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  1. #41
    desrocchi's Avatar Senior Member
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    Originally Posted by Spidey456 Go to original post
    The difficulty is the same. It’s just that in mission everything is scripted, known, controlled, safe. The OW is unpredictable so it’s harder. In TU7 you came out a heroic mission and walk around the OW slaughtering NPCs, even heavies.. It was jarring and comical. I was like WTF is this? You turn the difficulty up to heroic, guess what it’s dangerous. That cleaner patrol, you better setup from a safe vantage point from the rush . That outcast patrol you better prioritize targets and ambush. . That CP4, you better clear out that group near that CP first. On heroic thought should be given to every encounter. and things should be able to go bad if you don't stay ahead of events.

    Heroic isn’t, and shouldn’t be for everyone.
    It's clear you are just letting your fingers roll on the keyboard because you can.

    He's a guy who's been playing on Heroic open world for some time, and he's telling you the level of enemies in the streets has changed.

    I also have played heroic open world for some time now and packs of elites could only be found in activities (elite convoy, elite patrol, public execution), the packs found strolling around the world have at most one elite each.
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  2. #42
    Originally Posted by desrocchi Go to original post
    It's clear you are just letting your fingers roll on the keyboard because you can.

    He's a guy who's been playing on Heroic open world for some time, and he's telling you the level of enemies in the streets has changed.

    I also have played heroic open world for some time now and packs of elites could only be found in activities (elite convoy, elite patrol, public execution), the packs found strolling around the world have at most one elite each.
    Opinionated, opinions on a forum.... Crazy, right.

    I haven’t noticed a change in the level of enemies as far as the amount of elites in the OW. I still see reds meandering.. What I did notice, is that the enemies seem to go down faster since the update. I seem to be able to shred through them ever so slightly quicker. They still hit hard, so I’m still pondering that, and also wondering if the march back is underway
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  3. #43
    Originally Posted by Spidey456 Go to original post
    The difficulty is the same. It’s just that in mission everything is scripted, known, controlled, safe. The OW is unpredictable so it’s harder. In TU7 you came out a heroic mission and walk around the OW slaughtering NPCs, even heavies.. It was jarring and comical. I was like WTF is this? You turn the difficulty up to heroic, guess what it’s dangerous. That cleaner patrol, you better setup from a safe vantage point from the rush . That outcast patrol you better prioritize targets and ambush. . That CP4, you better clear out that group near that CP first. On heroic thought should be given to every encounter. and things should be able to go bad if you don't stay ahead of events.

    Heroic isn’t, and shouldn’t be for everyone.
    Ah another one who can't read post he is replaying to let alone other posts to have an idea what is this discussion about.

    It probably will be waste of my time but here it goes:

    First, why you make comparison to TU7? We had no option there to adjust difficulty of open world and its still not present to lvl 30 characters

    Second, well we have 2 instances here for Heroic solo.
    1) Missions, as you correctly pointed out scripted, known, controlled, safer (usually), yet weaker enemies, mostly vets and reds with very few elites
    2) Open world activities, also as you correctly pointed out unpredictable, yet enemies here are tougher than same types in missions and outside of generic patrols practically only elites
    ... and you state those two pose same difficulty?

    Third, that all elite state of open world is apparently not affecting everyone, it was there for some players since WONY launched but now its coming to more players. You would know that should you read some posts here.

    Originally Posted by desrocchi Go to original post
    He's a guy who's been playing on Heroic open world for some time, and he's telling you the level of enemies in the streets has changed.
    Well actually I reported in earlier post that level of enemies in the streets has has not changed for me... because that all elite thing was with me since WONY launched. I only suspected it was not correct state as very few posts about this topic were made on this forum, people here just love to complain about everything and nothing so that stuff would be all over the place should it be widespread. Also I watched vids/stream where people are running in heroic open world that looks nothing like in my game, even taking on cp4 with just few elites and mostly red and vets while I have all elites there.
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  4. #44

    Global Heroic

    My daughter and I roam globally on heroic with four directives active(skill cool down one is not used) for hours each day since school is canceled due to our real world pandemic.
    We do everything, control points(if available), public execution, propoganda, supply drops, hostage rescue with the bounties and territory control. For us the black tusk cause us trouble at times but none of the other factions give us much trouble. She runs a tanky build and I'm weapon dps with a little skill for shock trap and banshee crowd control. We are on PS4 and since update 8.5 haven't noticed a difference in mobs short of dogs and jonny5s aren't as lethal.
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  5. #45

