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  1. #21
    LaMOi's Avatar Senior Member
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    Originally Posted by Kean_1 Go to original post
    I just didn't get the same feeling as you with GRB and that's ok. The tech (e.g. drones, gun turrets, mobile units, etc.) were more of a PITA for me than a challenge. .....hell, I even liked Horizon Zero Dawn for what it was but I don't like this stuff in my military, tactical shooters. The mini-gun wielding, heavy armored soldiers weren't much better IMO.

    I'm not saying you couldn't go in with guns blazing while playing on Extreme with no HUD, etc.in GRW, but you didn't have to and it didn't make the gameplay feel any less challenging by doing so. If they could make the AI more challenging without all the automated tech crap in GRB, I might have been more receptive to it.

    To be honest, I felt more frustration with GRB than I did any other feeling. I'm glad you were able to get something out of it though.
    I hated all the Uber Tech. And minigun soldiers. Just like you.

    I would of much preferred Cold War era Special forces, with actual Tanks and armoured vehicles. Not drone buggies and automated turrets...

    But overall — Wildlands was just more forgiving. It was challenging still, but you could get away with more just because you could control your character in a far more agile and precise way....
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  2. #22
    xxFratosxx's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I am baffled when people come out with this notion that Wildlands was in a comparable unfinished state when it first released.

    That’s complete nonsense.

    I bought Wildlands at launch. And at launch I did not think the game was significantly buggy at all.
    I had very little issues with Wildlands from the beginning. And I played extensively on both XBONE and PS4. I can’t comment on the PC version but the console versions were solid from launch. And I’ve played buggy games in my time so I know what that looks like.

    Breakpoint looks and feels unfinished, it’s obvious that it was rushed.
    Let me add that Breakpoint had way more problems than Wildlands. Wildlands did started bad too. Imagine falling in a hole that you couldn’t climb out and you couldn’t fast travel to a safe house. That was my Wildlands worst experience that I had to wait for Ubi to fix it.The game around launch spawned you in the last spot you was at. There was other bugs but that was the worst. Breakpoint hands down had the worst launch.
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  3. #23
    Wildlands had a lot of competition at release, Breath of the Wild and Horizon Zero Dawn came out at the same month, and Wildlands held the number 1 spot in sales during 2017 until about the new CODs release.
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  4. #24
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    I don’t get people’s obsession with stories in games.


    I mean I get there are story driven games, but not every games needs a proper story beyond setting a context.

    And that’s certainly not why I play a game like Ghost Recon.

    My friend and I play Breakpoint and every cutscene it’s like SKIP SKIP SKIP...

    It’s like whatever, just give me the mission already!
    I skip skip skip in BP, but that’s because the story and acting are both bad. You’re right that you can get away with setting a scene, as long as it’s done well.
    A great example of that is Wildlands.

    The core story in Wildlands is,

    Bad cartel stepped over a line and need to be stopped.

    It obviously develops a little, but essentially it’s all that was needed. After that it’s lots of little stories that just follow the same theme. It’s the quality of the voice acting and cutscenes that carry everything along so well.

    The other great part for Wildlands is that you usually get you mission brief over the radio, so you can be on your way to it while you’re being briefed.
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  5. #25
    xxFratosxx's Avatar Senior Member
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    Originally Posted by Stomp0nMybaIls Go to original post
    Wildlands had a lot of competition at release, Breath of the Wild and Horizon Zero Dawn came out at the same month, and Wildlands held the number 1 spot in sales during 2017 until about the new CODs release.
    True but I was referring to the same genre. Shooters. In all honesty I think Wildlands sold well mainly due it being GR title and first step to open world. I play a lot of open world games that’s known to have a ton of content. I was left disappointed cause Wildlands had a lot of potential. I guess due to the lack of developers is the reason. Perhaps if they had more developers at the time like Red Storm to help it would’ve been better. If it’s year 1 had guerrilla mode, mercenaries mode with more players, Fallen Ghost, and a higher player count for PvP release at launch it definitely would’ve been the best shooter.
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  6. #26
    Originally Posted by Kean_1 Go to original post
    BF1 released the same month for EA so I wouldn't say the lack of competition was a factor. Ubi didn't have a magic ball to determine if BF1 was going to be a success or not and in fact it was moderately successful for EA.

    The thing is, Wildlands was still a big success for Ubi that was realized straight out of the gate even without Ghost War. I agree it may have been even better if they had released GW with the main game and I also agree that they really blew it not only with its lack of content but more specifically the lack of gameplay options. What's worse is that they departed from their original vision and chose to adopt CoD-like mechanics at the time. ....a more spongy damage model, classes, magical abilities, etc.

