1. #141
    Goth kids are not that great at all. You need to get them in good order and it's 4 of them. Way harder to play then a santa + SOMM. Even when michael goes down you got a second to deal with Henrietta.

    Camel, read things properly please. Does MC have a range or not? SOMM+Santa is a full blast with both of them at the NK. AGAIN no point talking to you, you keep making up 'counters' that don't exict mate. Bye!
     1 people found this helpful
    Share this post

  2. #142
    Originally Posted by Bing0000 Go to original post
    Bye!
    Haha, I think you’ve stormed off for good at least 3 times in the last day, but no worries, we love you here

    Anyway you’re looking for counters that can hit SOMM at range? You think all of them are “made up”? I think you need to let go of some of your hyperbole and honestly review all of the many, varied options available to you.

    So, apparently I’m making up transmogrify? Unholy combustion? Bolt? Dwarf King Clyde? Alien Queen Red? Power bind? Inuit? C*ck magic (hilarious when they drop 9 energy for Santa/SOMM!)?

    These are all extended range counters, which go above and beyond all the localized ones that can smack him when he’s not amped by Santa/Hankey (and aren’t even all spells). If those two aren’t in play, then it’s incredibly simple. Heck, you can just stun him with sizzler/professor and beat him down if needs be. There are so many ways to do it.

    The problem is you don’t WANT any of them to work, and would prefer to just nerf cards. No thanks friend, I’d much rather enjoy that we have strong cards (in ALL themes) that require responses.
     6 people found this helpful
    Share this post

  3. #143
    Camel, weren't you complaining this conversation went full circle? But here we go again! Yes, there are spells to deal with SOMM. All of them except lightningbolt cost more energy than SOMM so that makes you already go into a disadvantage. Not to mention with DAR and all the bradleys one needs removal cards for all of them! Besides that, Superheroes and Sci-fi don't even have a removal spell. So your solution is that everyone only plays the 3 themes now? And again, what the whole point of this conversation was (but I already know you don't read anything): What do you then do with an unluky hand and you don't have your removal spell? or Youthpaster doesn't allow you to play any spell for 30sec... You immediatly are in such a bad position you can't come back...

    For **** sake, it's so POINTLESS and ANNOYING to even talk to this guy! Let me guess, now you are going to summ up your argument of enforcer again?
     1 people found this helpful
    Share this post

  4. #144
    You keep saying it's pointless, but you keep doing it. Super weird behavior.

    Anyway, my list had a bunch of non-spell things that can even deal with SOMM at range. Just as I stated though, you don't WANT to see them. You'd rather just nerf things.

    You play SH/Sci? Run AQR lv6 and mind control (can do enforcer too if you want, he's awesome anyway). Solid counter to hit SOMM brutally if played normally, and a great board clear of your own even if the dreaded santa/SOMM/hankey/YPC magic combo somehow comes about.

    I've given you solutions, but I can't improve your play. Give it a try, you might be surprised!
     3 people found this helpful
    Share this post

  5. #145
    And you keep saying to stop this thread, yet you keep talking.... super wierd behavior! Even when I try to end it you have to keep talking ****.

    Again, you clearly don't read anything properly. To my knowledge mind control DOES NOT reach behind the nemey NK. So yes, it's absolutely pointless even trying to talk to you.

    What was that link again where you always get your stats from? Let's get this over with and I'll summarize it for you AGAIN... . Top 1000 and the last 10 games I had my opponents ALL played SOMM.
     1 people found this helpful
    Share this post

  6. #146
    Originally Posted by Bing0000 Go to original post
    And you keep saying to stop this thread, yet you keep talking.... super wierd behavior! Even when I try to end it you have to keep talking ****.

    Again, you clearly don't read anything properly. To my knowledge mind control DOES NOT reach behind the nemey NK. So yes, it's absolutely pointless even trying to talk to you.
    Why spend so much time trying to write insults? I listed 8 things that can hit behind the NK. 8 things. Also pointed out when MC is to be applied. I guess you missed all of that in your rush to try and just be nasty on the internet again.

    Go read it again if you like. The options haven’t changed
     2 people found this helpful
    Share this post

  7. #147
    I'll say it again because why not.
    Everything has counters, if this is the reply to op cards than there are no op cards.
    Somm is a 4 cost card that can kill multiple same cost units with each charge and heavily damage the rest, while being simple to set up and not particularly strategic. Find any other card that is even similar in terms of destructive capability and cost efficiency. Even Dar's energy advantage is nothing compared to a Somm that blows off.

