1. #11
    another whiner that can put powerbind or some counter in their deck.
    post your deck, bc somm isnt the issue, its you.
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  2. #12
    In a sea of defenders I will still say I am on the side of SOMM receiving a nerf to his range. It's an overpowered skill and will always be an overpowered skill. But there is no point fighting against the SOMM defenders, because they just keep saying the same things over and over. Nothing new is being brought to the table.

    And btw comparing him to Lebard and Satan for example is ridiculous because those are 1 off warcries, SOMM's ability is repeatable 3+ times when paired with Santa and Hankey. SOMM is not comparable to any other card. He has by far the strongest and most deadly ability in the game. Nothing is close to the same.
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  3. #13
    A sea of defenders? You make it out to sound like some kind of holy war. A lot of people think it’s unnecessary to nerf him because that’s where the general opinion lies. Come chat on discord and you’ll see what I mean. The lame point that “SOMM defenders” keep saying the same thing over and over is also a cop-out from making real arguments. You make the same points every post too. Why roll that attack out again danny? What’s the point?

    I have never, never, NEVER gotten SOMM’s warcry off 3 times in one sitting. That would require an AFK opponent or one who is so much lower level (or so poorly set up with their deck) that it doesn’t really matter what I’m playing.

    He’s well counterable, and can even be turned against you by a good opponent. But you know that. We’ve been here before... many times...
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  4. #14
    Oh Camelchasers.... always cracking me up, where are you stats now?

    Ofcourse the 'general' opnion will say it doesn't need a nerf when the general opninion is all using SOMM. Please remind me again, from your own data you provided last time, how much percentage was using adventure theme?

    At this point I can only assume that Redlynx can't do anything. If they nerf SOMM then your 'general' opinion people will all outrage. Most of them demanding they want all their money back. So we are stuck with an OP card with ridiculous combos.Probably untill the amount of players playing the game starts dropping.
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  5. #15
    Originally Posted by Bing0000 Go to original post
    Oh Camelchasers.... always cracking me up, where are you stats now?

    Ofcourse the 'general' opnion will say it doesn't need a nerf when the general opninion is all using SOMM. Please remind me again, from your own data you provided last time, how much percentage was using adventure theme?

    At this point I can only assume that Redlynx can't do anything. If they nerf SOMM then your 'general' opinion people will all outrage. Most of them demanding they want all their money back. So we are stuck with an OP card with ridiculous combos.Probably untill the amount of players playing the game starts dropping.
    Why Bing? Why would anyone bother to quote you data? You just ignore it and then come back with more nasty, troll posts like this one. I’m happy to debate things, but you’re just here again for personal fights and angry posts.

    Let me know if you really want to discuss, otherwise I’ll just ignore your baiting.
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  6. #16
    nik_lin's Avatar Senior Member
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    Uh oh... Even though everyone involved agrees that everything has been already said (repeatedly), it seems like they are still being drawn into this thread

    Lets just agree to disagree and let it die instead.
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  7. #17
    Nousella's Avatar Banned
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    I usually don't lose vs SOMM so this isn't out of rosik, still, is a faceroll card to play, as much as Dugies. Anyone that loses using SOMM deserves and gets a spam of emoticons. All those arguments brought up in other topics are really unnecessary, and the defences are slim and weak: A CARD that can clean up the board with very little set up and strategy, that can perfectly be put as +1 in any deck with the already OP sharon, randy, removals etc, is FACEROLL.

    SOMM does not require a deck around to play (not like Coon) and requires very minimal and easy set up once in play to destroy everything. Yes, there are counters as for every other card, but this remain the only one that has such power to turn the table around and that does not admit the slightest oversight. Dugies users are laughed at, yet Dugies require more set up and timing than SOMM, consequentially SOMM is an even more ******ed card to play.

