1. #101
    ScottOld's Avatar Banned
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    yea but fantasy is there, its restricting things like adventure, when I see it its usually sharon HHC/inuit and removals.

    SH's got new dougie so that can add a few % extra for people trying it also.. but again, that got butchered to uselessness few seasons ago adv/sh could get 8k... now there is no chance
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  2. #102
    Yes, it seems a good idea.
    It's not fair that a somm behind in the corner can influence the entire battlefield.
    An area damage can be a very good adjustment.
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  3. #103
    Originally Posted by Filduro93 Go to original post
    Yes, it seems a good idea.
    It's not fair that a somm behind in the corner can influence the entire battlefield.
    An area damage can be a very good adjustment.
    I don't believe it! Capitan Filduro (YouTube) replied to my thread and he agrees.

    SO, WHAT'S NEW?

    1.) We got General Disarray, a possibly good SOMM counter. He's in the least popular theme. With todays MBC buff and people upgrading their General Disarray cards, will they start to use SH decks more to counter SOMM? Time will tell...

    2.) Meanwhile... C*ck Magic, a great SOMM counter got nerfed. It's in fantasy, one of the most popular themes.

    And with this nerf, not only can SOMM roam more freely, but he can also have himself all the big buddies in he world like SANTA, MBP, MAXI, POCA, SWORDSMAN and so on... Just f*cking perfect!
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  4. #104
    then the topic creator bumps his already dead topic in attempts to revive it. stop this is garbage.
    Fantasy is the strongest theme.
    You want somm, which is the only adventure hero worth it in the theme, and you want him nerfed so everyone will play fantasy green or fantasy oj.

    let this topic die, somm is not as good as you think, adventure needs love really.
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  5. #105
    nik_lin's Avatar Senior Member
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    Originally Posted by AwesomeBasterd Go to original post
    let this topic die, somm is not as good as you think, adventure needs love really.
    Yeah, when I saw this topic had new post(s) it felt like the gift that keeps on giving. It just refuses to die.
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  6. #106
    Originally Posted by thewwp Go to original post
    SOMM is the nr 1 card of adventure and Mecha is the nr 1 card of sci-fi. Mecha used to be too op and it got a much needed adjustment. It used to affect the whole board but then it got a radius. SOMM needs the exact same adjustment. As of now, we have 142 cards and SOMM is the ONLY card that affects the entire board if we exclude the spells...

    Edit: When I say affect the entire board, I mean the colossal damage to all the living and inanimate units

    Edit 2: YPC + SOMM is the biggest problem. Combine that with Pope + Staff + Hermes then add some of these cards and it's pretty much game over:

    Santa - Hankey - MBP(buffed) - (Bonus)Dougie - Purify (Just in case, right)

    CONCLUSION: SOMM can really use a radius. Increase his stats a bit to compensate maybe? But I think not, Mecha Timmy only got a radius and his stats remained the same...

    (Alternatively, his blast can be edited so he won't damage some or any inanimate units anymore but I don't think this is a better idea than the radius)

    The deck you are picturing, used to be my deck, and it is no match for sci-fi/fantasy combined decks. Since they just have way too many op cheap options to beat your somm deck. Thats why i had to change mine. Somm is good as he is, really not any problem for me. SWT on the other hand is a card that wins matches. Way too good for a 2-cost card, same as gnomes, same as enforcer jimmy.
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  7. #107
    Originally Posted by AwesomeBasterd Go to original post
    then the topic creator bumps his already dead topic in attempts to revive it.
    Before Tuesday, my last reply to this thread was on 04-18-2020. I didn't check this thread often and when I did, I did not reply all the messages. After over a month, I came here and the last message was from a solid YouTuber so I was definitely going to post a reply and to top it, he was in agreement! How neat...

    Also, thanks to your message I intend to check the thread more often from now on.
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  8. #108
    With the new DAR and Frontier Bradley, Somm and Incan are completely out of control, they need a rework. Soom needs a radius because now everyone is playing adventure, it's really unstoppable. Now that fantasy is trash, there are no counters to incan and especially somm.
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  9. #109
    Originally Posted by Filduro93 Go to original post
    With the new DAR and Frontier Bradley, Somm and Incan are completely out of control, they need a rework. Soom needs a radius because now everyone is playing adventure, it's really unstoppable. Now that fantasy is trash, there are no counters to incan and especially somm.
    Thanks for yet another incredibly valuable input man!!

    I won't comment much on Incan, as my main concern is SOMM, but I basically agree with you. Most blatantly OP card is SOMM now and it's just absurd at this point!...
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  10. #110
    nik_lin's Avatar Senior Member
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    I wish mods would lock this thread so it stops coming back as a zombie again and again

    Frontier is honestly horribly poorly balanced, and DAR is a 3 energy mini pope but lets be fair: Incan is only good when leveled up and played together with DAR for double warcry. And yet its always SoMM that people seem to have an issue with, who on his own is not really a problem to deal with. Cant remember when I last bothered to waste a removal on him.

    Yesterday I was playing again someone who ran MBP + GWC + DAR + pope in his deck, which is obviously totally fine since no one is complaining on here about the value that brings But if they have to go -1 energy on removing SoMM, then its going to be all rabble rabble rabble.
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