@Lukettle
There's quite a lot in your post that I could pick out as wrong or misunderstood. But we'd be here all day and frankly I don't want to create another giant wall as a response (hence the not quote.) So i'm only going to pick a handful of statements you make that I feel are important to tackle. But before I even hop into that it's important to understand that a "balanced" hero doesn't mean the hero is perfect. The concept trying to be conveyed is that the hero in question is largely what other heros should aim to be around either in certain capabilities or power level. Another easy example would be Shaman. She's considered on of the best if not the best designed hero in the game. But she still has some over tuned aspects and problems. But yeah, balanced and perfect are not mutually exclusive terms. Anyone attempting to argue from such a position is misguided.
"But when you take all of the stuff and put in one single package, its extremly strong. When you compare him with the rest of the cast and their bland kits against him."
I have a problem with this sentence for two reasons. For one this implies his kit is bloated. The only way you could argue this in terms of FH mechanics is via move properties (undodgable, soft feints, bashes, unblockables etc) and we could make that claim on a lot of other heros. BP's kit is very simple and there's not much to it. It's the way it works via kitflow that makes it seem like he's got a lot. Second, it is not Black prior's fault that other kit's are lacking. The goal of the hero reworks is to specifically bring them up in capability and power comparable to some of the better heros that got released later on. So, while BP can absolutely be adjusted I disagree with the idea of blaming BP for other kit's shortcomings like this statement seems to be doing.
"ultra fast barely telegraphed dash bash that can also be still followed up with light even on miss, not to mention it deals few points more damage than other bashes?"
Black prior's dash bash cannot chain off of whiff. Only his zone can. I'm going to assume you just miss typed here. So i'll touch on the other two parts. Telegraphing refers to how pronounced an animation is (in regards to games anyway.) Black prior's dash bash is actually the most pronounced bash attack in the game. You are very literally uppercutting someone with a man sized shield. Compared to someone like Warlord who's whole body barely moves when he does his headbutt. As far as the damage it gives on a confirmed hit it's pretty average compared to other punishes. The idea with his bash attack is it's meant to be used in tandum with the rest of his mix ups. Versus say Warlord where his bash is more meant to be used as an actual offense. I think it's more fair to blame the damage it gives on the current state of the game. By that I mean the game currently favors and demands high damage guaranteed punishes. Something that was largely fixed even with BP on TG.
"An ultra fast mid combo follow up after light bash that cant be parried, blocked, deflected, counter crushed... Only dodged (mostly on prediction) and mostly not punished... and it gets guaranteed light, i dont ever see any priors throwing follow up light afterwards, because why would they, there is no point."
BP's combo bash is meant to supplement his mix up of going for the undodgable heavy or fast flowing into his UB heavy slash. If you could react dodge to the bash it would defeat the purpose of it existing in his mix up in the first place. And you go for the other options for more damage. If you only go for light bash light not only do you feed more revenge for less damage but you're basically telling anyone with a decent dodge attack to punish you. Because at that point they're not having to predict. They just dodge attack on orange. As for why people play this way? Because people are bad. It doesn't matter how good or bad a kit is designed. If something is effective and relatively easy to do people will go for it. That's just how people are. There's room to argue about a problem existing if something is easy to use but also powerful. But i'd say that Bash only BP's are a low is level skill barrier. It's something that's easily overcome in higher skill brackets. Now if said tactic was just as effective at high skill brackets then we'd have a problem.
"Why cant warlord do mid combo bash?"
To answer this specific example, warlord basically can. The constant buffs he's gotten over the season's basically give him frame advantage on every move he does. This basically means wether he doesn't follow up with an attack after a light or heavy or he feints and then goes for a bash he's got the upper hand. This applies to his finishers as well. As for the broad question you're basically asking for all other heros to have good to great mid combo viability. I agree with this. And to the devs credit they are currently trying to improve chain based offense.
"why do they need to be such MASSIVE swings?"
This will be addressing this section. The only hitbox I'd argue is overkill are his lights. Him having massive AoE with his swings is not only good from a mechanical standpoint but also makes sense because of how wide he's actually swinging. The game has largely ignored weapon range and hitboxes for a lot of heros. This is why we get things like Nobushi's forward dodge light having frankly laughable range but someone like Kensei's zone sliding across the floor to catch someone. The devs need to overhaul every character's hitboxes and tracking to add some consistency to the game. Also again it's not BP's fault that other hero's have lacking kits. Comparing something decent to something that's so clearly poor by default is basically inflating your point. BP has an undodgable property on his finisher heavies because his kit does not have forward range. He's meant to be oppressive up close but not at a distance. If heros could simply reaction avoid his mix up he wouldn't be good at his job.
"Now his glorious flip..."
I will be brief here since this is something i've actively talked about more than once. The developers should have looked into and adjusted all other full block manuvers when he was released. We can very slightly tone down it's damage. We can remove it's ability to flip feats, plunge attacks, ladder stuns. But what it does mechanically is fine.
"I would personally much rather see him knocked down just a notch."
You're not taking him down a notch. You're out right gutting the character. I really don't even want to get into this section on the specifics because it frankly shows your inexperience, lack of game sense, and overall misunderstanding of fundamentals. Making him nearly as poor as most other characters until they buff most of the cast is misguided at best. I will not contend that he can/should be adjusted at some point. I will not contend that for an average player he can be frustrating to fight. However we do not make wide sweeping changes with slippery slope implications based purely off of one's feelings. There are other heros that VASTLY deserve attention sooner than BP. There are general game wide problems that by far and a way deserve attention sooner than BP. In the grand scheme of it all "removing" BP's frustration isn't going to impact the game at a noticable level for average play. There will simply be another hero to complain about. The only 2 heros in this game that can be nerfed currently that WOULD have wide sweeping effects on the game are LB and Shaman. Both are must picks in dominion. Where as BP is all but replaced by Warlord. And even in BP's prime he was never close to being a mandatory pick. He simply replaced Zerk.
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