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  1. #1

    Health and injuries

    Hello,

    I would like to toss my part to Breakpoint world. :-)

    Have you considered more complex injury system?
    Like in Metal gear solid 3 perhaps ?

    Now when I am injuried, I am not affraid. Even basic injection heals everything. Broken leg, bullet stucked in my body, cuts and tears.
    It is a miracle shot. All instantly gone... :/

    Could injection just replenish like your energy, but not heal your wounds?
    You should seek cover and mend all properly?
    If you do not have proper meds, then find some, but better quick, or you bleed out, or loose consiousness.
    Medic would be more meaningfull then!
    You can buy time with proper survivalist skills, with herbs or so.
    But still, you need some medical equipments to get back in shape.
    You can make it a part of ghost experience - optional for those who do not want this option.

    Now I am not affraid to get hit, nor to get injured.
    I would like to be affraid.

    Just a suggestion
    Thanks for your efforts.

    Cheers from Czech republic.
     2 people found this helpful
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  2. #2
    Icetyger4's Avatar Senior Member
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    If you want to increase your fear factor from enemies, I recommend changing the following options...

    Risk of Injury - Always
    Bandage Quantity - Few
    Stamina Consumption - Extreme
    Health Regeneration - Off

    It might be exactly what you were hoping for, but after being gunned down a few times with these settings, you're sure to become more cautious when engaging the enemy in the future.
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  3. #3
    The new immersive mode hade made my gameplay already more challenging and fun. I get constantly injured. I really have to pick my fights.

    I have partial health generation on but next time I play I will turn it off. I have otherwise the setting what icetyger4 said.

    Here some of my gameplay. Some of it involve fighting in injured condition and in hard enviroment... This experience is for me.
    https://youtu.be/Pvvzg7vMFDc

    It would be nice addition that the healt boost with syringes would only be temporary. Otherwise I enjoy this injury and health system.
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  4. #4
    Syringes totally need a nerf. To me they feel like a cheap gimmick. Too much of a cheat in fixing an injury and boosting health by 2 segments in way too quick a time in comparison to bandages.

    I would use them more if they only boosted health by 1 segment and did not fix injuries. That way bandages are to heal your injury and that segment you are in, then using a syringe would heal only 1 segment thereafter. If you try an use a syringe when you have an injury, nothing would happen as you have to fix your injury 1st.
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  5. #5
    Icetyger4's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    Syringes totally need a nerf. To me they feel like a cheap gimmick. Too much of a cheat in fixing an injury and boosting health by 2 segments in way too quick a time in comparison to bandages.

    I would use them more if they only boosted health by 1 segment and did not fix injuries. That way bandages are to heal your injury and that segment you are in, then using a syringe would heal only 1 segment thereafter. If you try an use a syringe when you have an injury, nothing would happen as you have to fix your injury 1st.
    This idea is the perfect way to improve the injury system. It would add more depth to the injury system and it also makes sense.

    I agree syringes shouldn't heal injuries.
    Only bandages should be able to do that. And there's no reason to use Mk.2 syringes, when the Mk.1 syringe heals you completely and uses fewer resources to craft. As you said, the Mk.1 syringe should only heal 1 bar and Mk.2 syringes should heal you fully.

    Theses changes would give each item a specific purpose and make you think about item management a little more.
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  6. #6
    So i have more then 600 Hours of Gamplay in Breakpoints, and the Game gets boring, one Week before i was also thinking,
    yeah i wish a more complex Healthsys, but i startet a new Charakter (Savegame), so 100% Hardcore options.

    Immersive Settings:
    Difficulty - Extrem
    Tactics - Elite
    Interface Minimal
    Biwak - reduced support

    Advanced Settings:
    Weapon Amount - 1
    Bandage Quantity - some
    Risk of Injury - Always
    Bandage Quantity - Few
    Stamina Consumption - Extreme
    Health Regeneration - Off
    Ammunition lost - On

    also put off the Warnings for beeing spotted,
    At least i put on only the Compass.

    Now the Game isn't the same Game, you may running out of bandages or injections in one simple fight, your Game experience will change.

    But anyways a better healing system will be great.
    So i like the way how it was possible in Arma 3 in some addons, so you had Bandages, Epinephrine and Morphine injections.
    So the Epinephrine injections will awake you after unconsciousness, and it will give you give back the full movement ability for a short time, but it dont fix your bleeding.
    Also if you injured to hard, the epinephrine will not help, before you get a Morphine injection.
    But you will bleed untill you use your Bandages, if you lost to much you get unconsciousness.

    But in that case we also have to be able, to share our stuff like Bandages etc., also to be able to share your ammunition with other players.
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  7. #7
    Originally Posted by Lightwolf. Go to original post
    So i have more then 600 Hours of Gamplay in Breakpoints, and the Game gets boring, one Week before i was also thinking,
    yeah i wish a more complex Healthsys, but i startet a new Charakter (Savegame), so 100% Hardcore options.