    I am f2p playing between 7000 and 7500, all my legendaries are level 2, SOMM happen to be the only 1 I have at lvl 3, coincidentally, yet, I do not use it. In any game I never play the faceroll class, instead I play their counters. I play decks that win vs SOMM and Dugies so **** them and /laughHARD (Out of 5 I fight SOMM in 3/5 (at the very least) of the fights)

    ps.
    It is out of discussion that SOMM power is out of scale compared to any other card, whoever does not accept this fact must be blind of soomphiliac for some reasons.
    It would be so easy to put a bit more in pair with the rest, not on the same level, but in pair, by either:
    _reduce radius
    _reduce damage
    _increase charge time (so that without Santa is fully in NK zap radius by the time is ready to blow)
    _increase cost
    but..
    is probably more of a money maker for Ubisoft the way it is, as it gives a chance to noobs to open their wallet to be competitive. SOMM is the p2w bait here, don't you see it? the is no other reason to have such a over scaled card in game.
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  8. #18
    Originally Posted by Nousella Go to original post
    I usually don't lose vs SOMM so this isn't out of rosik, still, is a faceroll card to play, as much as Dugies. Anyone that loses using SOMM deserves and gets a spam of emoticons. All those arguments brought up in other topics are really unnecessary, and the defences are slim and weak: A CARD that can clean up the board with very little set up and strategy, that can perfectly be put as +1 in any deck with the already OP sharon, randy, removals etc, is FACEROLL.

    SOMM does not require a deck around to play (not like Coon) and requires very minimal and easy set up once in play to destroy everything. Yes, there are counters as for every other card, but this remain the only one that has such power to turn the table around and that does not admit the slightest oversight. Dugies users are laughed at, yet Dugies require more set up and timing than SOMM, consequentially SOMM is an even more ******ed card to play.

    I am f2p playing between 7000 and 7500, all my legendaries are level 2, SOMM happen to be the only 1 I have at lvl 3, coincidentally, yet, I do not use it. In any game I never play the faceroll class, instead I play their counters. I play decks that win vs SOMM and Dugies so **** them and /laughHARD (Out of 5 I fight SOMM in 3/5 (at the very least) of the fights)

    ps.
    It is out of discussion that SOMM power is out of scale compared to any other card, whoever does not accept this fact must be blind of soomphiliac for some reasons.
    It would be so easy to put a bit more in pair with the rest, not on the same level, but in pair, by either:
    _reduce radius
    _reduce damage
    _increase charge time (so that without Santa is fully in NK zap radius by the time is ready to blow)
    _increase cost
    but..
    is probably more of a money maker for Ubisoft the way it is, as it gives a chance to noobs to open their wallet to be competitive. SOMM is the p2w bait here, don't you see it? the is no other reason to have such a over scaled card in game.
    Everyone who defends SOMM does not see it. But literally everything you said can be found somewhere in: https://forums.ubisoft.com/showthrea...oons-and-Santa

    Of course a move that has the ability to wipe the board is overpowered. It's not even a question. Take away the cards and just focus on all abilities. There is no other ability in the game that has more damage potential than that card. POSSIBLY Satan's ability if timed right at level 4+, however that ability is ONLY a warcry AND hits your own units. AND Santa/Hankey doesn't do jack sh!t for Satan.

    Apparently this is a democracy though and since more players have super strong cards to back up the energy lost from hard removing him, or play him themselves and don't want their precious card nerfed, and like you said it's P2W bait for RL, there isn't a chance in hell this is getting nerfed any time soon. For all the cards in the game, SOMM is the only card I've wholeheartedly wanted a nerf for ever since it got it's last buff, but there just isn't enough player support. There is a disparity between the two sides that will never be overruled by the money grubbing company.
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  9. #19
    Everyone who defends him can’t see it? Come on man... that’s so weak to just assume only your point of view has any value.

    Anyway, at the end of the very, very, VERY long last thread, the best compromise that could be found was to agree that giving him a range (like MT) should also accompany a cost reduction to 3. Fine for me!

    That or leave him as it is, which is thankfully the opinion the devs share as well.
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  10. #20
    Originally Posted by camelchasers Go to original post
    Everyone who defends him can’t see it? Come on man... that’s so weak to just assume only your point of view has any value.
    Yes everyone. Because if you did see it you wouldn't be defending him?

    Either that or people make no sense by finding his ability overpowered but feel like he is a reasonable balanced card.

    DSR has complaints about it's ability, but anyone who said all that is left behind is a weak card get's laughed at hard. However I did see Scott defending her saying it isn't that weak, and it's a body with a spell.

    Well.. that's basically the same as SOMM. You are taking the unit as it comes for that massively powerful ability.

    Anyway, you can't say the ability is supremely overpowered, then say it's not an overpowered card. That's not common ground. That isn't even logical.

    Unless you use SOMM. Then, like I said, you don't want your precious overpowered card nerfed. That's it. Only 2 ways to come at this card in defense. Use and not want nerfed, or cards in your deck to easily counter and not want nerfed. There isn't a third option.
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