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  1. #41
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by Flaw3dGenius23 Go to original post
    What would you say Ubi's focus is on? For me gameplay should come first and foremost but i feel Ubis focus is on mtx and building around that.
    Frankly, I am dumbfounded as to what exactly is their rule of engagement for their games, or at the very least, for Ghost Recon. Well, clearly it is not Gameplay Mechanics (if you are well placed and not in the open, getting rid of a whole base is easy because they will come straight at you) nor Gunplay realistc mechanics (some weapons show to be better than others but they actually do less damage or viceversa or worse, they use the wrong ammo) so let's not get into the whole they were looking for authenticity card.

    At least with this game I believe MTX is not even a thing? I mean, who would want to spend money. Well, Ok, I am not the best guy to be taking measures of this because nothing they have in their store is of ANY interest to me and even though I am basing my logic on the fact of what I said before about Gunplay Mechanics and also on the fact that even gear does not affect gameplay but I forget that RPG/MMO dudes just want to look cool so I may stand corrected.

    I do believe that, at least for this game, nothing they do will bring the game back, but I am hoping they can learn from this fiasco and give each game from now on their own Genre.
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  2. #42

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    This game is so not an MMO RPG. It's a single player/coop game stuck behind a DRM wall. Ubisoft is just trying to see how much the consumer will let them get away with to the point they are now keeping you tethered to their servers or it shuts off your game. Imagine getting a Ferrari and every time you wanted to drive it, the annoying car dealer who sold it to you has to be in the car with you at all times or he takes the keys and runs away. That is exactly what Ubisoft are doing.
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  3. #43
    I wouldn't place the blame completely on the studio, there are a lot of very talented and dedicated people on the team and despite how it seems they are all passionate about the franchise. The problems were around design, and gameplay design to be specific, unfortunately studios often don't see how everything will fit together until very late in the process by which time it's usually too late. There was a disconnect or lack of awareness around the experience that fans were looking for. That was likely exacerbated by short or challenging timescales to turn everything around. In fact I'd probably go as far as to say lack of time was the key driver, it clearly needed more breathing space. If the studio had another year then I think we would have seen a very different game.

    V
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  4. #44
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by FrontierRunner Go to original post
    This game is so not an MMO RPG. It's a single player/coop game stuck behind a DRM wall. Ubisoft is just trying to see how much the consumer will let them get away with to the point they are now keeping you tethered to their servers or it shuts off your game. Imagine getting a Ferrari and every time you wanted to drive it, the annoying car dealer who sold it to you has to be in the car with you at all times or he takes the keys and runs away. That is exactly what Ubisoft are doing.
    Ok, I am new to this RPG/MMO Genre so please explain to me, is having Loot, Gear Score and Always online is NOT what normally RPG/MMO games are?

    Not until now we are seeing normal shooter become always online, which is not really a big deal and I agree that it is just another DRM wall.

    Originally Posted by vahndaar Go to original post
    I wouldn't place the blame completely on the studio, there are a lot of very talented and dedicated people on the team and despite how it seems they are all passionate about the franchise. The problems were around design, and gameplay design to be specific, unfortunately studios often don't see how everything will fit together until very late in the process by which time it's usually too late. There was a disconnect or lack of awareness around the experience that fans were looking for. That was likely exacerbated by short or challenging timescales to turn everything around. In fact I'd probably go as far as to say lack of time was the key driver, it clearly needed more breathing space. If the studio had another year then I think we would have seen a very different game.

    V
    Wait, so first we are told that the Studio has full powers to create a game in their vision and now you are saying that is not true? and if there are a lot of competent and talented people, do you not think that with this fiasco of a game they are not really cementing those virtues they allegedly have? Being passionate about something does not mean you have the best interest for it as we can clearly see.

    Gameplay design should have been a PRIORITY as opposed to a checklist item.

    I call ******** to the 10th degree to the excuse that they don't see how everything will fit together as many a studio have been able to come up with better games, others with even less resources and budget so please, I am hoping that like me, English is your second language and your vocabulary and grammar are as short as mine is.

    Let me just skip the rest because it doesn't really matter now since it seems that you guys are the only ones defending the why they did things right instead of making them fix what they did wrong. so far, Ubisoft has not even apologies to those they scammed.
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  5. #45

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    [QUOTE=FCacGRdvWD;14903846]Ok, I am new to this RPG/MMO Genre so please explain to me, is having Loot, Gear Score and Always online is NOT what normally RPG/MMO games are?

    Not until now we are seeing normal shooter become always online, which is not really a big deal and I agree that it is just another DRM wall.


    An MMO RPG has proper pvp on the map at all times which dynamiclly effect the world, as well many people are playing on 1 server at a time and are part of many factions (and I get why those game need online only) a perfect example is WoW, Planet Side 2 (MMO shooter) but the principle is the same, online is mandatory due to how those games work. This is literally a single player/coop story game on a free roam map like GTA with a few side quests thrown in. The map does not change, you can't side with any factions of any sort. Skyrim has eons more content and can be played like an MMO minus the real people, however it is still a single player offline game. So, I cant back ubisofts decision on this, its scummy, unnecessary DRM.
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  6. #46
    FCacGRdvWD's Avatar Senior Member
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    I am not backing Ubi on the Online requirement either but I was referring to RPG/MMO genre because of the Loot, Gear Score and all those other mechanics that WERE NOT part of any shooter before, let alone a Ghost Recon game and that is why I am claiming they are RPG/MMO because they are definitely NOT a shooter mechanic.
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  7. #47

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    I never said you were backing it, I'm saying I can't back Ubisoft on this (its quite clear in the comment section you hate this game as much or more than I do lmao) what I was referring to was the main elements which make an MMO RPG actually warrant an online always connection, this game has none of those elements. You can put all the crafting and XP in this and it still wouldn't be a proper "RPG", the only RPG that should be in this game is a Rocket Propelled Grenade.
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