Yes
No
Put a little crit on your build and give it another shot.Originally Posted by Agent_Ares Go to original post
So Flame throwers require a special buildOriginally Posted by Madinogi Go to original post
Have one gun use Perpetuation. Headshots give +50% status effect damage +50% duration ( Pistol is fine )
Have a shotgun with ignited
2ndary could either be vindictive ( if you want to give the team a support buff ) or something like Close and Personel
Gear items you want
Wicked
Creeping Death ( not super useful except from door spawns or tiny rooms, door spawns it is super deadly )
Unbreakable
With the right Combo fire becomes really great
I'm going to vote yes, in the sense of not using them, only for what some might find a strange reason:Originally Posted by xcel30
I forget sometimes I have one.
Yeah, that simple
This is in part due to the fact that when Ghost Recon Wildlands came out, another game by Ubisoft, you had three weapons in your loadout. Primary, secondary, and sidearm. Just like The Division. And the controls for swapping between them are identical.
Signature weapons didn't become a thing until TD2 so often I'm hard wired to believe I only have three weapons. Signature ammo also doesn't drop as readily, so when I DO remember I have it, I tend to overuse it.
I know it'll never happen, but I'd rather see something like the signature skills from TD1 brought back for certain specializations, or even a skill specific to the specialization that does not take up one of the skill slots and is activated manually, a la Borderlands, if any of you have ever played it. (Mind you I am aware of the skill unlock specific to each specialization, but again, this specific skill variant HAS to go into one of your two skill slots.)