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  1. #11
    desrocchi's Avatar Senior Member
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    Feb 2016
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    If TD1 had the open world activities of TD2 I would simply be running that ATM. Instead I'm playing other games entirely.
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  2. #12
    Originally Posted by magicoi Go to original post
    So the latest patch has broken the game even more than before.

    Challenging / Heroic scaling is absolutely broken.

    Darpa remains broken

    Hive remains broken

    NPC damage scaling is broken. Etc etc etc

    Massive / Ubisoft:

    What the hell have you done to our game?? The clan I run with just had 5 members uninstall tonight and leave because of the stupidity of the 'balance' / design decisions made in this last patch being the final straw. We have tens of tousands of hours invested between us in Div 2 - but no more sadly. Endless bugs that you promise to fix and statement promises that you are 'working hard' to fix bugs but never do. Endless broken promises from the devs with no lessons being learnt. Im so pi55ed off that the studio have absolutely ruined this game, turning it into a 'service' rather than a finished game, not listened to the players who are the foundation of the game and basically shown the door to players because the levels of scaling for groups is so absurd, not to mention the selective bans and roll backs that just took place (I should be clear, thispost is NOT AT ALL about the ban / rollback). Games are meant to be fun and you have erased all fun from the game.

    1 example - They cant fix Darpa. We played tonight and got to the last stage of a timed run and what happens?? No enemies spawn for 3 minitues!! Then, we get absolutely nailed by insta spawns from seemingly every enemy for the room coming at once. Seperate post raised by clan member in bugs section. Its simply unreal how unfinished and buggy this game is. Stupid timescales for leagues when most of the missions are bugged. Bottom line - we feel cheated.

    Edit - another example : grand Washington - enemies hiding in the section before going up 2nd lift where the stockpile us detonated. No enemy visible so can't progress. Can't hit with a grenade, can't go back a bit and return to provoke the enemy to come out. No joy, restart the whole mission. This has been a bug forever and was never fixed. Not like they don't know about enemies hiding behind doors being invulnerable.

    I just dont understand how Massive can care so little about their game to allow it to be released and updated in this state. Each Title Update is worse than the last. Its heartbreaking and unbelievable.

    Players are dropping out like flies with TU8.5. Im sure there will be people who will say 'see ya' but more fool you - your game is dying so fast it's untrue.

    So much promise, so little support from the games creators.

    Sad, sad times.
    its a joke, you can tell they don't test enough or play their own game....wheres the passion!! if there's no passion we are f ucked
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  3. #13
    I wonder when one is finally going to fix the game properly instead of using patches that push the game even more deeper it's already so bad, and yes I know it's not easy now because of the corona crisis but after the last patch not much has changed, NPCs that don't come out and they've become just stronger... you can't move foot or you're dead and I'm not talking about the exotic items, where have they gone and if you have one then you're nothing with it (PC version)In short, after each patch, the game goes backwards instead of forwards? Just a little longer and then you're going to lose players, if it's not already going on...
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  4. #14
    Originally Posted by magicoi Go to original post
    Edit - another example : grand Washington - enemies hiding in the section before going up 2nd lift where the stockpile us detonated. No enemy visible so can't progress. Can't hit with a grenade, can't go back a bit and return to provoke the enemy to come out. No joy, restart the whole mission. This has been a bug forever and was never fixed. .
    True, it happened to me at least twice before the Wony expansion. The only way to proceed was to switch to seekers and pulse. Unbelievable, that it's still out there.
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  5. #15
    Originally Posted by Link_Strife Go to original post
    OUR game? Pretty sure it's THEIR game.
    For all I care, they can keep it. May it be THEIR precious asset forever.

    I'll think twice before I buy any Ubisoft/Massive IP. The "I" has been removed from this one, that's for sure. Only the property remains, and capitalism.
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  6. #16
    For me the game it's dying a slow good dead. And I am o.k. with it. Its time to get over this frustrating bullet sponge game and hoping the rights of this concept will be sold to a better game developer.
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  7. #17
    Originally Posted by DCub2017 Go to original post
    You know what easy fix is so that the developers would have to change a bunch of code—give us all a third concurrent skill to deploy. I did DARPA today on challenging solo, took me 1.5 hours, seemed to more broken now before the fix last night.

    A third healing skill paired with turret & hive, I can probably do the heroic & legendary in solo. Came on Massive, give us temporarily a third skill while you fix the rest of the game.

    Sent from my iPhone
    How in the f*ck is a third skill going to fix broken spawns?
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