I swear is the last.
"Hey man, I just downloaded this game based on South Pa--"
"SPPD, I know, I play already"
"Cool, I was making my deck with this card and that carda and.."
"Let me see... hey!"
"What?"
"You know there are cards called Dugies?"
"No, what is a dugie?"
"An assassin that runs to your man and hit him, just him. They run fast and take a bar in 2 hits"
"Really? Wow"
"Don't worry they are no so strong anymore, either with specific counters or by playing like this or that you avoid them"
"Oh, cool, thanks"
"AH!"
"What? More cards to worry about?"
"No, nothing.. well, yes, of course, there are many strong cards, but you can face all of them with whatever deck or hand you happen to have, of course some will work better than others, but you will learn to play yourself"
"Nice, cool cool"
<<some 7 days after>>
"So, you having fun with SPPD?"
"Sure, now I do"
"What's that?"
"You mention the Dugies.."
"Indeed I did"
"You didn't mention Stan of Many Moon"
"And? I didn't mention many.."
"You didn't tell me I HAD TO include this and that cards, else he would blow my all lines"
"Ya but you just counter it, you learned didn't you?"
"Ghaaaa, yah! Of course! I can counter him if I include this and that, but you could have told me"
"I could have listed you all cards and say how to counter, some cards are even more effective than he is"
"Well, ya, but no. Any other card I could counter with whatever I had at hand, being more or less effective. But this one man, oh man, only when I started to play this and that I stopped being punctually blown away"
"All fine then.."
"You were to tell me how to build my deck, you could have mentioned I needed this and that in case SOMM was there"
"I told you there were many strong cards.."
"Of course, Enforcer is strong, Mecha Timmy is strong, Satan brings hell on Earth, the aliens are smelters, LB is a killah, PocaRandy is a heavy bullet machine gun, and UC ** all those expensive who..ergh!..fatties, you know I don't like fatties.. but I could deal with them with my deck and hands, more or less effectively, I also play strong cards you know.."
"What's the problem then?"
"No problem, you mention those rats (Dugies), you could have told me of this ability that unless nullified in this or that way I would just lose"
"But now you know so.."
"Indeed, and now I always include this and that in case he is there or not"
tl;dr
this guy complains because his supposedly friend didn't tell him of a card that requires you to include its counter, else you lose. He did not have this problem before: Enforcer, T0, didn't broke the game because he didn't play certain specific cards (lul, you deal with this T0 card with literally any card, nice comparison you make); same for Mecha, T0, yes he was annoyed by his power, but with some expertise and no specific cards he learned how to deal with him; Satan, he never met any lvl 4 Satan and so didn't care if there is some weird scale as only putting much money into the game he would ever reach and compete with them. This problem is only visible and affect some many and is not something he needs to worry about, instead for SOMM he had to worry about and because this guy isn't very smart only on the 4th day he figured out that every deck MUST have this and that, just in case somm was to be met. He did not feel any other card required a MUST counter, as there were always other ways to play around.
What a useless exercise, I realised it too late.
By this logic we need to give Program Stan a range as well.Originally Posted by thewwp Go to original post
On a more serious note. Why doesn't Le Bard Jimmy have a range like the other Jimmy's? Answer me this. A common card that has more freedom than the rare and epic versions.
This is just more of the same crap defense.Originally Posted by Meowman52402 Go to original post
1. Program Stan freezes cards for a few seconds and does miniscule damage. SOMM wipes the entire board of enemies.
2. Le Bard costs 4, isn't that powerful of a unit by himself, and his damage is a warcry. Only best when used in conjunction with DSR or Rogue Token which has been a very powerful defensive move ever since they added DSR.
Stop comparing SOMM to any other card. There is nothing like a reusable ability that can do more damage than any other AOE ability card by itself across the whole board with no consequence. Pretending like there is a comparable card is nothing but a laugh.
Just to reiterate what has already been discussed over and over, Le Bard, DSR, Rogue Token, Arrowstorm, Satan (any severely damaging card with an AOE, including anything I may have missed) is a ONE SHOT try. It must be used very strategically and only defensively, most of the time only have a small range of effect. Although it's true most of them can be very deadly when played right, none of them require the same strategy of forced long range removal which usually loses you energy or at best evenly trades. You can't pair ANY of them with Santa and simultaneously use him to slow down the movement speed of SOMM to force the long range removal play.
I couldn't imagine how much more freeing the game would be if SOMM had a range. He would still be deadly if brought up, but not game breaking. At least I could safely spawn units away from him strategically VS how it is now of the RNG card pulls and wasting energy waiting for him to get to mid field, hoping he makes a bad play.
Just let it go danny, you've made your same points so many times. Let's let this thread finally die like the last one.
If you want I can start parading out the counter arguments to yours that have been made hundreds of times by now, but what's the point? Thankfully no nerf is coming.
Someone comes in with another argument I am going to explain to them why it doesn't work. That is how you defend a side. You didn't defend anything just told me not to counter point someone I disagree with which is completely unhelpful. If you don't want to be involved don't be involved, but don't tell me not to be involved because I am not going to stop defending my side unless someone were to come up with groundbreaking evidence why SOMM is not overpowered.
So here is the percentage of adventure theme decks, just before the adventure challenge begins. Isn't it interesting the % is still going up in the higher arenas? I wonder why.![]()
Can't wait for the legendary arenas to reset and the new nerfs come in! What a joke it will be.
Top 250: 35.44%
Top1000: 32.75%
MMR 8500+: 38.82%
MMR 8000 - 8500: 33.12%
MMR 7500 – 8000: 37.25%
MMR 7000 – 7500: 42.99%
MMR 6500 – 7000: 44.95%
MMR 6000 – 6500: 46.68%
MMR 5300 – 6000: 49.77%
MMR 4600 – 5300: 48.52%
Originally Posted by Bing0000 Go to original post
Again Bing, you cherry pick figures and don’t post the full story. I can take apart your entire argument by just posting the full story for top 250:
Fantasy: 58%
Sci-fi: 53.8%
Mystical: 37.7%
Adventure: 35%
Heroes: 10.3%
So, if you look at ALL the data and not just what you cherry pick, you can see yet again that adventure is the least used original theme in that bracket. Look at the full picture if you want to try and draw conclusions.
Anyone who is interested in making informed analysis, I suggest looking at the real data and not just what Bing pulls out to try and support his arguments.
http://sppdsim.ddns.net/
And even then... the story isn’t much changed. Mystical has dropped about 10%, adventure came up about 7% and superheroes has crept up another 3% and this is in the last 3 months where the swarm meta has pushed big HP pushes away and Inuit got a nice buff. Fantasy and sci-fi are still solidly on top. We’ll see what happens with the upcoming balance rounds. I personally predict mystical will come back hard now that CM got a big hit and the MBP/YPC/Pope meta will start picking up more force. Particularly paired with fantasy given all their good cards as well as GWC. But we’ll see!
Let’s cool it with the chicken little.