    Using Somm is never a loss. To counter him it takes same or more amount of energy (Powerbind alone isn't a counter, the card is still there as a fighter, can be cleansed, protected and if used with Santa can still blow off; Enforcer alone isn't a counter, you need to send him in the other side of the field and Somm is aided by an another unit, you then need to play another unit yourself (again in the opponent mid field, automatic disadvantage) but a decent player would kill Enforcer and complete Somm's charge to blast. How this resolves is most often with a reset and both players waiting for energy recovery to restart from their nk, so much fun, like when your first played unit is instantly removed and you both restart waiting for the energy, it just slows the game down, it just creates seconds of passive waiting).

    Then, leave those who play him mid field or that don't slow him down on the side, they make for no contest. Somm CAN and IS played to blow BEFORE it reaches Enforcer's range (very much can have it ready while barely before his own nk, the only thing that can reach him there is Wonder Tweek but do I want to commit to such hazardus play? No. Or do I want to start building from the mid field? No.). In this case you can only attack him with far reaching removals, accept to wait for him while staying energy capped or throw units to bait the blast = automatic energy loss that is not due to any play but the mere presence of a card. Lame lame lame, just lame.

    Then take the simple play Gay Al and Somm or MBP and Somm. When the 2 fat units are played you need to come out with multiple units to stop them from reaching the critical momentum. Do you want to lose a bar from Gay Al? Hell no! Then I need to play 2-3 units and still take 1-2 lame hits (which can then become a full bar by lame means of Incan, Marcus, spell..) but if there is Somm on the field I can't play those units. And if it isn't Somm there is Incan, Fireball or similar crap.

    In this game people get annoyed by op cards that have their moment under the spotlight and are overly played, in every match, but they come and go, yet people complain about the monotony the create. When the new op card comes out everyone plays it and you start seeing 'X is everywhere, makes the game boring, tired of always facing X'. Well, Somm has been there for ever and I often I meet a Somm user in 4/4 or 5/5 matches I play in a row. Even if he wasn't op, even if we were all wrong, there would still be reason to be annoyed by his over presence in the arena.

    Keep defending the indefensible. Just think to the next op card and compare it to a 4 cost card that can blow all board, then try to call that, or anything else, op. Oh, right, that's easy to do.. then try to do it while retaining the least semblance of consistency.
    This topic well deserves to stay open until there is such card in game.
     1 people found this helpful
    Share this post

  8. #148
    Camel, so you are ignoring any question again? It's like you don't want to admit you made your numbers up again. Just like every previous time.... sure mate, go play the victim now while you started the trash talking.
     1 people found this helpful
    Share this post

  9. #149
    Originally Posted by Bing0000 Go to original post
    Camel, so you are ignoring any question again? It's like you don't want to admit you made your numbers up again. Just like every previous time.... sure mate, go play the victim now while you started the trash talking.
    Sooooo, you’re waiting for me to say that MC won’t hit behind the enemy NK like that will somehow confirm that you’re making valid points? Of course it won’t. You need me to clarify it for you?

    The other 8 things I pointed out will though. Use them if SANTA/SOMM/Hankey come up. Use MC otherwise. I’m kinda surprised you need someone to make that clear. So many ways to deal with that guy, but if you’re trying to use MC incorrectly then I can see why you have issues I suppose.
     1 people found this helpful
    Share this post

  10. #150
    Originally Posted by Nouselle Go to original post
    Using Somm is never a loss.
    Nah, it’s these kinds of absolute statements that create a false picture. Sci-fi can directly convert a SOMM play into a crippling loss with MC. It happens all the time. Mystical removes his ability entirely and leaves a sub-par fighter for 2 cost with power bind. Again, very common counter. And the MBP/SOMM, BGA/SOMM combos you note? Those are both, huge, massive energy commitments, and with an even field of energy to play with, there are lots of ways to deal. It’s also a reason that those decks don’t see top play. They just don’t work reliably.

    It’s not “defending the indefensible”, it’s disagreeing. Particularly when people in the nerf circus make factually incorrect claims.

    Use the counters, there are so many.
     3 people found this helpful
    Share this post