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  1. #11
    "3:41 I've even see it with my own friends, they try to play heroes like Shinobi or Oroch iand then immediately go back to their main after losing to a Lawbringer 8 times in a row."
    same here dude, if the devs made the game a spam fest instead how the game was initially intended to be with each hero having it's own unique personality and players having to get the feel of a hero and familiarize themselves with the moveset. does anyone even remember mix ups anymore? probably not.

    Nah instead people wanted ez mode, and the devs gave them ez mode. they didn't want to invest a little time to learn the game they wanted the game watered down to suit them. that's exactly what happened.

    then I might as well play hito and rack up the kills just spamming the same boring combo over and over. smirk as people rage at me on chat. it feels cheap but hey if you can't beat em, join em.
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  2. #12
    Gaser.'s Avatar Senior Member
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    Originally Posted by Real_Doll Go to original post

    Really Nothing aginst you but this guy lacks some Knowledge.

    Jorm is a terrrible charcter that only is decent tho to his feats in 4v4. (while i agree that his Shield and heal is bit to much.)

    HIto and Lb dont have 50/50.

    Losing with a hero that you are new with is something that is natural in any Fighting game and there is no real way to Change that.

    He also says we losing Players even tough we still have 5000 Players at uptimes and 3000 Players at Downtimes Pretty much since marching fire, which are perfctly fine numbers when you think About that Fighting / brawler games dont have that big of a playerbase to beginn with. (Dont Forget this doesnt Show the guys on uplay and console.)

    The toxic Thing is a strawman Argument:

    Any PVP game has toxic behavoiur and ist Pretty normal that the bad part of the community is more vocal.

    The only Thing I can agree with is that the matchmaking System doesnt work.
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  3. #13
    We.the.North's Avatar Banned
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    You might or not agree with some of these things in the video, but there is one thing pretty much everyone agrees on :

    The recent updates didn't put the game in a good place, matchmaking and game balance is horrible / non existent and lately, it's been way more frustrating than fun playing For Honor. The game designers destroyed their own game.

    I wonder just how much players (like myself) stay because the like the core concept of the game and they HOPE for a better futur, knowing 95% sure that Ubisoft wont do a damn thing about the biggest issues of the game (Ex : Centurion being in "rework" since almost a year now or Raider being obviously overpowered for more than 6 months).
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  4. #14
    If you think about it the sub team has been trying their best to fix the game I mean they even
    showed a better version of FH through the TG you just gotta get used to it.
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  5. #15
    Gaser.'s Avatar Senior Member
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    Originally Posted by We.the.North Go to original post
    You might or not agree with some of these things in the video, but there is one thing pretty much everyone agrees on :

    The recent updates didn't put the game in a good place, matchmaking and game balance is horrible / non existent and lately, it's been way more frustrating than fun playing For Honor. The game designers destroyed their own game.

    I wonder just how much players (like myself) stay because the like the core concept of the game and they HOPE for a better futur, knowing 95% sure that Ubisoft wont do a damn thing about the biggest issues of the game (Ex : Centurion being in "rework" since almost a year now or Raider being obviously overpowered for more than 6 months).
    I see the game balance currently as a better one, Season 1-5 where true nightmares of balance.

    Freeze made a rather good Video that trys to explains why Cent is getting delayed currently.

    Raider is in a good spot, I dont really see how Raider is currently overpowered.
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  6. #16
    Originally Posted by Gaser. Go to original post
    I see the game balance currently as a better one, Season 1-5 where true nightmares of balance.

    Freeze made a rather good Video that trys to explains why Cent is getting delayed currently.

    Raider is in a good spot, I dont really see how Raider is currently overpowered.

    Exactly this. People don't remember how thrash balance was at launch. Just a few things to refresh memories:

    1. Remember Y1S1 Peacekeeper? The one with 49 damage heavies, 20 damage 400ms zones that head heavy parry properties, basically nonexistent dodge recoveries, and how easy it was to flicker attacks with her?
    2. Remember the old Shugoki? Always having armor, knocking people down with Oni Charge without them having any real defence, plus instakill on critical healt Demon's Embrace.
    3. You probably don't remember Y1S1 Warlord. He always got his heavy on fullblock, which could be entered and exited without recovery, headbutt had very low (next to none) recovery, and he ledged you from basically anywhere if there was a ledge at all in the map (there was a map which was made off of ledges only).
    4. You could never use any chains against Lawbringer or Conqueror.
    5. Nobushi attacks were unpunishable for most of the cast. And a guy who found the unlock tech abused her up to the 10.000 dollars tournament's champion state.
    6. Raider, Valkyrie, Lawbringer and Kensei were next to useless against anyone who understood the game.
    7. Warden zone gave a free guardbreak on block.
    8. Let's not start to speak about how Y1 hero additions worked. Only Shaman is considered a well designed one, everyone else had, or still has major flaws.

    The only reason the game might have felt better is because it was a very new, fresh and unique experience. Players were awed by that, and even the best players they had to face knew less about the game back then than your avarage active player today. That version of the game was terrible compared to what we have. Some people are burned out, the game no longer offers them fun, in which case, it's time to take a break.


