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  1. #1

    Balance?

    So we all know the timings to punish bashes from jorm, vortiger, nobu, etc are all quite tight. To the point even where half the cast cannot even consistently punish them without a perfect read.

    But for example why does hito's charged heavy have 10 years of recovery while i can dodge a nobu hiden stance kick, throw a light immediately, and get parried. Why is her recovery literally instant but then people can make easy reaction based punishes off of WAY slower attacks?

    Is this supposed to be balance? Or
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  2. #2
    They are not tight at all. You always get your dodge attacks in if you manage to dodge them. You even get a reaction gb on nobu unless she throws a light after miss. There are maybe 5 characters who can not reaction punish a missed bash.

    I think the reason is simple: Hito charged heavy is hyperarmored, deals 40 damage, and is feintable. Nobushi kick is not hyperarmored and not feintable, and still quite reactable. Btw, you can't even mention these heroes at the same day in strenght.

    A 15 damage bash should not give an easy 30+ damage reaction punish. A dodge attack is easily enough for it.
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