Yeah ok But the quality speaks louder than what’s on paperOriginally Posted by Stomp0nMybaIls Go to original post
Breakpoints story was god awful. From the dialogue and voice acting to even the cutscenes. I don't know how they got Jon Bernthal to play a character in this game.Originally Posted by smilecry Go to original post
Plus all the lore, like El Tio and Pacha Mama, is from the real Bolivian culture. In Breakpoint though, because the island is fictional, everything they created to give the place have history, just feels wrong. For example, the "Ancient civilization" sites, that are supposedly hundreds of years old, and made out of wood and straw, are in better condition than most of the concrete and steel Cold War sites, that were still in use until the 80's, or early 90's, when Mads would have been stationed there.
If you want to go further, Karen's actions with the CIAs infiltration of NGOs is based on the CIAs actions in Latin America during the 60s to 80s, and the 1996 Cocaleros Marcha is mentioned in Wildlands, through El Yayo's story.Originally Posted by Megalodon26 Go to original post
https://www.telesurenglish.net/analy...0403-0042.html
I'd say so regarding the "ancient civilization" sites - invisible power source to boot; this on one of the small islands in the south:Originally Posted by Megalodon26 Go to original post
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I love this game, each update it gets better and better. A couple additional fixes:
1) On PvP the HUD sometimes disappears during gameplay along with reticle and inventory
2) Please remove yellow flash markers on PvP to allow a more ghostlike experience; tracer fire already provides visual awareness of enemy
3) Add the sound back of headshots that Wildland has, allows for long shot headshots to have a distinctive sound so you know it’s a headshot
4) Ability to scoot backwards while prone, current situation has player turn completely around when trying to move backwards
Love this game...best franchise ever, the closer to res;istic in PvP, the better. Well done on last update, looking forward to continued positive progress.
The update patch notes were released and they are seriously underwhelming.Originally Posted by SnoopMiller Go to original post
For those who missed it, here are the patch notes for this month:
https://forums.ubisoft.com/showthrea...-3-Patch-Notes
Yes.
I'd like to hear feedback on what's next for immersive mode, see what the studio appetite is for further enhancements. In the short term more granular difficulty particularly around enemy ai with respect to damage, health, detection distance, detection speed, time to raise alert, separating auto aim from difficulty settings. Also holstering would be nice. Option to set ammo cap. More involved changes - tactical reloading and/or mag management. Stats for gear such as armour, mobility, camo, equipment capacity. Skills overhaul including challenges to unlock skills and being able to invest multiple skill points into a skill for incremental buffs. Equipment wheel overhaul to avoid having to duck into menus. Being able to capture facilities so they don't respawn.
I suppose what I'd really like to know is what is the appetite to make changes and what timescales are we looking at.
V
With them removing the Battle Reward system altogether at this point...and because we have no idea what was going to be in these future Chapters/Battle Rewards, they can use and are probably more than likely to inflate their MTX/Ghost Coin shop with those (originally earned for free) items.Originally Posted by SaviorBasedGod Go to original post
But we'll never know for certain because it's all been swept under the rug. I wouldn't be all that surprised if in the upcoming updates we see more MTX items than free/earn-able items show up.