Start off,In regards to the peq15 not sitting on the top rail with the digital sight,It seems you only got it right with one asr in the game....
https://imgur.com/JlG8KBj
Correcting things like not allowing certain attachments on certain weapons,when from what we were told during E3 is that you were keeping the guns as close to they are in real life,but you've limited attachments that can be attached in real life which means you've taken out one of the things that kept us playing wildlands,and have ignored our suggestions to fix it,if you can randomly drop a 50round mag. in the game for the koblin,then you can fix the error with the attachments by unlocking them for all weapons like in the previous game,here's a few suggestions give us a shorter barrel for the mk17 or make it so this tiny bit of rail extension is added when equipping the short barrel these type of tiny details you shouldn't let slip from your grasp when are so close
https://imgur.com/Sapi2KS
Add suppressors for the assault variants
Allow the exp-g33 sight to equipped on the shorty variants
Make the suppressors for the Asr's shorter,I'm aware that in real life some of them do use the extra long suppressors but that's a bit outdated if you look at what's being used today.....
The gunsmith is one the key things that we loved since you've brought it out in Ghost Recon Future Soldier,don't continue to take steps while others runoff with what you've pioneered....
PEQs can be mounted on any rail IRL . . .Originally Posted by Profit62 Go to original post
I know that,what I was doing was addressing the fact that it doesn't on all the Asr's ingame, it only works ingame on one,if you notice I said they got It right on one if you read correctly....also I'm saying that they can start fixing these small mishaps with the gunsmith....what are you saying??Originally Posted by LTJasonWolfe Go to original post
This exactly why I believe that this game should have come with a better version of gunsmith, where the player can literally choose where they want to place their attachments. On side rails, top rails, mid rail or even, as close as possible to the muzzle devise. Not only that, but could you imagine the different configurations that you could come up with? I honestly think that should be the next evolution of the gunsmith.
I agree but not next evolution since they introduced us to gunsmith,they just took so many steps back and have allowed others to run off with it,in WL and GRFS we could build any config. We could think of minus some attachment positioning,and yet with the opportunity to take it to the max they fumble the ball,all they needed to do was add rail extensions,integrated suppressors,position mounting choices,etc...and it would have been golden,escape from tarkov is an example of what ubisoft should have done.....Originally Posted by SOLITUDE01 Go to original post
Yea I’ve seen Tarkovs customization and that would be a step the right direction. I do agree extended rails would add another dynamic to game but what would also complete the customization would be the characters arm position. Either the c- clamp technique or the standard grip would also improve on that dynamic.Originally Posted by Profit62 Go to original post
C-clamp grip should have been standard,also the run animation should be like it was in ghost recon future soldier....wildlands gunsmith plus the addition of rail extensions and integrated suppressors,the ability to build those variants would have been sweet....Originally Posted by SOLITUDE01 Go to original post