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  1. #1

    Who, in your opinion, is the strongest faction, and why?

    Imo, overall, I'd probably say knights. Mostly because warden, law, conq, and glad. All good picks. Unlike in samurai or Vikings where there are some weak characters in the faction.
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  2. #2
    Originally Posted by iadvisoryi Go to original post
    Imo, overall, I'd probably say knights. Mostly because warden, law, conq, and glad. All good picks. Unlike in samurai or Vikings where there are some weak characters in the faction.
    Considering that all vikings are blatantly better than peacekeeper and centurion it does not make sense to say knights are over all best. You have to evaluate based on the amount of useful heroes in the current meta that the faction has.

    I'd have to say the objectively the vikings are the best because of their heroes being on average better than other factions
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  3. #3
    Knights have had the most consistently relevant cast. Vikings have had the biggest power spikes in terms of meta heros. Though I'd say Samurai have consistently been the worst faction. But housed arguably the most broken characters that's ever existed.

    Nobushi was in a league of her own for years. Famous for both legit and non legit tech abuse. Orochi was busted in closed alpha by a wide margin. Shugoki saw the games first actually imbalanced 50/50 that still to this day is probably the most broken you could have gotten next to slippy tech. Shinobi literally existing.

    So it depends on what you are looking for. Knights have almost always had more good characters than bad. Vikings were trend setters with Berzerker, warlord, and now Jorge.

    As much as I love knights i'm going to have to say Vikings overall. Warlord was not only the bane of my own existence in the early days but actually was a character that had everything. He's still a relevant pick to this day. Raider had dodge into GB. Stayed relevant in average tier due to "crashing charge" mix up access of his stampede charge. And was all over the place till Ubi removed his offense. Jorge is literally a stamina bully in a game that struggles with offense. And berzerker literally never stopping being a powerhouse since season 5. We can't forget about shaman either. Valk and highlander being the only two poor heros.
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  4. #4
    Originally Posted by Knight_Raime Go to original post
    Knights have had the most consistently relevant cast. Vikings have had the biggest power spikes in terms of meta heros. Though I'd say Samurai have consistently been the worst faction. But housed arguably the most broken characters that's ever existed.

    Nobushi was in a league of her own for years. Famous for both legit and non legit tech abuse. Orochi was busted in closed alpha by a wide margin. Shugoki saw the games first actually imbalanced 50/50 that still to this day is probably the most broken you could have gotten next to slippy tech. Shinobi literally existing.

    So it depends on what you are looking for. Knights have almost always had more good characters than bad. Vikings were trend setters with Berzerker, warlord, and now Jorge.

    As much as I love knights i'm going to have to say Vikings overall. Warlord was not only the bane of my own existence in the early days but actually was a character that had everything. He's still a relevant pick to this day. Raider had dodge into GB. Stayed relevant in average tier due to "crashing charge" mix up access of his stampede charge. And was all over the place till Ubi removed his offense. Jorge is literally a stamina bully in a game that struggles with offense. And berzerker literally never stopping being a powerhouse since season 5. We can't forget about shaman either. Valk and highlander being the only two poor heros.
    Yeah I could honestly see that perspective, didn't see you tell one lie Lol. I think I'm slightly bias, because I hate fighting hito, but at the same time fighting warden, a turtle law or a good conq annoys me lmao
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  5. #5
    The two asian factions are not really competitors. Samurai have some of the weakest heroes, and while all Wulin are okay-is, neither is outstanding. The only hero coming up as really strong is Hito.

    While most Vikings are very viable, every knight but pk and cent are very strong, meta heroes in all game mode. Only Zerk, Shaman and Hito may compete for the title of top duelist, while Warden, Lawbringer, Black Prior, Gladiator and maybe even Conqueror may compete from the knights. Weaker knight heroes are also not as weak as Highlander.

    The knights are the best hands down.
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  6. #6
    Samurai are FAR by the worst faction in terms of viability average.

    Hitokiri: A lot of guardbreak vulnerability in weird places like dodged lights and the vortex mixup and be completely cheesed. A whole bunch of YouTube stuff on this. Hitokiri is not viable.

