2 Issues that are not being addressed are Crafting Tables - and how meaningless they are in End Game.
As well as Specialization Gear Mods that still have not been updated to level 40.

Currently the only purpose of a crafting table is to spend 1,000 of each resource to get 1 item that may have a roll for your library.


The second Major issue is gear mods such as
Hazard \ Fire \ Shock - the values per mod are way to low to be meaningful.
The problem is if you have high values for these items - it can reduce your damage by nearly 40%

40% decrease in damage can increase TTK by 2s and make it a spongefest again.

There really needs to be a Massive Balance pass that

1. Rename all Gear Mods - because the naming system is terrible
Gear Mods need UNIQUE names based on the modifier.

I shouldn't have a Gear Efficiency mod - which can give Accuracy \ HS \ CC \ CD
Each name should only be associated with 1 attribute. That way when I sort my list they actually are ordered so it is easier to compare them with the same stat.

Currently, I have to look through every single gear mod each and every time to compare every attribute thanks to the Naming allowing every attribute.

Next Need to do a Data Pass and see which mods are underused in high level play. It doesn't matter if its used in Normal to Hard.
Because people are not going to stay in Normal to Hard forever.

Make Gear mods meaningful increase resistance of elements PER MOD 30% That way Blue Gear mod slots will actually be meaningful and allow better hybrid builds.