Looks like a spawn point for random npc patrols. If you follow random patrols throughout the world you will see them go into and come out of doors you can't open and sewer lids that you can't interact with. It's just a clever way to spawn and despawn enemies in the open world without breaking immersion.Originally Posted by dagrommit Go to original post
Difference is with this doorway is you have interact prompt when you go upto it you then press interact and you can open the door and go in the room, then you have the brown double door inside.Originally Posted by JHemp12 Go to original post
Spawn points don't have an extra doorway you can interact with.
At the end of the mission where you kill Kajika is also a door you can interact with but it it won't open, just the interaction disappears, any idea what that one is about?Originally Posted by Cadillac-Jack Go to original post
I noticed that one, too... on my first run through. Currently, interaction with it has no known consequence.
Two possibilities come to mind, given that interaction with it is separate and distinct from gaining access to Kajika's secret stash room:
- It's an aborted project, as hypothesized for the above.
- It's either a piece to a future puzzle (ie. akin to Hydden Hotel, hunter spawning, etc.), or an entry/access point to a future map update.
My money is on the former, as in the OP example... where I suspect that the object modellers were rushed (deadline), so the interior of the exterior wall isn't skinned, and the map makers missed the opportunity, were likewise rushed, and/or simply otherwise decided not to include an item of interest (ie. crate, etc.) there.
Or 3. they put it there solely to confuse peopleOriginally Posted by V4MPiR1 Go to original post
I agree, probably some cut content killed by time constraints. Pity that such things will most likely never be readded.
The brown rusty one? There are two more like that on the other side of the room in the steam section. I wonder if they are some sort of puzzle.Originally Posted by orldan Go to original post
There are two doors with interact in that area.Originally Posted by orldan Go to original post