Indeed.Originally Posted by Lucien1139 Go to original post
I tried using crafting materials to smt useful...
well, it crafted A LOT of trash items.
Only weapons crafted are kinda decent.
Crafting seemed to me to be something as a "Filler", i.e. items to fill up a hole in your gear til you find better, but it seems crafting has been nerfed to uselessness. The stat rolls are often so low that you might as well use purples or blues. I've never understood it really. I know you shouldn't be able to craft the best gear (given how quick it is to learn crafting), but the idea of any craftsperson irl churning out 15 rejects for every one decently-crafted item seems absurd.
Is there crafting in this game? Wow!
LOL.
I hope they didn't pay people to develop that aspect of the game. I can honestly say, the only thing I've crafted was junk when we used to have projects that say donate X of this type of gun, etc.
Once I found out the things in the game I would like to be able to craft aren't.... well, that pretty much ended it for me.
To be fair though, I am not dinging the devs that implemented the feature as per the spec they were given. It isn't a "it wasn't implemented right" problem. It is more of a "game designer(s) constrained it a little bit too much" problem.
Crafting is useful to fill your recalibration library in the beginning. I also found it useful to get some level 40 "starter" gear when I returned from WoNY, I had played through the entire WoNY campaign with level 30 and got shredded when I returned to a level 40 open world in DC (but that might be an outlier case).
However, once your recal library has all the talents as well as good rolls for all attributes, crafting becomes very inefficient. You _can_ get the occasional useful item or god roll out of it, but it requires a lot of attempts (hundreds and more) or exceptional luck. I usually do it because the game showers me with crafting materials anyway and if I have them, I might as well use them. But I wouldn't go out of my way for crafting.
The main problem currently is, imho, that crafted items are always rolled on "Normal". So as you become better at the game and climb the difficulty levels, crafting becomes less and less useful.
What I'd like to see is a way to improve my crafting bench so that it increases the lower boundaries of attribute rolls, in the same way as the difficulty system works. This could be done slowly via SHD watch levels, or (perhaps better) with a project that requires people to beat missions at a certain difficulty. The idea is: If a player has e.g. beaten all strongholds on "Hard" difficulty, then he has clearly demonstrated his ability to get "Hard" loot through fights, so let him upgrade his crafting bench to that level to give him a better chance for an actually useful item.
Crafting should be:
Choose:
Core Attribute want Red/Blue, or Yellow
Choose 2 Attributes that you want to also appear
Choose the Talent you want
Sit and craft over and over until you reach the MAX %
Not this drivel we got now.....It's NOT crafting....It's a SLOT MACHINE w/ CRAPPY ODDS....