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  1. #1

    Loot at CP4

    Just completed a level 4 CP, which took a while because the cleaner tank is actually a tank. Bleed damage and about 4 clips of a 15rnd M1A and 4 clips from 135rnd Carnage. Both with savage.

    To get, a named item with less than 50% on all stats.so trash.
    PURPLE gloves, trash and a couple of other bits. One of which was actually worth keeping. Just to pull the attribute from. A lot of effort for not a lot of reward.

    Please do something about it.

    Guarantee players, that do the more challenging content, minimum stats like...

    Story 25%
    Hard 40%
    Challenging 60%
    Heroic 70%
    Legendary 80%

    And no purple from challenging or above. Just not worth it by then.
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  2. #2
    Originally Posted by DresdenH2o Go to original post
    Just completed a level 4 CP....Guarantee players, that do the more challenging content, minimum stats like....
    I do CP4 all the time for targeted gear and this is typical...playing as a group of 4 helps push up the attribute stats a little, plus more NPC elites increases the amount of loot dropped...but this is what is referred to as the GRIND in these types of games....personally I think this is the last game I will play like this due to the onerous hours involved as you have to ask yourself what your doing with your life haha....that being said it’s been a lot of fun....it’s crazy
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  3. #3
    Actually, the overall solution would be rather easy if the people making decisions would know their game and where they want to go with it.

    a) be a game where you need to play 1500+ hours per year to get anywhere
    b) reasonable Progress for everyone without the need of a 48h day

    If a) -> mission accomplished, a low single digit percentage of the playerbase can **********

    If b) introduce reasonable crafting and recalibrating/optimizing like in TD1. Change the loot System so that playing on a certain difficulty Drops (at least) items of the quality needed for the next difficulty.
    Either that or let me specify exactly what I am looking for e.g. "I want a Wyvern Vest with 3 yellow Stats and a blue Mod slot". Then, no matter what activity I pursue, those items will drop mainly an with (e.g.) Minimum Stats of 75% because that is what you an Average need when going from Challenging to Heroic.
    Just a example.
    Instead we have to do one mission/Zone a day over and over and over and over and over again while getting useless crap out of it that we deconstruct into materials which we (again) use to craft useless stuff that we immediately deconstruct...
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  4. #4
    NLxAROSA's Avatar Senior Member
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    Dec 2014
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    These are reasonable stats. Just drop the purple loot, it has no place in endgame, it's leveling gear. Just like white/green/blue.
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