1 - Medal System
While in any gamemode, you are able to receive medals depending on what you did, each rewarding renown and adding up at the end of the game to grant you character progression and steel.
This system will encourage players to play more objective knowing that the biggest medals are awarded to players defending or initiating a push to a certain zone, and so creating a large cap between players playing only for kills and giving their team a moderate disadvantage and players that play the gamemode and try to help objectives.

Medals Could be awarded for capturing,minion killing and without a doubt killspree but also for surviving multiple enemies and successfully anti-ganking. It should be obvious that there need to be alot of them added to encourage the player to do alot in the battle and the fact that the hardest to do (i.e - killspree[+3] surviving a gank/anti-ganking) are rewarded the most.

This additions will aim to improve ones activity in a game (hopefully) and speed up steel farming for players that are playing the objective and trying their best to win.
Sometimes your team just doesn't want to win and being the only one trying doesn't feel so rewarding, now that you have medals you'll be rewarded.
Endgame Stats -For a player who tried their best and played the objective, desperately trying to win for his teammates will end up somewhere around these numbers :
(Renown-1800 | Steel-150 | Experience-5.5K)



2 - Additional Statistics
In a battle i'd like to see someone's damage done be awarded, healing, damage boosted, revenge time, and assistance(helping/enabling a gank)
A tracker for everything you did that is the most impactful it feels like you've did the best you could, you've dealt insane cleave damage, you've healed your teammates, you've saved them and helped in a gank yet you still end bottom renown in your team, well you might ask why, and it's because the game only tracks a few stats like killing blows, XvX encounters, minion killing/capturing.

I would love to see players be awarded with at least damage dealt, to better encourage players to fight, attack and try to get as much damage rather than waiting for the enemy to be low health and then strike, or people playing Tiandi, using the health sacrificing feat to heal others, i really want to see shielding/healing be awarded in this game.

People often end bottom renown even tho they did crazy cleaving damage and healing/shielding and at the end of the game it doesn't really matter, you'll look at that person that tried their best and think "oh what a noobie, i don't want him on my team"



3 - Offrole/Improved Feats & Perks
The name is quite vague, you might not know what im referring to, but it's quite simple perks/feats with secondary uses to fulfill a role, this would mean Leeching perks that heal you or shield you/allies or feats that shield/heal allies even if they are offensive

I want slight adjustments to each feat and perk to better help in a team with either healing, damage boosting or shielding.
Other than that, i want improved perks and feats to have a more deeper playstyle with perks determining if you are gonna play more passively or more offensively giving moderate buffs to each of the play styles, could be compared to a tier 2 feat.