hahaha yeah I am the one misstating information (hahahaha)...Originally Posted by camelchasers Go to original post
Like I said before, unlike you I don't live on this forum mate! Sure man, call me Mike. HAHAHAHA
He got it from the website... you know... the one in the link? The one that you don’t seem to be able to work correctly?
And danny, I’m not ignoring anyone’s points. I’m disagreeing with them. Just like I do with yours. Big difference. You’re so worried about being disregarded that you’re forgetting to make any new arguments. We hear you. Just don’t buy what you’re selling.
Then you make some bizarre strawman argument about SOMM players dropping him mid board? Nobody said that. And then you just go on to spout some rudeness rather than make an argument. Why? Why even bother? I’m happy to hear any new arguments on why he’s so OP, but they just aren’t forthcoming.
Yet again you ignored most things I said and picked the one thing that I said people said but was sarcastically saying because all you defenders keep saying how SOMM walks really faster and is at mid-board immediately upon casting. Almost ignoring the methods of slowing him down like... don't' know why I have to keep saying this... putting him behind a big slow tank and delaying his movement.Originally Posted by camelchasers Go to original post
Also, Nousella brought up a very good point about so many decks having a counter just in case of SOMM and you have dismissed it entirely. Along with the other defenders. Instead you attacked their point that they don't necessarily struggle against SOMM when he's played. But that doesn't justify saying he's not overpowered. Because although there is generally at least 1 or 2 counters in the deck just for that card, his ability to wipe the board of enemies with 1 quick go and then have his recharge boosted by 2 separate cards that are both neutral is unmatched. There is no card with an ability stronger than that ability. How is this so hard a sell? What ability in your opinion is better? WDT? No, he has a range. DSR? No, a warcry and has a range. Satan? No, a warcry and has a range as well. Incan? No, a warcry and has a range. I could go on but you get my drift.
I suppose you could argue it is the strongest ability but not overpowered, but then it comes down to what is considered "overpowered". I advocate highly for buffing other cards, but when a cards potential changes the way the opponent plays, forces them to use cards they would otherwise not use, and has no negative side effects towards using it, it's for sure 100% overpowered in my and many other players books.
Maybe, just maybe, you’re all right, and perhaps just a little wrong at the same time. The stats on card usage that have been provided are accurate. I can tell you that just by my own experience. Is SOMM played heavily by adventure users, yes he is. Adventure, however, is not used as much as the other themes. While SOMMs ability is absolutely devastating, well under half of users actually use him, which points to him being tough to pull off consistently enough to be called truly op and in need of a nerf. Does that make him a crap card, not in the least bit. Most times I play against SOMM I either give them the 1 energy advantage and zap him. Other times I might make a decent play with some of the other counters and avoid the blast, possibly giving myself a slight energy advantage on the play or perhaps just breaking even. Sometimes he demolishes me and I disconnect and try again. So bottom line on that point is yes he has the ability to destroy you but in most instances a good player can reduce his impact to a 1 energy loss or a close trade with other units, and in a really good situation they might be able to make a huge play, especially with mind control or a well played dkc or lucky hhc. In all my blabbering the point I’m trying to make is this. Yes SOMM is one of the strongest cards in the game but he’s also one of the easier cards to counter, with many options being there to choose from. Sometimes they work, sometimes they don’t, that’s the name of the game. If SOMM was not easy to counter, you could bet well over half of users would be taking advantage. On the other hand if SOMM wasn’t the monster I believe he is, every user in the game wouldn’t be putting together decks with him in mind. In closing, you’re both right, stop arguing, perhaps have yourself a drink.
I don't want to get into too intense of a debate about things we already covered, but just because he has counters doesn't mean there are "many options to choose from". I listed every card in the game and went over whether or not it was a viable counter located here: https://forums.ubisoft.com/showthrea...1#post14735877Originally Posted by jshepherd21 Go to original post
I have not included some of the new cards such as Thunderbird or GD but you will get the general idea. Every card in the game and SOMM has 18 counters, some of which rely on RNG and some of which can be anti-countered and some of which will guarantee lose you energy.
On a side note, I'm totally calm through this whole thing. Don't think because we disagree on SOMM we hate each other or have some personal vendetta. Don't you worry your socks about that![]()
Sure I get that. If any particular counter was foolproof, it would effectively make the card being countered useless. That’s what makes the game fun. You play SOMM, I play a counter, you counter my counter so now I gotta scramble to come up with another counter to your counter. Sometimes I get the best of you, sometimes you get the best of me.
Sure in most situations that's true. It can be said about most cards. But the problem is that you HAVE to counter SOMM right away or you will lose. Period. No other card has that sort of upper hand.Originally Posted by jshepherd21 Go to original post