    Meh

    Just watched the video. Bad positioning, barely hitting 1 mil dmg with a dps rifle build, only hit 1 headshot. Yeah, I can see why you'd have problems on heroic.
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  6. #46
    Agent_Ares's Avatar Senior Member
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    Originally Posted by Maugan_Xe Go to original post
    Well actually I reported in earlier post that level of enemies in the streets has has not changed for me... because that all elite thing was with me since WONY launched. I only suspected it was not correct state as very few posts about this topic were made on this forum, people here just love to complain about everything and nothing so that stuff would be all over the place should it be widespread. Also I watched vids/stream where people are running in heroic open world that looks nothing like in my game, even taking on cp4 with just few elites and mostly red and vets while I have all elites there.
    I have been playing Heroic since WoNY came out.
    There never were these many elites - and I am a person who regularly just walks to objectives instead of fast travels.
    So I see regular patrols often.

    You may see 1 or 2 Elites roaming by them selves
    Or 1 Elite with 2 Veterans

    At most Elites made up 50% of a makeup of a squad.
    ( Again I am talking about Solo )

    The only time I saw these many elites in Solo was fighting against an Elite Supply Convey or Elite Patrol.
    Now even Regular Patrols are just 5 elites with 1 Vet.


    You watch the Video I have no problem killing an elite - my problem is instead of adding difficulty what it does do is bring back the spongefest with a different angle.
    After all, you end up fighting only the highest health and armored enemies.

    MY Weapons are all running Max Stat Riflemen + Luckyshot
    My Gear is in the 96th percentile ( top 3% )

    But for a game to be fun is when you get the better gear you should feel like you are making an impact. Constantly tunning it up you are taking that impact away from the player to make it a slog. That is why I have been saying for weeks - If Developers Enjoy Spongefests - just make a Sponge Directive.
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  7. #47
    Originally Posted by Maugan_Xe Go to original post
    Ah another one who can't read post he is replaying to let alone other posts to have an idea what is this discussion about.


    It probably will be waste of my time but here it goes:

    First, why you make comparison to TU7? We had no option there to adjust difficulty of open world and its still not present to lvl 30 characters

    Second, well we have 2 instances here for Heroic solo.
    1) Missions, as you correctly pointed out scripted, known, controlled, safer (usually), yet weaker enemies, mostly vets and reds with very few elites
    2) Open world activities, also as you correctly pointed out unpredictable, yet enemies here are tougher than same types in missions and outside of generic patrols practically only elites
    ... and you state those two pose same difficulty?

    Third, that all elite state of open world is apparently not affecting everyone, it was there for some players since WONY launched but now its coming to more players. You would know that should you read some posts here.


    In mission there are a lot of set pieces with staged enemies coming at you than OW. Naturally there would be fewer elites in mission than open world. There are usually only a hand full at a time in OW unless you are doing an activity.

    I can't scour every thread to know what was mentioned in the past about a topic today. I don't recall anyone in this thread stating that this was bug. All I read was hyperbolic proclamations with BS percentages and absolutes . "Apparently not affecting everyone". Apparently.
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  8. #48
    Originally Posted by Spidey456 Go to original post
    5 minutes. Really?

    If your “research” is accurate, its a good thing you can turn it down from the hardest open world level in the game.
    This guy has to be glitching he's melting things on heroic

    Twitch.tv/bustedspyke
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  9. #49
    Originally Posted by Agent_Ares Go to original post
    It maybe "Dangerous" but its not fun.
    Fun means you should have an equal amount of power as the enemies.

    For players, we only get 1 option. You either have High Weapon Damage, High Skill Damage or High Health.
    Enemies, they get everything

    High Weapon Damage + High Skill Damage + High Health.

    -----

    The problem is the game lost whatever little fun it has. This whole "Tier Skill System" needs to be thrown out the window.
    Instead Skills should only use Mod Slots and Have each mod give a unique modifier to skills.

    One mod that lets your assault turret shoot down projectiles
    One Mod that Lets your Striker Drone that causes armor damage against enemy increased by 30%
    One mod that causes cluster mines drop gas.
    One mod that causes Explosive Sticky become Explosive Corrosive Gas Foam.
    Etc.

    So your skills are always useful.
    And you can make creative skill combinations by simply swapping out mods in your gear.

    That way it doesn't matter if Enemies get more health or more damage.
    At least you get multiple options to deal with a situation instead of a single one the entire time.
    I give you that flexibility right now is limited. That's reads like a D3 system. I have no qualms with expanding what works in game.. I just care about having challenging content. If they adjusted it and it's still challenging, I'm all for it.
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  10. #50
    Originally Posted by Midlifebrown Go to original post
    This guy has to be glitching he's melting things on heroic

    Twitch.tv/bustedspyke
    No it's just a good DPS BUILD sorry he's not glitching
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