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  1. #1

    A solution to build diversity

    Allow players to have 3 minor traits instead of 2, it is clearly not enough.

    The biggest issues with build diversity is we are limited to only two minor attributes and often at times they don't add uniqueness to the build. If I wanna specialize in using fire skills I have to focus on getting rolls with Status Effect, okay I can do that, but at the same time that build isn't diverse when I can just be as equally good as using a Blinder Firefly or any skill that gives a status debuff. Same with Skill Damage running Striker and Turret, outside of the brandsets that offer explosives I can easily use explosive skills or Oxidizer with ease.

    Weapon Damage and Skill Damage are generic, we need some minor attributes that helps tailor our playstyle specifically.

    Offensive

    Weapon Handling needs to go and let Reload Speed, Accuracy, and Stability be stats of their own, the increase you get from WH maxed out is barely noticeable across all 3 stats.

    Bring back specific weapon damage but let them cap out at 5 or 10% for the sake of balance

    Utility

    Fire Damage to help with fire skills

    Bring Explosive Damage back

    Ballistic Damage for turret and drone

    Skill Health needs to not be tied to a named item to help with skill survivability

    Blinder Duration, Foam Duration, and Shock Duration can help.

    These specific skills should roll higher than 10% since it's being focused on that specific skill

    Defensive

    Honestly, not sure what I can say I wanna add to this one... I think the only thing I'd suggest is adding damage resistance, this would help out tanks a lot and give non blue builds some survivability
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  2. #2
    Wouldn't this add a huge amount of variation in drops, and make it horrendously hard to find something with the right combination of stats?
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  3. #3
    Originally Posted by KG_Xtorma Go to original post
    Wouldn't this add a huge amount of variation in drops, and make it horrendously hard to find something with the right combination of stats?
    Massive can do 1 of two things:

    1. Make the drop rates better

    2. Allow Recal to recal your gear twice

    The way I see it, gear 2.0 has its flaws but it can definitely be better to help promote diversity, that's not gonna happen with limited minor attributes and 2 talents.
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  4. #4
    No takes? I thought people would be game to have more options.
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  5. #5
    Even more red stats, can't wait
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  6. #6
    Originally Posted by xzerocidex Go to original post
    we need some minor attributes that helps tailor our playstyle specifically.
    please no !

    The farming is already a nightmare without this !!!
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  7. #7
    RECAL twice for Bag and Vest is a great additional to have
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  8. #8
    The problem is that the other builds(Yellow/Blue) are just inferior to Red builds(in solo content) in every way. Yellow builds, and their toys, need a damage/health buff so they can dish out reliable, sustainable and enough damage so they're able to keep up with Red builds. Blue builds need some kind of a "Revenge" mechanic which buffs the damage of the player the more they take/block damage.
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  9. #9
    Originally Posted by BEN2TAHITI Go to original post
    please no !

    The farming is already a nightmare without this !!!
    You should stop exaggerating.

    Originally Posted by Bubblefist Go to original post
    The problem is that the other builds(Yellow/Blue) are just inferior to Red builds(in solo content) in every way. Yellow builds, and their toys, need a damage/health buff so they can dish out reliable, sustainable and enough damage so they're able to keep up with Red builds. Blue builds need some kind of a "Revenge" mechanic which buffs the damage of the player the more they take/block damage.
    This is why I suggest they should add DR rolls to blues as this will help out tank builds a lot while making reds and yellow builds less squishy.

    Let's be real, the current rolls offer no form of complexity or diversity, it makes you good at everything while not being specialized in certain areas for your build. The brand sets offer a little room of specialization but even then it's minimum.
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  10. #10
    Originally Posted by xZerocidex Go to original post
    You should stop exaggerating.



    This is why I suggest they should add DR rolls to blues as this will help out tank builds a lot while making reds and yellow builds less squishy.

    Let's be real, the current rolls offer no form of complexity or diversity, it makes you good at everything while not being specialized in certain areas for your build. The brand sets offer a little room of specialization but even then it's minimum.
    Personally, I am against for more stats. I am for built-in mechanics, as I stated in my suggestion.
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