your actions. Possibly smaller world that can be more interactive and structured.

    Equipment and gear has close parallels to that in the game, ie you still have grenades, pipebombs, gas grenades etc.

    The squad you're part of could be precursors to the Ghosts - or some kind of link to them.

    I'm reminded of the old commando games where you had a squad and undertook covert missions to disrupt the enemy war effort - remarkably similar in concept and gameplay to many of the GR systems.

    Anyway, just throwing that out there!

    V
    I wouldn't be opposed to the Idea per say but it would have to be a separate franchise or something as the Ghosts were formed much later on comprised of the best operators from separate branches of the military SF. All of which were formed after WWII. So in a lore sense it wouldn't be logical.

    Also this is Ubisoft we are talking about. They would make it a total blundered cheap mess, filled with a lot of broken promises.

    Not a bad idea for a separate game made by some other developer.
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  5. #5
    Good points!

    I agree it wouldn't be a natural fit for GR as a franchise, which was my initial reticence in suggesting it.

    I think the premise is interesting and the mechanics are transferrable if it were based on infiltration and stealth like SAS operations.

    I agree there's lots of WWII games, though they're normally strategy or run around blowing stuff up. Sniper Elite was ok, but got a bit repetitive leaning a bit too heavily on the same repetitious mechanics.

    I like the idea of a modern day neo-nazi/alt-right group though which has secretly manoeuvred itself into power after lying dormant or undertaken some form of coo.

    What would be other good scenarios for operations in the GR universe do we think?
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  6. #6
    My suggestion would be to utilize real world events as the basis of the story as Tom Clancy does in his books. Like BP could have been a Lone Survivor situation that takes place in Afghanistan. Which would make sense due to the fact that, this is literally your situation in BP.

    1. A lot of the current players of BP and WL have served in Iraq and Afghanistan.
    2. All previous GR titles take place in real world countries and not a fictional fairy-tale sci fi utopia.
    3. Hire legitimate operators and prior military personnel to verify accuracy on the game from both story and character gear and models. Though 99% of us would do it for free as we are passionate about the franchise.
    4. Take time and add a hint of passion into the game they are developing. I would prefer a game to take 5-6 years to get it right than rush it in under 3.

    Think I got a little side tracked there.
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  7. #7
    Originally Posted by vahndaar Go to original post
    Good points!

    I agree it wouldn't be a natural fit for GR as a franchise, which was my initial reticence in suggesting it.

    I think the premise is interesting and the mechanics are transferrable if it were based on infiltration and stealth like SAS operations.

    I agree there's lots of WWII games, though they're normally strategy or run around blowing stuff up. Sniper Elite was ok, but got a bit repetitive leaning a bit too heavily on the same repetitious mechanics.

    I like the idea of a modern day neo-nazi/alt-right group though which has secretly manoeuvred itself into power after lying dormant or undertaken some form of coo.

    What would be other good scenarios for operations in the GR universe do we think?
    I've actually been thinking of other factions and scenarios we can see in breakpoint or other future GRs, a couple general ones for me would be,

    - Russian Ultranationalists/the Bodark/Raven's Rock since they've been the Ghost's enemies almost consistently.

    - El Sueno's newly formed gang, or the gang offshoots from Santa Blanca depending on which ending they go with from Wildlands.

    - They can definitely do something with Alt-right/White supremist movement, maybe involving one of the Far right political parties in Poland, Italy, or Spain taking over the government, with the Ghosts having to intervene? https://www.dw.com/en/neo-nazi-scand...nit/a-51490089


    - They can also continue on Walker/Nomad/Josiah's Afghanistan Mission, and flesh that out more, like here: https://forums.ubisoft.com/showthrea...2#post14698522

    - Venezuela/Brazil maybe with a Bolsonaro/Maduro stand-in (El Sueno, but more dictatorial with an actual military) running a Narco State (Wildlands 2).

    - China.

