You’ve got a very good point.Originally Posted by brun0f53 Go to original post
Actually if max skill tier increase to 12, each skill tier gear give 2 instead of 1. Then allow some skill can be raised by either red or blue by 1 tier each. Then it is possible to have strong hybrid build, jack of all trade instead of totally useless.
It's a gun based game now again (like early on). It feels like I'm playing the game I played a year ago.
The reality is just 2 months ago this forum was nothing but whining that skills were "overpowered" and the game was nothing more than a button pressing exercise.
Sometimes you get what you asked for.
I prefer running the healer hive and the decoy on my red build and this is with perfect glass canon mind you.
But I do agree that some skills feels completely pointless when you have skill tier 0. Repair drone being one of them, I'm surprised anybody would use it with not points in skill tier but to each their own. At tier 0 it feels to me like any skill that does damage seems pointless unless you're looking for a specific synergy, most healing skills are meh outside of the heal hive. The only thing that can still be somewhat useful are utility skills.
Originally Posted by desrocchi Go to original postSame, mostly. Revive hive if I’m solo and healer in a group. Decoy is greatOriginally Posted by H3llKnightX88 Go to original post
Skills weren't overpowered, Cluster Mines were. Sorry but there's a problem when 1 skill dominates the entire game no matter how you wanna label it.Originally Posted by mrwtw Go to original post
Yea, the easy solution was to make cluster bombs split the total damage in tu7. The more bombs you have the less damage each single bomb did.Originally Posted by xZerocidex Go to original post
Instead they took the hard way to rebuild everything in tu8.
The better solution was to not reinvent the wheel and change their design coming from TD1, same for Airburst and Flame Turret. They screwed over some skills by doing that and now their somewhat okay but piss poor bad.Originally Posted by Crossaber Go to original post
i picked this game up as a 3rd person shooter , never i did thought people would go for such lenghts about builds and skills and what not , and i still see it as a 3rd person shooter with a few gimnicks to use , nothing else , beats me how anyone even remotely compares it to a WOW game or any other MMORPG.![]()
There was alot more wrong with Tu7 than just Cluster Seekers. The most effective build put any thing resembling a tank, heal, and cc build to shame. It was literally because their was a minimum amount of armor that made you able to stick out in the open. Their was minmum amount of Skill Power you needed to get the best mods. On top of this, this came at no expense of weapon damage. That's a bad system. It trivialized heroic and played gatekeeper to raids. This was the biggest flaw with Tu7.
As for what you are suggesting, you'd eventually remove the rpg mechanics away and have a game similar to GR. Where Skill hit powerful and complement powerful guns while maintain survivability where you can afford to stay in the open. It becomes less about builds and player skill. I would not mind seeing that type of game or game like the one shown back in 2012 for Div 1. Alas, you would not see build diversity because it would not exist because builds would not exist. You'd only have loadouts.
I do agree that the suggestion I put forward runs the risk of there just being multiple loadouts to choose from and I wouldn't want that either. I guess right now there is so many other balance issues around weapons and certain pieces of gear and certain skills not performing up to the level of others... maybe if those things were fixed we wouldn't feel so restricted.Originally Posted by Auztinito Go to original post