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  1. #1
    RS_Deadeye's Avatar Senior Member
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    Skills in pvp

    Skills in PvP especially in Conflict seriously need to be looked at. Oneshotting mortart turrets, oneshotting Firestarter chem launcher, explosive seeker mines that bleed you to death through 730k armor + unbreakable and a medkit + 330k HP. These "skill" players dont even need to show themselves/get out of cover and can oneshot others, it's super unbalanced and very frustrating to play against, especially when the whole enemy team is using it.
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  2. #2
    If any thing a lot of skill need a buff. It seems to me that a lot players don't like skills because it counters their play style of just stacking damage which in my opinion is very boring. Also people want to be able to do every thing with one build which is what i feel like really ruined the game after the honey moon period was over at launch Honestly i feel like while far from perfect but i will say that in my opinion it is the best it has ever been in div 1 and 2. Status effects are very strong for sure .They do need a counter for that . They should totally bring back the talent that would let you roll to get rid of a status effect . I have made a build for my healer where i run tech instead of survivalist to get the that will protect team members in the circle from shock . and disrupt but they should extend that to all status effects and i think we would have a solid counter .
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  3. #3
    Originally Posted by RS_Deadeye Go to original post
    Skills in PvP especially in Conflict seriously need to be looked at. Oneshotting mortart turrets, oneshotting Firestarter chem launcher, explosive seeker mines that bleed you to death through 730k armor + unbreakable and a medkit + 330k HP. These "skill" players dont even need to show themselves/get out of cover and can oneshot others, it's super unbalanced and very frustrating to play against, especially when the whole enemy team is using it.
    You do know that you have the option of running an EMP pulse, right? It has a rather short CD, decent range and should be able to reach pretty much any skill on the conflict maps without being seen by the skill, since the sightlines are rather short and can be avoided.

    It's super easy to counter a skill build or shield by just using the EMP pulse. If you have 2 people running it in conflict the enemy team will get stomped.
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  4. #4
    RS_Deadeye's Avatar Senior Member
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    Originally Posted by DannyFNramsey Go to original post
    If any thing a lot of skill need a buff. It seems to me that a lot players don't like skills because it counters their play style of just stacking damage which in my opinion is very boring. Also people want to be able to do every thing with one build which is what i feel like really ruined the game after the honey moon period was over at launch Honestly i feel like while far from perfect but i will say that in my opinion it is the best it has ever been in div 1 and 2. Status effects are very strong for sure .They do need a counter for that . They should totally bring back the talent that would let you roll to get rid of a status effect . I have made a build for my healer where i run tech instead of survivalist to get the that will protect team members in the circle from shock . and disrupt but they should extend that to all status effects and i think we would have a solid counter .
    While skills are not that amazing in PvE they do oneshot in PvP, mostly the burn/bleed effects from them.

    As C4C-Markus-752 mentioned we can use EMP Pulse, yes. But when a team of 4 are just sitting in the back throwing seekers back to back and using Stinger Hives or mortar turrets makes it very unfun.
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  5. #5
    RS_Deadeye's Avatar Senior Member
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    13 mil HP shield and Chem launcher firestarter oneshotting.. amazing skills
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