🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Still waiting for revenge's 'insurance policy' feature to be removed

    Just add a 'use by' timer of like 5 seconds so people can't be terrorists with a filled bar.
     3 people found this helpful
    Share this post

  2. #2
    Originally Posted by CanadianSoupMan Go to original post
    Just add a 'use by' timer of like 5 seconds so people can't be terrorists with a filled bar.
    Or, don't feed them revenge? Revenge is soft as hell, barely does anything, and there are endless amounts of ways to team kill an opponent so that they don't get revenge.
    Share this post

  3. #3
    Forget the gitgudder. It's absolutely ridiculous for somebody just keep revenge full for 10 min without popping and keep fighting. Revenge is very effed up right now and we all know it. While some guys will never see revenge at all others you blow in their face and they get revenge straight away. revenge finishes and they have a spare revenge as soon as it finishes they pop it up again. Or revenge is useless against some guys like Cent I get knocked down straight away or popping revenge doesn't knock down people.
     3 people found this helpful
    Share this post

  4. #4
    Originally Posted by Erhanninja Go to original post
    Forget the gitgudder. It's absolutely ridiculous for somebody just keep revenge full for 10 min without popping and keep fighting. Revenge is very effed up right now and we all know it. While some guys will never see revenge at all others you blow in their face and they get revenge straight away. revenge finishes and they have a spare revenge as soon as it finishes they pop it up again. Or revenge is useless against some guys like Cent I get knocked down straight away or popping revenge doesn't knock down people.
    You do realize the things that add up to give a player revenge right? Bashes, gbs, attacks, blocks, etc. Team compositions and player skill will change every game. That's why revenge feels inconsistent, but it's not.

    All it takes is for your offence, to kill, over their defense, unblockables, not multiple people spamming attacks at a enemy just because they want a kill, not throwing out random attacks hoping it will land, but you know, patience and coordination? 1v2's are possible, anything above that is nearly impossible especially if people kwtd.

    It's not about getting good, it's about learning the mechanics of the game to avoid having a prolonged or bad fight. You don't know how many times I've had a clueless teammate, gank, thinking they're helping me in my 1v1, and they feed them revenge because they don't know how to gank properly. It's not the games fault, it's the players, and if they took the revenge system away, death balling and ganking would rule, and ruin, the game.
     1 people found this helpful
    Share this post

  5. #5
    Originally Posted by iadvisoryi Go to original post
    You do realize the things that add up to give a player revenge right? Bashes, gbs, attacks, blocks, etc. Team compositions and player skill will change every game. That's why revenge feels inconsistent, but it's not.

    All it takes is for your offence, to kill, over their defense, unblockables, not multiple people spamming attacks at a enemy just because they want a kill, not throwing out random attacks hoping it will land, but you know, patience and coordination? 1v2's are possible, anything above that is nearly impossible especially if people kwtd.

    It's not about getting good, it's about learning the mechanics of the game to avoid having a prolonged or bad fight. You don't know how many times I've had a clueless teammate, gank, thinking they're helping me in my 1v1, and they feed them revenge because they don't know how to gank properly. It's not the games fault, it's the players, and if they took the revenge system away, death balling and ganking would rule, and ruin, the game.
    Not to mention if there was a 'use by time' the gankers would just turtle forcing him to use revenge for pretty bad value. The guy being ganked should not be punished for your bad teamwork.
    Share this post

  6. #6
    Originally Posted by CanadianSoupMan Go to original post
    Just add a 'use by' timer of like 5 seconds so people can't be terrorists with a filled bar.
    Fighting off a gank is already extremely high, especially if your opponents have skill (because in that case, you never get revenge). If you made a mistake and your opponent does have revenge, it is also not hard to bait it out.

    Revenge is usually gained by mindless gankers who keep throwing random heavies in order to have the killing blow. Only striking when you have an opening is far more efficent. Sometimes, it is enough to let your opponent 1v1 and ruin your enemy's defense by feinting attacks, just by being there you give your team mate a huge edge (granted, you get no renown for this method).
    Share this post

  7. #7
    I am fully aware of how revenge works. I did not make this post uninformed
    Share this post

  8. #8
    Alustar.exe's Avatar Banned
    Join Date
    Mar 2017
    Posts
    2,374
    Lol could have fooled us, cause it sure as hell looks like you don't when your ask for such a ridiculous nerf. All that says to anyone with logic is, you're butthurt that someone outplayed you and your team by stalling a revenge pop. And in doing so, made you all fight more conservatively. Sounds like revenge is functioning as advertised for once and this guy wants it nerfed.
    Go figure, only in for Honor.
    Share this post

  9. #9
    Originally Posted by Alustar.exe Go to original post
    Lol could have fooled us, cause it sure as hell looks like you don't when your ask for such a ridiculous nerf. All that says to anyone with logic is, you're butthurt that someone outplayed you and your team by stalling a revenge pop. And in doing so, made you all fight more conservatively. Sounds like revenge is functioning as advertised for once and this guy wants it nerfed.
    Go figure, only in for Honor.
    Nope, that's not it. I am always the one to take take one for the team and force them into activating it even if it means my death.You also would be insane to suggest that there is anyone person on this forum who doesn't ask for this and that because they WANT it. Your idea of balance isn't objectively superior to other ideas either.

    I personally don't even care for revenge, you should get punished more harshly if you are outnumbered. What i don't like are heroes with 70+ damage punishes on revenge activation. The main problem I have is going to get fixed anyways with the damage overhaul.

    All you're saying to anyone is that you're irrationally angry when people don't share your opinion. Revenge doesn't work remotely close to how it's supposed to. The health variations across heroes along with the ridiculous inconsistency in the anit-damage stack mechanic will ensure it says that way. Though I am assuming when they do the damage overhaul they will not be overhauling the revenge received, meaning that we will see revenge much more often.
     1 people found this helpful
    Share this post

  10. #10
    Maybe reread my original post Canadian, and don't be so hard headed.

    It has nothing to do with personal opinion, it's how the game functions. If you gank my 1v1, and I watch you feed them revenge, I'm leaving so you can deal with it. If I gank, and I'm not a character with a bash, or something to guarantee a stagger, and I'm not on comms so I can't tell them when I'm guard breaking, then I'm going to faint attacks to throw off their defense, so my teammate, who they're locked on to, can finish the kill.

    Just messing around playing warlord, with my friend (who's new) so I'm in low elo games, I would go to 1v4 because I can defend so hard not just because I'm warlord, but because they would feed me revenge, they'd take chip damage from me, giving more than enough time for my team to come clean up. Proving, that in most, not all, low elo games, they're too thirsty for the kill, giving revenge like it's candy.

    Like I said, it's not the game, it's the players.

    Also you said varying heros, and health of heros, contributes to making revenge bad.... Ok so let's just take every character out except warden. Let's make it a chivalry simulation game. No, it's a video game, with moving masks, wings, fire, etc etc, so accept that one skilled player can 1v2 or 1v3 players who have no idea how to gank period.
    Share this post