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  1. #11
    AR-NewRecruit's Avatar Junior Member
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    Originally Posted by Okt0g00N Go to original post
    numbers in ("") are values for TG.
    the only riposte i could see for her that'll be confirmed on either parries would be some sort of lacerate or garrote, maybe a double knife strike into a twist.
    anyway i'd imagine it dealing much more damage than 18, probably like 30(23).

    like let's say you lacerate the target after any parry, it's 500ms, deals 20(13) and 10(10) 2/sec and counts as a chain starter but is guaranteed on heavy parries and light parries.

    other stuff i could think off would be maybe a heart strike kinda thingy where she brutally pierces the enemy's chest with the short sword (animation would be like centurion's punches on guardbreak but with the blade facing downwards), being 700ms so it's only confirmed on light parries but it deals 32(22) and 10(10) 2/sec also counting as a chain starter.
    These values are extremely overtuned, whether it's Live or TG. The Light Riposte is 20dmg + (1dmg+10b) = 31dmg, stronger than Shinobi yet chaining into Enhanced 400ms lights. The TG values 13dmg + (1dmg+10b) = 24dmg, and again, chain into the respective chain lights. The Heavy Riposte is 32dmg + (1dmg+10b) = 43dmg, which would not only become the strongest Light Parry punish, it also chains into said lights. Even TG's 22dmg + (1dmg+10b) = 33dmg, is basically 2nd to none other than Law.

    You do realize that these values are deleting 1-2 bars of HP, right? The point of TG lowering high punishes is to alleviate the incredibly skewed Risk vs Reward towards Defense...
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  2. #12
    Originally Posted by AR-NewRecruit Go to original post
    These values are extremely overtuned, whether it's Live or TG. The Light Riposte is 20dmg + (1dmg+10b) = 31dmg, stronger than Shinobi yet chaining into Enhanced 400ms lights. The TG values 13dmg + (1dmg+10b) = 24dmg, and again, chain into the respective chain lights. The Heavy Riposte is 32dmg + (1dmg+10b) = 43dmg, which would not only become the strongest Light Parry punish, it also chains into said lights. Even TG's 22dmg + (1dmg+10b) = 33dmg, is basically 2nd to none other than Law.

    You do realize that these values are deleting 1-2 bars of HP, right? The point of TG lowering high punishes is to alleviate the incredibly skewed Risk vs Reward towards Defense...

    I would stick to my original numbers in my opening post as well. These would be brutal, not something I would want. I just want something with a little more serious damage that actually helps you with your offense (getting in a light opener does this very limitidely, that is why I think it is needed to confirm a bleed on a parry, but not this much obviously).
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  3. #13
    I kinda disagree, the light opens up every combo she has? My issues are when she is heavy parried, the damage and stamina damage compared to her overall pool are crippling.
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  4. #14
    The only thing they need to do to PK is remove her from the game entirely. Then Pk mains will have to play with a legit hero.
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  5. #15
    Originally Posted by bLACK.bEACH Go to original post
    The only thing they need to do to PK is remove her from the game entirely. Then Pk mains will have to play with a legit hero.

    It is quite a shame you have a device you may use to post, while some people who actually has a functioning brain doesn't.


    I kinda disagree, the light opens up every combo she has? My issues are when she is heavy parried, the damage and stamina damage compared to her overall pool are crippling.

    Her heavy is quite safe, you have three different softfeints from all heavy attacks. And the light deals a lot less damage than any other assassin's parry punish, and it does not help more in starting the offense than in their case.
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  6. #16
    Hm. Not sure on that tbh. 18 seems a bit high considering TG changes and in conjunction with what bleed does for her.
    I would be more comfortable with a lower damaging riposte purely for the sake of enabling bleed for her though. As then you're making a choice to try and go for a bigger pay out via offense.
    Then again she's also capable of dashing out of her opening heavy to get deflect for good damage and enabling bleed.

    Personally i'd rather they make her soft feint mix ups a bit better before we consider buffing her else where let alone in the damage department.
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  7. #17
    Originally Posted by Knight_Raime Go to original post
    Hm. Not sure on that tbh. 18 seems a bit high considering TG changes and in conjunction with what bleed does for her.
    I would be more comfortable with a lower damaging riposte purely for the sake of enabling bleed for her though. As then you're making a choice to try and go for a bigger pay out via offense.
    Then again she's also capable of dashing out of her opening heavy to get deflect for good damage and enabling bleed.

    Personally i'd rather they make her soft feint mix ups a bit better before we consider buffing her else where let alone in the damage department.
    The 18 damage is in the current state. In TG, 13 or so is enough.

    Currently, she has one of the worst heavy parry punishes. Warden gets 20 damage (or 18 and a mixup), Black Prior 17, Lawbringer 20 (or 35 and a blind), Gladiator 20, Centurion 25, Warlord 25, Berserker 24, Shaman 25, Jormungandr 18 (and high stamina damage), Kensei 20, Orochi 20, Nobushi 25ish, Shinobi 29, Aramusha 25, Hitokiri 20, Tiandi 20, Jiang jun 25, Shaolin 20ish, Nuxia 20, Zhanhu 20. This leaves only Highlander, Raider, Valkyrie and Shugoki her equals, and only Conqueror below her. I don't see a reason why she should not get a better heavy parry punish.


    Getting better mixups, better softfeint game is a must (for example, better dagger cancel, unblockable top heavy, some attacks acting as chain starters). I wrote this buff in addition to those ones.
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  8. #18
    Playing abit more again she needs

    1) her deflect needs to be faster and stop HA attacks
    2) her dodge attack needs earlier input and a shorter GB vulnerability
    3) her stamina is too low. Its fine for attacks, but any back/parry/jorm type and you are oom and dead in a hearbeat all for your 20-30 damage you could land.
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  9. #19
    Originally Posted by Sweaty_Sock Go to original post
    Playing abit more again she needs

    1) her deflect needs to be faster and stop HA attacks
    2) her dodge attack needs earlier input and a shorter GB vulnerability
    3) her stamina is too low. Its fine for attacks, but any back/parry/jorm type and you are oom and dead in a hearbeat all for your 20-30 damage you could land.
    1. I don't think it has to stop HA- though if Berserker and Shinobi can do that, I suppose it wouldn't hurt. But it deals higher damage than a light parry with far better chain options, so I think it is fair if it is more risky and forces you to know more about the opponent's chain.
    2. I agree.
    3. Her stamina is normal. The only thing messing it up is her zone, which is a very high cost move, with the second part ruining it. Removing the second part of the zone would actually eliminate most stamina problems, and would make pk far more viable.
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  10. #20
    Originally Posted by Goat_of_Vermund Go to original post
    1. I don't think it has to stop HA- though if Berserker and Shinobi can do that, I suppose it wouldn't hurt. But it deals higher damage than a light parry with far better chain options, so I think it is fair if it is more risky and forces you to know more about the opponent's chain.
    2. I agree.
    3. Her stamina is normal. The only thing messing it up is her zone, which is a very high cost move, with the second part ruining it. Removing the second part of the zone would actually eliminate most stamina problems, and would make pk far more viable.
    1 - lack of a bash or any trade tool on a light chassis means yeah, at least give the deflect a chance to interrupt
    2 - huzzah!
    3 - the zone i the think she need nerfed. a crutch move since launch not needed in favour of a better utility on kit. no 400 ms openers plz, its spammed enough with its stamina. make it kill minions or undodge and i'd be happier.
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