    Vikings house a lot of the weaker heroes in the game:
    - Warlord (It is clear he improved, but not enough. Having a bash answer is a STAPLE. Standard lights do not answer this, superior block or not).
    - Raider (Block fest will shut him down with the exception of the non-chainable somewhat costly zone)
    - Valkyrie (Obvious)
    - Highlander (Obvious)
    - Jormangundr (Horrible range, bash guarantees nothing, etc.)

    Exceptions are Berserker and Shaman. There is a LOT of ways to cheese shaman’s foward dodges, although she does have a lot of stronger points that are quite clear as well as a good kit.

    The Wulin are slightly higher than the Vikings, their strong points being Tiandi, Shaolin, Nuxia, and with Jiang Jun and Zhanhu struggling in duels but both being viable in 4v4s.

    Knights are far by the strongest faction, exceptions being Peacekeeper and Centurion.
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  7. #7
    Hormly's Avatar Senior Member
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    Knights have been the most consistently strong since launch
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  8. #8
    Originally Posted by iadvisoryi Go to original post
    Yeah I could honestly see that perspective, didn't see you tell one lie Lol. I think I'm slightly bias, because I hate fighting hito, but at the same time fighting warden, a turtle law or a good conq annoys me lmao
    Hito's difficulty is knowledge gated. Most of the cast can nullify some or all of her kick mix up after blocking a heavy. If that's every fixed then she'll actually be a consistent threat.

    Originally Posted by Goat_of_Vermund Go to original post
    The two asian factions are not really competitors. Samurai have some of the weakest heroes, and while all Wulin are okay-is, neither is outstanding. The only hero coming up as really strong is Hito.

    While most Vikings are very viable, every knight but pk and cent are very strong, meta heroes in all game mode. Only Zerk, Shaman and Hito may compete for the title of top duelist, while Warden, Lawbringer, Black Prior, Gladiator and maybe even Conqueror may compete from the knights. Weaker knight heroes are also not as weak as Highlander.

    The knights are the best hands down.
    If you're talking and only comparing the current state of the cast then the wu-lin are the weakest. Not samurai. Hito isn't strong. She's just not meme tier like say centurion or shugoki.
    Warden and PK both struggle in dominion. Centurion is a meme. That leaves conq, glad, LB and BP. The vikings have both Shaman and Warlord who are meta picks. Zerk is still strong. and raider is still decent. So both knights and Vikings atm are currently about in the same place. Though personally i'd give more favor towards Vikings over Knights just because Warlord at this point is basically replacing BP. Similarly to how BP had replaced zerk.

    Originally Posted by ChocoPanda12 Go to original post
    Samurai are FAR by the worst faction in terms of viability average.

    Hitokiri: A lot of guardbreak vulnerability in weird places like dodged lights and the vortex mixup and be completely cheesed. A whole bunch of YouTube stuff on this. Hitokiri is not viable.

    Vikings house a lot of the weaker heroes in the game:
    - Warlord (It is clear he improved, but not enough. Having a bash answer is a STAPLE. Standard lights do not answer this, superior block or not).
    - Raider (Block fest will shut him down with the exception of the non-chainable somewhat costly zone)
    - Valkyrie (Obvious)
    - Highlander (Obvious)
    - Jormangundr (Horrible range, bash guarantees nothing, etc.)

    Exceptions are Berserker and Shaman. There is a LOT of ways to cheese shaman’s foward dodges, although she does have a lot of stronger points that are quite clear as well as a good kit.

    The Wulin are slightly higher than the Vikings, their strong points being Tiandi, Shaolin, Nuxia, and with Jiang Jun and Zhanhu struggling in duels but both being viable in 4v4s.

    Knights are far by the strongest faction, exceptions being Peacekeeper and Centurion.

    No the wu-lin are. They don't have a single hero for dominion that is non disadvantaged for their team. JJ is the closest viable hero they have. And he's really easy to stall out. The Samurai have Aramusha which is a decent mid pick, decent rotations, and an alright side point character. His only really sore spot is team fights. Beyond him Nobushi is still a a viable pick. Though a disadvantaged one. Shinobi, shugoki, and orochi are all bad. Kensei is good. And hito is pretty decent. Just not strong. Samurai is deff behind knights and vikings and always has been as a faction. But They've stopped being the weakest faction ever since the wu-lin have been added.