    There is one thing that is despisable in the game, and always will be: how poorly it teaches their own players. There should an "Advanced Moveset" and "Master Moveset" with max punishes, hidden properties, mixups, optionselects, optimal playstyle. Though if they would make an optimal playstyle description, they would realize they should make a "Pick somebody else" description for some heroes.
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  7. #17
    Originally Posted by Gaser. Go to original post
    I see the game balance currently as a better one, Season 1-5 where true nightmares of balance.

    Freeze made a rather good Video that trys to explains why Cent is getting delayed currently.

    Raider is in a good spot, I dont really see how Raider is currently overpowered.
    Minor nitpick. But season 5 is where the game started to get better. That's the season we got the kensei, zerk, and conq reworks. The one that removed GB's from parries and standardized parries a bit so there was no longer "max range parry punish" situations where hero's like nobushi couldn't be punished on a lot of her attacks due to parries being out of range. Either with that patch or soon after we also lost critical health regen for the last bar. thus releasing the need to have light parries needing to do 25 minimum damage for executions since anything lower allowed the person to just turtle and wait for their health to regen and attempt to fight again.
    Post that season we had the standardizing of dodge distances and back dodges so heros like PK couldn't escape everything always. Standardizing of guard switching so everyone could actually defend things equally. etc. Bashes also used to keep people in OOS via doing stamina damage. I guess people also forget we used to be on P2P servers and one person throwing a fit could DC and ruin the game for everyone.


    People talk up the old days either because they cannot cope with the games current direction and/or a hero they particularly enjoyed cannot be played in a way that used to bring someone enjoyment. Despite the game still being pretty rough and needing much more polish the game is in a much better state than it used to be. Year 1 was garbage. Anyone saying otherwise doesn't remember it well or is lying to themselves. year 2 was for the most part all over the place. Cent was really really messy on his own and how things worked back then. Shaman had released over tuned. etc.

    It's not like we havent had our share of issues with year 3 though. Hito had released overtuned. Raider was raider. LB's rework is a plague upon the game. Jorge exists. etc. But yeah. Game overall is in a better spot.
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  8. #18
    Originally Posted by Goat_of_Vermund Go to original post
    There is one thing that is despisable in the game, and always will be: how poorly it teaches their own players. There should an "Advanced Moveset" and "Master Moveset" with max punishes, hidden properties, mixups, optionselects, optimal playstyle. Though if they would make an optimal playstyle description, they would realize they should make a "Pick somebody else" description for some heroes.
    QFT.

    One of my biggest gripes about this game is it's poor teaching tools. We didn't even start with a proper training room. And even this Training room is SEVERELY lacking tools compared to average fighting games. Their own sites (last I checked) were misleading about heros as well. And the hero specific tutorials are also pretty poor. If the devs want to rely on community members to teach people the game they could at least put the information found from said people into the game.

    They decided to scrap the "basic/advanced" tutorials instead of just reaching out to the community to make actual guides. etc. I wish more people brought attention to this issue.
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  9. #19
    Originally Posted by Knight_Raime Go to original post
    QFT.

    One of my biggest gripes about this game is it's poor teaching tools. We didn't even start with a proper training room. And even this Training room is SEVERELY lacking tools compared to average fighting games. Their own sites (last I checked) were misleading about heros as well. And the hero specific tutorials are also pretty poor. If the devs want to rely on community members to teach people the game they could at least put the information found from said people into the game.

    They decided to scrap the "basic/advanced" tutorials instead of just reaching out to the community to make actual guides. etc. I wish more people brought attention to this issue.

    Yeah. I am sure that the people know about at least a little in the game are the ones who are frequently watching guides, high level players duelling, maybe even read guides in their free time. It is totally impossible to understand the game without it, in order to be good you are forced to teach yourself. That totally sucks.

    But as I said, if they would include something like this, for example, for Nobushi, Shinobi and Peacekeeper, what they would tell in game?

    Nobushi: "She is currently not a strong duelist, she has no openers, everything she does is reactable. Lawbringers and Wardens, two of the top duelists get 40 damage on a light parry, which are the main form of offense for you. If your opponent has around the same skill as you, you will never beat them."

    Peacekeeper: "Your main form of offense forces you to land bleed attacks, mainly dagger cancels. Since they are quite easy to read and are always coming from the top, you will struggle against characters who will three shot you on light parries. They also happen to be the top tier duelists."

    Highlander: "Buy some cool emotes for yourself. That will be all the fun you will find in the game with this character."

    Conqueror: "Ignore that silly charged heavy option, along with your shieldbash mixup. And don't throw out any lights from the same direction, we decided that they will be super slow. Actually, use the things mentioned under the Optionselects part, and make sure to only use shieldbashes for offense. Not too much though, we decided you will deal only 13 damage on a shieldbash. Please, ignore "Hard Hitter" in the hero description, that actually means how hard your rah-rah emote spam will trigger your opponent after you turtled them to death."
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  10. #20
    We.the.North's Avatar Banned
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    Originally Posted by valoredramack Go to original post
    "3:41 i've even see it with my own friends, they try to play heroes like shinobi or oroch iand then immediately go back to their main after losing to a lawbringer 8 times in a row."

    myself and many others have been complaining about the shinobi for 8 months.
    Hi !! Myself included !!
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