Hi.
As long as I have played games, there have been so may different ways to set up how the games save. Some games has infinite save slots, and others have non, but saves automatically etc. In character driven games like Wildland and Breakpoint, you chose to have only 3. Why is this, and could you please implement at least 6.
One for each class say.
I did this in Wildland too, and I do it now in Breakpoint, and that is, I set rules for myself in a playthrough, and it gives me different ways to play the game, and gives me a different experience every time..
My problem is that with only three save slots, I have to scratch one of the three if I get an idea and want to try it out.
In reality,now with the new realism mode, this gives you only one slot to use, since you need to keep one for playing raid and one for immersive.
I have had this problem since Wildland, and I can't for the life of me understand why you can only have three save slots.
Could you please consider implementing more save slots. It would give players like me so much more freedom to experiment with different setups and playthroughs without loosing progress on other builds.
Thanks.
.