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  1. #1

    Unique feats for characters not having it

    Unique feats are usually synched extremely well with a character, making otherwise bad characters like Jormungandr extremely powerful in 4v4. Meanwhile, some characters are forced to pick one of the multiple useless options (old, publicly available feats also tend to suck, like Ironlungs or Fiat Lux).

    For pk, I would like to suggest the following options:

    1. Bloodlust: small bonus damage on bleeding targets (+3/hit, 5s internal CD). Replaces Conqueror.
    2. Bloodward: Bleed damage passively heals you (for half the damage it deals). Replaces Thick Skin.
    3. Nailgrenade: Bomb that deal 10 direct and 20 bleed damage (2/s. 90s cooldown). Replaces the lvl 3 Bomb feat.
    4. Scent of blood: Targets affected by your bleed are automatically marked for death (revealed on map, debuff for defense). Replaces catapult.

    Of course, anything unique would be great.
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  2. #2
    Originally Posted by Goat_of_Vermund Go to original post
    Unique feats are usually synched extremely well with a character, making otherwise bad characters like Jormungandr extremely powerful in 4v4. Meanwhile, some characters are forced to pick one of the multiple useless options (old, publicly available feats also tend to suck, like Ironlungs or Fiat Lux).

    For pk, I would like to suggest the following options:

    1. Bloodlust: small bonus damage on bleeding targets (+3/hit, 5s internal CD). Replaces Conqueror.
    2. Bloodward: Bleed damage passively heals you (for half the damage it deals). Replaces Thick Skin.
    3. Nailgrenade: Bomb that deal 10 direct and 20 bleed damage (2/s. 90s cooldown). Replaces the lvl 3 Bomb feat.
    4. Scent of blood: Targets affected by your bleed are automatically marked for death (revealed on map, debuff for defense). Replaces catapult.

    Of course, anything unique would be great.
    Would love this
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  3. #3
    Out of context, but how was pk during the test server changes?
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  4. #4
    Originally Posted by iadvisoryi Go to original post
    Would love this
    Originally Posted by iadvisoryi Go to original post
    Out of context, but how was pk during the test server changes?
    She was good (even with the normal damage changes), though I barely met anyone who knew that it is possible to dodge out of light chains.
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  5. #5
    Originally Posted by Goat_of_Vermund Go to original post
    Unique feats are usually synched extremely well with a character, making otherwise bad characters like Jormungandr extremely powerful in 4v4. Meanwhile, some characters are forced to pick one of the multiple useless options (old, publicly available feats also tend to suck, like Ironlungs or Fiat Lux).

    For pk, I would like to suggest the following options:

    1. Bloodlust: small bonus damage on bleeding targets (+3/hit, 5s internal CD). Replaces Conqueror.
    2. Bloodward: Bleed damage passively heals you (for half the damage it deals). Replaces Thick Skin.
    3. Nailgrenade: Bomb that deal 10 direct and 20 bleed damage (2/s. 90s cooldown). Replaces the lvl 3 Bomb feat.
    4. Scent of blood: Targets affected by your bleed are automatically marked for death (revealed on map, debuff for defense). Replaces catapult.

    Of course, anything unique would be great.
    I don't have any ideas for feats but i would just like to say I want to see every hero have a somewhat unique feat for each of the four slots as well as more 'critical' feats to be given to more heroes. For example, oath breaker should be given to: jorm, lawdaddy, hito, shugoki, gramps, and maybe others.
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  6. #6
    Only orochi and nuxia were fixed for dodgable light chains
    The other heroes didn't get that fix in the TG.

    I think there was outrage for lights because there was less
    opportunity to dodge light chains from the fact from above and
    more likely as well from not reading in the patch notes like
    an actual normal human being should.

    This is just to clarify goat's post.
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  7. #7
    King_of_Xibalba's Avatar Senior Member
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    Hurricane or frenzy: PK swirling heavy attacks are faster and do more damage(from 27 to 32) for a While (20 sec)
    cooldown 60 sec.

    Assassin tonic: attacks are also poisoned, doing more and faster passive damage than bleeding, and can be stacked with bleed attacks, poison is for 8 attacks, (duration is until you do the last 8 attack) replaces the current third tier feat that do bleeding. Is faster than the current one. Thick blood don't affect poison damage. Cooldown 120 seconds.

