We currently have, correct me if i'm wrong, 7 green gear sets in the game and most of them "all of them in my opinion but i'm sure someone will say, dur muh green gear set gud!" aren't worth using. Those could have been 7 high end gear sets added to the game and since Massive doesn't mind making High end gear sets good, people would actually use them. I watch every state of the game and I know why they make these green gear sets bad and exotics too for that matter, because they have said why a few times on SOTG. They are afraid if they made them good, then people would only use them and not use the high ends, like we did in The Division 1. Well if you don't want people using them, then stop making them.
If you want to actually make them good, then there are a variety of ways to do that. Since they are only allowed to have 1 attribute, then that 1 attribute should have a higher cap than the attributes on high end gear. You know this though. You know how to make them good. You just don't want to make them good because you're scared people would actually use them. Just stop making them and make more high end gear sets. Stop making exotics too and just make more named items since you don't mind people using named items but you don't want them using exotics over high ends.
You're missing the point of the gearsets. They aren't about having good stats, they are about having useful effects - see 4-pc ND (supposed bugged after a period of time) or the 4-pc TP that is running rampant in the DZ.Originally Posted by JHemp12 Go to original post
Which is why I said there are a variety of ways to make them good. I just gave one example. Massive doesn't need us to tell them how to make them good. They know how to make them good. They don't want them to be good because they don't want everyone to stop using high ends and only use the green gear sets like they did in The Division 1.Originally Posted by dagrommit Go to original post
HW, ND and TP are all solid sets. HW in particular is something pretty much every skill builder uses for at least a few builds. ND is a bit underrated, but I really enjoy it and I do well in heroics with it. It's not better than a crit M1A build in terms of single target, but it still does good single target and the multi target DPS kicks ***. TP is a tank build staple, I personally run a gila/golan tank build, but TP is a common build for heroic/legendary tanking.
I don't think sets necessarily have to be better than a yellow build, they just have to do something unique/allow a unique playstyle (like NDs multi target DPS) and do it reasonably well.
Sounds like your provided your own answer. Making sets objectively better than yellow builds would have people crying that yellow builds are trash. Make sets too useless and nobody will use them and complain that they're bad. Obviously tons of people are using sets for a variety of builds across all levels of content, so sets are generally good- but not OP. Sounds like... balance?Originally Posted by JHemp12 Go to original post
Now not all the sets are good, and perhaps some of the commonly used ones could use minor buffs, but overall I think we are in a good spot where sets are good but not mandatory.
Provided my own answer to what? I wasn't asking a question. I was stating that I want Massive to stop making the green sets and make more high ends instead, since they intentionally make the green sets bad.Originally Posted by BioXTC Go to original post
They aren't bad. You just don't like them. Which is valid, but it's your own opinion/preference- nothing more.Originally Posted by JHemp12 Go to original post
I'm sure more brand sets are coming in the future, just like more green sets are.
My Opinion:
Hard-Wired: Pretty solid set. The cooldown talent bugs a lot, but overall it's very useful depending on your build
True Patriot: Very solid build. Probably the best Gear Set. Debuffs are very powerful and provide benefits to the whole group. Stacking with Pestilence is a strong PvP build
Aces and Eights: Good sniper gear set. Nice bonuses that can help with damage output.
Negotiators Dilemma: Good set for crit builds. Can provide multi-target DPS if you mark up multiple opponents. Nice for PvP as well
Tip of the Spear: Kind of an odd set. Provides sustainable specialty ammo, especially geared towards Survivor. Provides a dmg buff for kills with specialty weapons. Seems like a good idea on paper but in actual gameplay it isn't that useful compared to other gear and sets due to the bonus being dependent on kills and the poor state of specialty weapons. One of the worst gear sets.
Striker's Battlegear: Good DPS set. If you can maintain good accuracy it provides a nice dmg buff. Players usually prefer the solid bonuses of brand sets over the inconsistent bonus of Strikers.
System Corruption: The only PvP specific gear set. The resistance bonuses for pulse and disrupt could be useful, but the set bonuses feel fairly weak. Armor on Kill is only really useful in PvE due to the high number of targets available. In PvP you'll struggle to get consistent kills to provide much healing, which is compounded by the 4 pc bonus completely removing your med kits. Initially I thought the ability would heal you AND give you bonus armor, which would be pretty nice. Unfortunately it only provides bonus armor, which wears off quickly leaving you to figure out how to heal yourself without the use of med kits and only an armor on kill bonus.
Some of the gear sets I feel are in a good place, others aren't. Hopefully they'll do a balance pass and make some adjustments
They are VERY buggy so they are kinda bad, i laso have a ND build that i had to stop using because it wasn't marking enemies properly so no damage from crits was being spread, so i tagged multiple enemies, shoot the tankiest one and saw that everyone else had the same HP and thats a common bug, same with simply not working at all and you not having any of the tags or crit damage bonus applying.Originally Posted by BioXTC Go to original post