    Immersive Settings:
    Difficulty - Extrem
    Tactics - Elite
    Interface Minimal
    Biwak - reduced support

    Advanced Settings:
    Weapon Amount - 1
    Bandage Quantity - some
    Risk of Injury - Always
    Bandage Quantity - Few
    Stamina Consumption - Extreme
    Health Regeneration - Off
    Ammunition lost - On

    also put off the Warnings for beeing spotted,
    At least i put on only the Compass.

    Now the Game isn't the same Game, you may running out of bandages or injections in one simple fight, your Game experience will change.

    But anyways a better healing system will be great.
    So i like the way how it was possible in Arma 3 in some addons, so you had Bandages, Epinephrine and Morphine injections.
    So the Epinephrine injections will awake you after unconsciousness, and it will give you give back the full movement ability for a short time, but it dont fix your bleeding.
    Also if you injured to hard, the epinephrine will not help, before you get a Morphine injection.
    But you will bleed untill you use your Bandages, if you lost to much you get unconsciousness.

    But in that case we also have to be able, to share our stuff like Bandages etc., also to be able to share your ammunition with other players.
    I play almost exact options as you. I started a new game with this immersion mode.

    I do have two more rules what I use. No fast traveling and I only change gear on biouvac.

    I have to say that I am really low on medical items and crafting material time to time.

    I think the system works really well now and I would like that syringes would be only temporary buff if you are critically wounded.

    But too deep system with that low six item carry slot would be pain to me if I had to carry more medical items with me.

    I like this game being semi-arcade. And this current injury system is better than just a health bar. And it keeps the game in flow.

    Best part is that when ghost die I start with wounded. So I have to use med gear to patch my ghost up first.
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  8. #8
    Originally Posted by MadMattGyver24h Go to original post
    I play almost exact options as you. I started a new game with this immersion mode.

    I do have two more rules what I use. No fast traveling and I only change gear on biouvac.

    I have to say that I am really low on medical items and crafting material time to time.

    I think the system works really well now and I would like that syringes would be only temporary buff if you are critically wounded.

    But too deep system with that low six item carry slot would be pain to me if I had to carry more medical items with me.

    I like this game being semi-arcade. And this current injury system is better than just a health bar. And it keeps the game in flow.

    Best part is that when ghost die I start with wounded. So I have to use med gear to patch my ghost up first.
    I think his point is that the injury system is not very logical. And that adding a more in depth realism to it would make it harder and more interesting without pumping up your settings up to elite. Bascically he's asking for a more polished version.
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  9. #9
    Originally Posted by MadMattGyver24h Go to original post
    I play almost exact options as you. I started a new game with this immersion mode.

    I do have two more rules what I use. No fast traveling and I only change gear on biouvac.

    I have to say that I am really low on medical items and crafting material time to time.

    I think the system works really well now and I would like that syringes would be only temporary buff if you are critically wounded.

    But too deep system with that low six item carry slot would be pain to me if I had to carry more medical items with me.

    I like this game being semi-arcade. And this current injury system is better than just a health bar. And it keeps the game in flow.

    Best part is that when ghost die I start with wounded. So I have to use med gear to patch my ghost up first.
    I think his point is that the injury system is not very logical. And that adding a more in depth realism to it would make it harder and more interesting without pumping up your settings up to elite. Bascically he's asking for a more polished version.
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  10. #10
    Yeah I mean I could put the difficulty settings up to the toughest like extreme, always injuries, no regen etc but I find on Extreme, you're dead in 2 shots so don't get to feel the injury system to its fullest.

    I play in Advanced, often injuries, partial regen and no HUD at all except for the light minimap (compass). For me this is almost the perfect way to enjoy the game. You get to feel the injury system more when 1 comes - quite often actually (usually the 2nd bullet) and you do not die as quick as on Extreme but within about 4-5 bullets. I would also want the enemy status removed from the minimap/compass so I can turn that off, AI difficulty and detection split so can have Advanced difficulty yet Extreme detection and tg syringes changed to be more "realistic" than is.

    Back to thread point, without going back to a bivouac and when on no regen or partial, there is nothing to partially boost your health other than, what I consider, a cheap gimmick that is the syringe. I consider this cheap as I feel it does too much considering the considerable short amount of time to use 1 and also the little amount of nature required to craft. I also find these everywhere so always have a full amount of them in stock.

    If syringes are not nerfed similar to my suggestion above (above is my preference), then they should be more scarce around the island to be looted and when crafting you should need more resources to do so to make them more scarcely available. It should also have some sort of after effect when use to give that feeling of something magically healing you, maybe like a bit of a daze for 3-4 seconds perhaps where you can't focus, aim or move that well while it does it's thing as if you're in a bit of a drug daze.
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