    Shadow attack :if you attack from behind, your oponent suffers a 85% or 100%extra damage, works in tandem with stealth. If you GB him from behind the stabs receive a 50% bonus. Duration: one succesful attack, cooldown 60 seconds not needed to manual activate. Or maybe even fully passive. Great at breach when pk ambushes at balistas positions and corners are at the order. An effect of a slightly Black shadow in your weapon and a characteristic dark sound on the succesful attack when you use it.
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  8. #8
    I don't have any ideas for feats but i would just like to say I want to see every hero have a somewhat unique feat for each of the four slots as well as more 'critical' feats to be given to more heroes. For example, oath breaker should be given to: jorm, lawdaddy, hito, shugoki, gramps, and maybe others.
    I really think unique feats are needed. However, I don't think "critical" feats should be available even more widely, especially since the only such feats that would equally benefit everyone are Second Wind, and the trap feats, all of them quite cancerous now. I don't know about Oathbreaker, but I play a lot of BP, and I always prefer both other options over Oathbreaker.


    Only orochi and nuxia were fixed for dodgable light chains
    The other heroes didn't get that fix in the TG.

    I think there was outrage for lights because there was less
    opportunity to dodge light chains from the fact from above and
    more likely as well from not reading in the patch notes like
    an actual normal human being should.

    This is just to clarify goat's post.

    Freeze had a video of a pk, where the orochi facing him casually dodged all chain follow up without any of them tracking him. The only exception where it might be impossible is when pk has superior lights with bleed, and you block the first one. I am pretty sure though they will fix this before release, though in that case, a reliable counter should exist against people always dodging. Lawbringers basically already do only that.


    Originally Posted by PapillonFlota Go to original post
    Hurricane or frenzy: PK swirling heavy attacks are faster and do more damage(from 27 to 32) for a While (20 sec)
    cooldown 60 sec.

    Assassin tonic: attacks are also poisoned, doing more and faster passive damage than bleeding, and can be stacked with bleed attacks, poison is for 8 attacks, (duration is until you do the last 8 attack) replaces the current third tier feat that do bleeding. Is faster than the current one. Thick blood don't affect poison damage. Cooldown 120 seconds.

    Shadow attack :if you attack from behind, your oponent suffers a 85% or 100%extra damage, works in tandem with stealth. If you GB him from behind the stabs receive a 50% bonus. Duration: one succesful attack, cooldown 60 seconds not needed to manual activate. Or maybe even fully passive. Great at breach when pk ambushes at balistas positions and corners are at the order. An effect of a slightly Black shadow in your weapon and a characteristic dark sound on the succesful attack when you use it.

    I don't think these would really work out. The first one is basically the lvl 3 feat Berserk's weaker version, the second one is Sharpen Blade with a different name. If you think about what is the attack you would land from behind consistently (the 17 damage dodge attack), this level 4 is super weak, dealing less damage than crossbow for a 60 seconds cooldown (even if it buffs your guardbreak punish, that still deals less damage than a single one of Lawbringer's Igneus Imber bombs, which is also an aoe and Lawbringer has four of them).
    I really think that for her, something that powers up her bleed damage to make her a more deadly duelist and a bit more durable is the way.
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  9. #9
    Oh ok I thought it was only orochi and nuxia my mistake goat.
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  10. #10
    Originally Posted by Goat_of_Vermund Go to original post
    Unique feats are usually synched extremely well with a character, making otherwise bad characters like Jormungandr extremely powerful in 4v4. Meanwhile, some characters are forced to pick one of the multiple useless options (old, publicly available feats also tend to suck, like Ironlungs or Fiat Lux).

    For pk, I would like to suggest the following options:

    1. Bloodlust: small bonus damage on bleeding targets (+3/hit, 5s internal CD). Replaces Conqueror.
    2. Bloodward: Bleed damage passively heals you (for half the damage it deals). Replaces Thick Skin.
    3. Nailgrenade: Bomb that deal 10 direct and 20 bleed damage (2/s. 90s cooldown). Replaces the lvl 3 Bomb feat.
    4. Scent of blood: Targets affected by your bleed are automatically marked for death (revealed on map, debuff for defense). Replaces catapult.

    Of course, anything unique would be great.
    As one who also would like to see a set of unique feats on all heroes (not just one or two on the OG cast) I can really support something like this.
    However, I feel the T1 (Bloodlust) is both too strong and kind of problematic as I don't think we have any other direct damage boost feat on T1 in the game.
    I would therefore flip the order and have Bloodward be the T1 feat (Jorm also has a heal on T1) and put Bloodlust on T2.
    Bloodlust should further be turned into an active ability, say 15 sec duration and a cooldown of about 90 secs. That would put it close to the Inspire feat (25% dmg boost for 20 sec, 90 sec cooldown) which is also a T2 feat.
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