    - Something involving the India/Pakistan escalating to a WW3 scenario and the Ghosts have to stop it.

    - The Philippines, You can have an Abu Sayyaf type terrorist group or a drug cartel, and a Duterte type dictator trying to stop them, and the Ghosts acting as the middlemen trying to undermine both groups and reduce the crossfire and deaths of innocents due to these 2 factions waring with each other.

    Some Breakpoint specific ideas I've had include,

    - Something involving a outlaw biker gang stand in for the Hell's Angels or Mongols, since Auckland, New Zealand is their second or third largest headquarters and operations location.

    - Maybe something involving one of the indigenous people/Polynesian organized crime groups, or other street gangs seen here, https://en.wikipedia.org/wiki/Gangs_in_New_Zealand

    - China/Russia invasion of Auroa, something like this I've written out: https://forums.ubisoft.com/showthrea...io-mission-set
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  8. #8
    Originally Posted by Stomp0nMybaIls Go to original post
    1997, but personally I'm against this since the idea of the Ghosts and Ghost Recon have always been a high-tech special ops group, a best in the business kind of deal, hence why the previous game had stuff like cross-coms and prototype weaponry like the XM-8 or OICW, so I personally think we should stay in the realms of modern to near future, when it comes to how the games, and stories are structured. Also side note I'm personally in the mindset of there being way to many WW2 games, and it being covered to death in media, so I cannot see where a WW2 Ghost Recon game can differentiate itself out from the legions of other WW2 shooters.

    However, I'm very down for the Ghosts fighting some form of the Alt-right/Neo Nazi movement, or other terrorist groups.
    https://ghostrecon.fandom.com/wiki/Ghost_Recon

    Whatever year it is we both agree that they were Formed for Modern Warfare and i like your ideas about the story of Nomad and Walker in Middle East. I preferred that setting or continue dismantle other Cartel in Wildlands.
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  9. #9
    Kean_1's Avatar Senior Member
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    Originally Posted by vahndaar Go to original post
    Hey folks,


    I was mulling over where the series could go next and it got me thinking about a controversial scenario - WWII behind enemy lines.
    ....when CoD and BF have already driven that idea into the ground? I can't say it wouldn't surprise me as Ubi seems to continue being a few steps behind the trend. CoD went futuristic and then back to WW2 and now the present. What's worse is that CoD:MW seems to be a better tactical shooter experience than GRB with some of the decisions they made. The only thing cool about your idea is that Ubi would be forced to give up their precious drones in a title like that which is fine by me.

    My bet is that the next BF will come back to the present and perhaps even explore what made their titles more unique and perhaps build on that. I always preferred BF gameplay over CoD so I hope they do. .....I have little hope Ubi will ever make a decent GR title again to be honest so I will likely have to chalk this up as one more franchise they killed off for me.
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  10. #10
    Kean_1's Avatar Senior Member
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    Originally Posted by ItsCouchPotato Go to original post
    My suggestion would be to utilize real world events as the basis of the story as Tom Clancy does in his books. Like BP could have been a Lone Survivor situation that takes place in Afghanistan. Which would make sense due to the fact that, this is literally your situation in BP.

    1. A lot of the current players of BP and WL have served in Iraq and Afghanistan.
    2. All previous GR titles take place in real world countries and not a fictional fairy-tale sci fi utopia.
    3. Hire legitimate operators and prior military personnel to verify accuracy on the game from both story and character gear and models. Though 99% of us would do it for free as we are passionate about the franchise.
    4. Take time and add a hint of passion into the game they are developing. I would prefer a game to take 5-6 years to get it right than rush it in under 3.

    Think I got a little side tracked there.
    I agree. This is what I would like to see. Present or relatively recent events and regions of conflict as the backdrop. .....believable scenarios.

    I will say that I personally don't mind the use of fictitious locations (e.g. [insert name here]stan) as long as they are still believable. People can figure it out.
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