    Vikings having the weaker heros? Surely you Jest. Shaman is one of the two mandatory heros to have on your team. Warlord is replacing BP on comp teams. Berzerker is still good. And raider despite losing significant strength in the single pick department is still a very ample ganker and team fighter. He's also quite good for mid as well. The only two truly weak heros they have is Valk and Highlander. Jorge being awkward as he is is still immensely powerful in his own right and if played correctly can make it pretty hard to disengage from him. His problem is consistency.

    I'm quite puzzled on how you could believe the wu-lin are above anyone. Tiandi literally has nothing to add to his team kit or feat wise. he struggles to get offense going. Sure a good tiandi can turtle for awhile. But there are MUCH better heros for stalling and bring more to the table than he does. Shaolin only brings rotations to the table with some okay feats. He like valk struggles to do enough damage to actually matter. He doesn't have his infinite qi trap anymore which is a significant nerf.

    I could "maybe" see Nuxia if we're talking TG changes. But as is no. You'd have to constantly position yourself to trap 2 of the 3 guard directions to be considered a threat outside of single pick situations. And even if you could land traps semi consistently she can be hit out before actually doing damage. Infection/caltrops are decent feats. But caltrops hurts your allies and also kills friendly minions. So it's got to be properly used. And infection only really works out if you have a team that can support you. Because you're sure as heck not getting anything done.

    Zhanhu is not viable in 4's. period. JJ is their only hero you can take in a comp and not be considered throwing. And even then he's still pretty bad because you can stall him out easily. He's a good mid clear but again, you have plenty of other options that also bring more to a table than he does. And his team fight while decent certainly isn't anything to write home about in this day and age.
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  9. #9
    Originally Posted by Knight_Raime Go to original post
    Hito's difficulty is knowledge gated. Most of the cast can nullify some or all of her kick mix up after blocking a heavy. If that's every fixed then she'll actually be a consistent threat.



    If you're talking and only comparing the current state of the cast then the wu-lin are the weakest. Not samurai. Hito isn't strong. She's just not meme tier like say centurion or shugoki.
    Warden and PK both struggle in dominion. Centurion is a meme. That leaves conq, glad, LB and BP. The vikings have both Shaman and Warlord who are meta picks. Zerk is still strong. and raider is still decent. So both knights and Vikings atm are currently about in the same place. Though personally i'd give more favor towards Vikings over Knights just because Warlord at this point is basically replacing BP. Similarly to how BP had replaced zerk.




    No the wu-lin are. They don't have a single hero for dominion that is non disadvantaged for their team. JJ is the closest viable hero they have. And he's really easy to stall out. The Samurai have Aramusha which is a decent mid pick, decent rotations, and an alright side point character. His only really sore spot is team fights. Beyond him Nobushi is still a a viable pick. Though a disadvantaged one. Shinobi, shugoki, and orochi are all bad. Kensei is good. And hito is pretty decent. Just not strong. Samurai is deff behind knights and vikings and always has been as a faction. But They've stopped being the weakest faction ever since the wu-lin have been added.

    Vikings having the weaker heros? Surely you Jest. Shaman is one of the two mandatory heros to have on your team. Warlord is replacing BP on comp teams. Berzerker is still good. And raider despite losing significant strength in the single pick department is still a very ample ganker and team fighter. He's also quite good for mid as well. The only two truly weak heros they have is Valk and Highlander. Jorge being awkward as he is is still immensely powerful in his own right and if played correctly can make it pretty hard to disengage from him. His problem is consistency.

    I'm quite puzzled on how you could believe the wu-lin are above anyone. Tiandi literally has nothing to add to his team kit or feat wise. he struggles to get offense going. Sure a good tiandi can turtle for awhile. But there are MUCH better heros for stalling and bring more to the table than he does. Shaolin only brings rotations to the table with some okay feats. He like valk struggles to do enough damage to actually matter. He doesn't have his infinite qi trap anymore which is a significant nerf.

    I could "maybe" see Nuxia if we're talking TG changes. But as is no. You'd have to constantly position yourself to trap 2 of the 3 guard directions to be considered a threat outside of single pick situations. And even if you could land traps semi consistently she can be hit out before actually doing damage. Infection/caltrops are decent feats. But caltrops hurts your allies and also kills friendly minions. So it's got to be properly used. And infection only really works out if you have a team that can support you. Because you're sure as heck not getting anything done.

