🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    Originally Posted by recklessnico Go to original post
    Playing Wildlands now and it just makes it harder for me to even launch Breakpoint again.

    Hard to believe the same studio made both games.
    totally agree there !
    Share this post

  2. #12
    Hugo-FOU's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    4,661
    I’d love an updated WL. Imagine if they could even add in some new rebel missions. I’d buy it all over again!
     2 people found this helpful
    Share this post

  3. #13
    Virtual-Chris's Avatar Senior Member
    Join Date
    Nov 2014
    Location
    Vancouver, BC
    Posts
    5,695
    They should extend the Fallen Ghosts campaign across the entire map... and then add all the good stuff from Ghost Mode and AI team customization... I would pay a full game price for that in a heartbeat.
     4 people found this helpful
    Share this post

  4. #14
    Both games are AnvilNext 2.0
    https://en.wikipedia.org/wiki/AnvilNext
     2 people found this helpful
    Share this post

  5. #15
    Originally Posted by Stomp0nMybaIls Go to original post
    They're different engines, Wildlands is Anvil, Breakpoint is Anvil 2.0.
    Wildlands uses Anvil 2.0 as well.
    https://en.wikipedia.org/wiki/AnvilNext
    Share this post

  6. #16
    Honestly I think they gave up on Breakpoint anyway if they just redirect their staff Ubisoft Paris would redeem themselves as a Gaming studio. The fans would be please. Like this game was a scam made by the managers. I think Wildlands is more of a passion project and identifies more with the community. I mean there are so many game studios that continuously update their game as a live service like constantly making new improvements like Warframe etc. This could be possible especially with such a huge content packed game and timeless game like Wildlands.
    Share this post

  7. #17
    Hugo-FOU's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    4,661
    Originally Posted by Virtual-Chris Go to original post
    They should extend the Fallen Ghosts campaign across the entire map... and then add all the good stuff from Ghost Mode and AI team customization... I would pay a full game price for that in a heartbeat.
    That’s a great idea. I’d still like some things from BP ported across. Some of the terrain movement. I think the crouch animation is better in BP, particularly the downhill in a crouch animation and I quite like the three point contact on steep uphills. The movement in combat is also better and the CQC finishers are good. The injury system with a couple of tweaks is worth having and definitely the ability to drop any weapon wherever you are.
    Share this post

  8. #18
    MikeWeeks's Avatar Senior Member
    Join Date
    Nov 2014
    Location
    So. Calif.
    Posts
    5,741
    "The movement in combat is also better" ???

    I'm finding it far worse, especially near any object. And indoors ... don't get me started!!

    So that makes me ask; what exactly is the context here regarding "movement" and "combat" - I well might not be playing the game as the devs intended - this on a PC BTW.
     2 people found this helpful
    Share this post

  9. #19
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Originally Posted by MikeWeeks Go to original post
    "The movement in combat is also better" ???

    I'm finding it far worse, especially near any object. And indoors ... don't get me started!!

    So that makes me ask; what exactly is the context here regarding "movement" and "combat" - I well might not be playing the game as the devs intended - this on a PC BTW.
    Yeah .... no. Definitely not. Clunky glitchy... it’s not great.

    The movement mechanic in theory is more realistic, at least what they were going for.
    But it’s glitchy and therefore wildly inconsistent.

    Inconsistent is definitely the word to sum up Breakpoint.
    Share this post

  10. #20
    Originally Posted by MikeWeeks Go to original post
    "The movement in combat is also better" ???

    I'm finding it far worse, especially near any object. And indoors ... don't get me started!!

    So that makes me ask; what exactly is the context here regarding "movement" and "combat" - I well might not be playing the game as the devs intended - this on a PC BTW.
    Honestly the movement in combat is way better than Wildlands. Wildlands is so stiff and so immobile feels like an arcade 2D game. Breakpoint while not being perfect improves it slightly with a detached camera system and over all better animations. You can argue that you believe Wildlands is better, but I think you'd be running off a biased opinion from your preference of the game in general. Breakpoint has a more solid cover system, the only conflict with Breakpoint is that the game confines you to much tighter environments in comparison to Wildlands. Wildlands everything is larger more separate and oversized, the cover stick movement is slower and the character has to go through a slow animation of doing an entire 360 with his body in order to switch to the other direction cover. The only thing I can think that Wildlands did better in terms of movement is the prone movement.
    Share this post