I have a smart idea, which will enhance the gaming activity and equity players. (Translated by Google translator)

When the novice increases the energy level is above 10, it begins to lose health phone for a certain amount, for example 3% in the second. This will make the fights more dynamic and to avoid situations where players do not hurry to enter the battle to gain an advantage. In addition, it will increase the popularity of novice cards causing damage to their effects. And to prevent use of the card, "****-magic" in the beginning of the battle, which gives a significant advantage to the player.

As a supplement beginner can inflict damage to friendly characters who stand behind it. This will not give the benefits of slow and characters Staff of energy, which so love to put in the beginning of the battle. And also avoid locking quick characters slower. Damage should be getting all the characters, regardless of their number.

And the last. With the destruction of the phone both players should become 5 energy. This will avoid both advantages and gaps. And also increase the dynamic of the game.