🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Devs are clueless, nerfing BIS items for DPS in the current state of game, WOW

    Most people are using these not because they break the game but out of NECESSITY! Even running a DPS build enemies are still challenging to kill considering how much damage they do in return. Outside of red bar enemies none are dying at a rate you could say is broken. Nerfing DPS is just going to make TTK even slower while enemies still drop you just as quick as before.

    They honestly can't say they play the game if they don't notice this. I quit playing the game for over a year and come back for a month and pick up on this rather quickly. Harder difficulties are going to be even more of a kick in the teeth, which will still be necessary to play to get the good gear.

    Probably done playing this game again, I don't support games that take away time and effort from the players. Instead of fixing the real issues, you come up with these out of touch decisions to make items worse after people spend time farming them...which has now been a waste of time. Why farm for anything when you know there is a chance an item could be nerfed senselessly.
     1 people found this helpful
    Share this post

  2. #2
    Agent_Ares's Avatar Senior Member
    Join Date
    Dec 2019
    Posts
    1,541
    I ran a 4 man heroic yesterday in Pentagon we decimated and no one had to cheat.
    The problem is not so much to do with high health enemies ( it used to be but its improved a lot )

    The problem is really any lack of build.
    Devs will claim build diversity exists, it really doesn't.
    There are only 3 - 4 Viable 4 man builds if you want to be efficient.

    Because the damage difference is 700,000 per second ( blue build \ hybrid build ) to 4 million damage per second - pure red build
    And hybrid builds with blue are pointless because 200,000 armor is not going to matter when enemies do 700,000 per shot with an MG.
    Share this post

  3. #3
    When I say high health I mean in relation to the damage they are dealing...health on its own I agree is fine. But when compared to the damage they deal I disagree that it is fine...and I am not saying I think their HP should be looked at. I am saying their damage output needs looked at if you want to start nerfing our damage opportunities.

    The lack of build variety has everything to do with PC/NPC damage to health relation, and NOTHING to do with certain items being "OP" because they aren't. They are just the only thing that can compete with the current state of the NPC's
     1 people found this helpful
    Share this post