So, when is Lawbringer being changed?
It has been a while since I played – sometime after Marching Fire – and I come back to this moronic drooling hero still in the same anti-fun state that he is. You have the nerve to remove all identity in Shugoki, who had a truly unique playstyle (not a good one, mind) yet leave one of the most anti-fun, unbalanced, and quite possibly the most aggravating hero in the game untouched?
When he is not playing for a ledge, which is a one-hit kill – something you quite clearly changed in Shugoki for some unknown reason – he is spamming top lights that seemingly go through your guard and shoving you until you hit a wall, then he will do the bland 65 damage combo that is nigh-impossible to avoid due to being stun locked against a wall. If, by some unforsaken chance, you do not block the charge, you are stuck there for the entire fight as you are whittled down by insanely fast light spam.
There is nothing fun about a hero that forces you on the defensive, has more damage, utility, and presence than you, and plays off ledging – a tactic that should not really be in the game at all. His kit is clunky, he has one combo, he has zero mix-ups, and he has one playstyle that borders on being cancerous.
He is a meme hero that has a cult following due to how easy and forgiving he is. Make a mistake? Just turn around and try and charge the enemy into the wall and then combo them. If they show some basic degree of defence, top light and shove spam them until they want to die. Lawbringer is a crowd control bot, an assassin, a tank, and a ganker all in one. He has everything that is considered unfun in his kit.
His skill level is set at ‘hard’ but it really should be ‘hard to do badly with’.
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