    They continued to focus on classes rather than new, objective based modes, more maps, a weaponsmith, gameplay options, etc. GW customization was all about limitations in that regard. ....the opposite of GRW. It only got worse with the release of even more classes with special abilities, tech, etc. Folks were joking around the Ghost War had become Drone Wars. ....and then they doubled down on that in GW2.
    Both COD and Bf had gotten stale over the years and people weren't as interested or invested in the titles at the time. Not taking away from the success of Wildlands. My point was that in 2017 people were craving something different. COD and BF were just pushing the same mechanics and gameplay they have for years and there was nothing viably different with those titles. Where as Wildlands was different. Also Wildlands was a spring release meaning that it didn't fall in the Oct release that COD and BF normally drop.

    Yet BP was an Oct release about 20 days before Modern Warfare, that coupled with the state the game is in. BP fate was doomed to under perform from the start. No amount of useless Celebrity cameos or adds would have saved it. No did it. Ubisoft tried to sell BP with flash and no substance were as MW did the opposite.
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  7. #27
    Kean_1's Avatar Senior Member
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    Originally Posted by ItsCouchPotato Go to original post
    Also Wildlands was a spring release meaning that it didn't fall in the Oct release that COD and BF normally drop.
    .....except BF1 released the same month as GRW back in March 2017 which is why I mentioned it. It also still did well enough for EA at the time. Hell, I bought both myself.

    Even with CoD:MW out of the picture, I don't see it impacting GRB sales by much. GRB started it's downhill slide the moment of the reveal. .....and then quickly after.

    Ubi was spending more time trying to justify mechanics in the game and trying to reassure fans it was still lethal, etc. When the alpha and betas rolled around, GRBs fate was sealed IMO. In GRWs case, most folks were excited by that point in contrast.

    My point being is that I believe GRBs failure had more to do with Ubi's design choices and vision that was contrary to what their fans had been asking for. Also the obvious fact that they didn't listen when they repeatedly said they were. ....which makes folks feel they are being ignored.

    If Ubi had released a proper title using all of that valuable community feedback as a follow up to GRW, it would have sold well even in the shadow of MW IMO.
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  8. #28
    Originally Posted by Kean_1 Go to original post
    .....except BF1 released the same month as GRW back in March 2017 which is why I mentioned it. It also still did well enough for EA at the time. Hell, I bought both myself.

    Even with CoD:MW out of the picture, I don't see it impacting GRB sales by much. GRB started it's downhill slide the moment of the reveal. .....and then quickly after.

    Ubi was spending more time trying to justify mechanics in the game and trying to reassure fans it was still lethal, etc. When the alpha and betas rolled around, GRBs fate was sealed IMO. In GRWs case, most folks were excited by that point in contrast.

    My point being is that I believe GRBs failure had more to do with Ubi's design choices and vision that was contrary to what their fans had been asking for. Also the obvious fact that they didn't listen when they repeatedly said they were. ....which makes folks feel they are being ignored.

    If Ubi had released a proper title using all of that valuable community feedback as a follow up to GRW, it would have sold well even in the shadow of MW IMO.
    I completely agree with you. What I'm getting at is BP choosing to be released just before MW and in its state did not help in its sales and retention of numbers. Especially with MW succesful reception and consistent support from IW.

    It shows that you don't need to reinvent the wheel to make sale just maybe add a tuned suspension to make the ride better.

    MW is nothing new in terms of COD but they improved and built off mechanics that they have had before. For example the Gunsmith is truly a work of art.

    If Ubisoft built off of Wildlands instead of starting from square one they wouldn't be in this mess.
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  9. #29
    Kean_1's Avatar Senior Member
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    Originally Posted by ItsCouchPotato Go to original post
    I completely agree with you. What I'm getting at is BP choosing to be released just before MW and in its state did not help in its sales and retention of numbers. Especially with MW succesful reception and consistent support from IW.

    It shows that you don't need to reinvent the wheel to make sale just maybe add a tuned suspension to make the ride better.

    MW is nothing new in terms of COD but they improved and built off mechanics that they have had before. For example the Gunsmith is truly a work of art.

    If Ubisoft built off of Wildlands instead of starting from square one they wouldn't be in this mess.
    I couldn't agree more.

    I know some will balk at anything you say regarding CoD, "because CoD", but folks should really take a hard look at the weaponsmith in MW and then imagine a GR title based around that vision of the weapons being the focus. No classes, no magical leveling bonuses, just weapons and accessories with pros and cons grounded more in reality. It's a lot more fun than I imagined it would be leveling up weapons to unlock new accessories so I can make new and better variants of each.

    Ghost War should also take note of all the gameplay options in their PvP. .....especially Hardcore as it really changes the experience and gives fans more options on how they want to play.

    GRW was all about freedom of choice. That was Ubi's vision. That stopped in the first GW when it later released and then in GRB & GW2. I have no idea why they didn't feel that vision was good enough to stick with. It helped make GRW the success it was.
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  10. #30
    The injury system, blowing torch was actually good, I actually forgot that until you reminded me. But the drones and behemoths blinded it for me. BP has a bad taste in my mouth now no matter what they do, except for removing drones and behemoths completely. I know that's not fair but I hate those game-braking drones so much I can't care about what they did good anymore.
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