Concerning the Valkyrie rework :
Why was the ability for her to exit full block stance with a dodge attack remove ? On a controller, it's super clunky to hold the guard button (while in full block stance) and cross all over to the cancel button (with the same finger) to cancel full block stance. It was much more immersive and fluid to just dodge (attack) out of it . It also promoted some sort of "flow" between constantly moving from a defensive position to an offensive position.
I know for myself, that little single detail killed the Valkyrie as my main character and prompted me to switch main to Shinobi. Now that I'm rep 70 with Shinobi, I sometime look back at the Valkyrie but non, after a single game, that clunkiness of crossing from guardbreak to cancel while in full block stance is still just game breaking and fun breaking.
So ya ... why was it removed ??