Absolutely spot on.Originally Posted by Malidictus Go to original post
Seeing you mention Diablo reminded me of the most sensible and well-constructed non-rant article I have read concerning loot quantity/quality in Div2:Originally Posted by desrocchi Go to original post
https://www.reddit.com/r/thedivision...w_to_fix_it_a/
(linked for length)
The loot quality for sure took a massive dip in whatever they have done in the last few patches. As for the legendary loot it use to be really good but lately it’s really garbage. As for the difficulty of legendary I think it is at the right place. Please don’t touch it or else it will be a snooze fest.
Yup agree.
Was really enjoying the game, and any loot was a bonus. But still waiting for the less loot but higher quality loot trick they was gonna pull off. Game is still enjoyable,the mechanics,guns,movement are all great, But Im still finding myself having to go through my inventory a lot and binning everything. Or going through everything and end up having a 0.3% better talent (if im lucky) after 2 hours of farming.
Game started to feel like a habit, and I started too loose interest .so gonna back away for a bit,let some updates hit and see what happens.
A great game ruined by hunting worthless loot.
Massive didn't have a clue about where to go in Div1 and performed an outstanding trial and error to go somewhere, now they don't have a clue where to go with Div2. The game feels excellent in it's base mechanics, but it feels unfinished regarding the concept of loot and rewards. It's so sad...such a good game in it's core in the hands of such a visionfree company.
Running lvl4 CP's for nothing but xp, some purples and weak golds is boring, running bounties for a chance at the worst exotic gun (Chameleon) is boring and insulting, I've never been a mission grinder by choice, but I did in Div1 for the weekly rewards. Because it gave me shd tech, which let me optimize my middling gear into something better. Doing the dailies and weeklies now is also insulting because of the lame rewards, (once you have all the blueprints) Which leads to, blueprints being lame and insulting, because crafting is 99% of the time useless.
I like doing open world activities, but the amazing awareness the npc's have, coupled with their superhuman accuracy with short range weapons and grenades makes that less fun as time goes on as well. I watched a grenade coming that was like an NFL kickoff out of the back of the endzone. It was crazy, I was in awe so much so, that I just watched it come to me.
The first few days of WoNY crafting and loot was great, then they turned that valve off once we all got sucked in.
I'm not saying it needs to be WoNY release levels of good stuff, but it needs to be closer to that, than to where we are now. Give us SHD Tech back, bring back vendors at every safehouse, that have gear worth buying or least looking at every week. The vendors are again, after the first few days of WoNY (which were good) now garbage men for our useless loot.
My wish, along with putting loot quality back to where it was, is an items main stat color should determine its other stat colors. No more mixed color gear. It is so frustrating to get maxed rolled weapon damage and then have a blue stat in there when I have to re-roll the talent. All red main stat should have the rest of the stats red or yellow main have all yellow stats etc. There are just too many stats diluting the pool.