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  1. #21
    LubzinNJ's Avatar Senior Member
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    Originally Posted by Hansem1979 Go to original post
    then your build was not complete and you are not qualified to speak on how the M1A was overpowered for people that had both of these items. That is why you don't understand the nerf. We were 3 or 4 shotting missions end boss on heroic with some crit and the boomerang talent.
    My build was fine without them. It isn't about some percentage points off gear that is the problem, it's taking a rifle and making it as garbage as everything else.
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  2. #22
    The.Smint's Avatar Member
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    Originally Posted by ko102crew Go to original post
    they just updated the patch notes 30mins ago, mentioned the m1 nerf.
    Classic.
    what?
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  3. #23
    bye bye this pure ****,devs can play their mother from now
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  4. #24
    Originally Posted by Deathlyhearts Go to original post
    I agree with that and please spare me the sarcastic comments the next time. I do find it a weird decision myself and I have no idea why they didn't include that in the patch notes. However the topic had steered away from this and people were saying how useless the m1a is now, which is not true and how sponginess enemies will be now after that nerf, which again is something I disagree with.
    It's OK for you to disagree. Yet many others agree to disagree with you.
    Because it kills their progression.
    And yet, being the most efficient Option results in being the most viable Option and people always gonna go for that.
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  5. #25
    Originally Posted by Deathlyhearts Go to original post
    I don't know... first CP4 after the update and I took it under 10 minutes with SMG and AR. I haven't had any issues on heroic missions as well with those weapons yesterday and I imagine this will be also truth today. It's time you people realize that m1a and LMG was META, because of the Fox's Prayer and the Contractor gloves, not because the were the ONLY viable weapons choice in the game.
    Rather than buffing rifles to make the class more viable,they nerfed one of the few that were..
    It's not about it being the only viable weapon in the game..The problem was it was one of the few viable weapons in it's class..

    Most times I ran an M1a with a m44 carbine not because the M1a was meta, but because I just like watching heads pop and legs go limp or spinning a guy in cover..lol
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  6. #26
    ko102crew's Avatar Member
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    scroll all the way down to the bottom.

    https://forums.ubisoft.com/showthrea...-9-Patch-Notes
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  7. #27
    The.Smint's Avatar Member
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    Classic M1A and Baker's Dozen
    Reduced damage by approximately 40%

    Community team comment: This change was intentional and we apologize it was not in the original Patch Notes. Due to a lapse in communication, it didn't make into the list.


    Don't insult our intelligence Massive. This is a new low, if that even was possible.
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  8. #28
    I expected the M1A to get a small nerf in this update, and was surprised when there was nothing in the patch notes. But a FORTY PERCENT cut in base damage? Seriously? And you neglected to mention it in the patch notes yesterday, then quietly updated them today with this change?

    The single biggest, most controversial nerf in this entire update wasn't listed due to a "lapse in communication"?

    Starting to wonder if maybe Massive are every bit as incompetent as they are accused of being sometimes.
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  9. #29
    The.Smint's Avatar Member
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    From the TU6 Patch 2 patch notes, November 2019:

    "Classic M1A: Buff
    39% damage increase."

    WTF Massive...
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  10. #30
    xcel30's Avatar Senior Member
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    You see the M1A was kinda overperforming won't deny that, doesn't mean that others were in a good spot, if i were to give my opininon the M1A classic was overperforming, and all others were underperforming, no middle ground in there
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