    Zhanhu is not viable in 4's. period. JJ is their only hero you can take in a comp and not be considered throwing. And even then he's still pretty bad because you can stall him out easily. He's a good mid clear but again, you have plenty of other options that also bring more to a table than he does. And his team fight while decent certainly isn't anything to write home about in this day and age.
    In Dominion, it is of course a different tale. I mainly compared their duelist capabilities, and in that, I don't think it is too much of a question. Both factions have a totally unusable character. Pk is weak but not terrible in duels, meanwhile, valk is weaker, and Raider and jorm are both a lot weaker in duels than in dom.

    Knights have in duels bp, warden, lb, glad and conq as very strong picks. Vikings have Warlord, Shaman and Berserker. I think that means they are clearly outmatched.

    My Dominion experience is more limited, but I think if we would build Faction-based teams, the knights would be stronger.

    1. At mid, I assume one team would send a Lawbringer, and the other would send a Raider. Lawbringer is the clearly superior choice.
    2. A Black Prior could stall the home zone if attacked, and support his team with sinister shield and ganks. A gladiator could fully take the role for rotations and ganks. Finally, either a warden or conq (preferably a conq) can take mid very well if needed, can boost or stall, and has some small gank capabilities.
    3. The Vikings would probably take Warlord with a similar role as the bp was picked. A Zerk would take the rotations role. The fourth pick is a shaman, for ganks and rotations.
    4. Traps would help the Vikings keep their zone, but I think they would have trouble in mid or with assaulting the knight home zone.
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  10. #10
    Originally Posted by Goat_of_Vermund Go to original post
    In Dominion, it is of course a different tale. I mainly compared their duelist capabilities, and in that, I don't think it is too much of a question. Both factions have a totally unusable character. Pk is weak but not terrible in duels, meanwhile, valk is weaker, and Raider and jorm are both a lot weaker in duels than in dom.

    Knights have in duels bp, warden, lb, glad and conq as very strong picks. Vikings have Warlord, Shaman and Berserker. I think that means they are clearly outmatched.

    My Dominion experience is more limited, but I think if we would build Faction-based teams, the knights would be stronger.

    1. At mid, I assume one team would send a Lawbringer, and the other would send a Raider. Lawbringer is the clearly superior choice.
    2. A Black Prior could stall the home zone if attacked, and support his team with sinister shield and ganks. A gladiator could fully take the role for rotations and ganks. Finally, either a warden or conq (preferably a conq) can take mid very well if needed, can boost or stall, and has some small gank capabilities.
    3. The Vikings would probably take Warlord with a similar role as the bp was picked. A Zerk would take the rotations role. The fourth pick is a shaman, for ganks and rotations.
    4. Traps would help the Vikings keep their zone, but I think they would have trouble in mid or with assaulting the knight home zone.
    I don't want to get into a whole side tangent about game modes. But yeah, I only look at dominion because imo it's the only mode worth considering from a comp standpoint.


    As for dominion comps go based on factions only:

    Knights:

    LB would be mid. BP is your side point/team fight hero. and glad/pk would be heros that roam/peel. Conq could be subbed in instead of having two people roaming as he works both as a peel and someone who can be mid. Cent and warden are left out due to being unviable or clearly outmatched to other options.

    Vikings would take Shaman in any comp similar to how LB is taken in any comp. She's capable of playing all roles effectively sans mid clearing. So she'd roam about helping where needed or trapping up a point. Warlord and raider can both go mid. Both are better in other areas as well. Warlord basically does everything BP is good at but with the capability to actually peel for his allies. Only thing BP really has on him is feats. Only thing raider suffers in is single picks. Viking's 4th hero is a flex pick. They could go zerk to have an extra side point hero. Or they could go with Jorge to have a stall hero that can delete people.


    Raider isn't as good of a mid character compared to LB. But that's entirely because LB's zone is super hard to punish. Still, he's not as hard to dislodge from mid as say conq used to be. Vikings would overall be better in a team fight scenario as long as BP's umbral ward is on cooldown. Ganks with either shaman or Jorge end really quickly. Knights don't have any strong insta kill gank setups. They have glad which is babies first ganking tool. But yeah.

    To me it comes down to having shaman and warlord. Versus the enemy only having LB. Shaman is an overall better hero compared to LB in nearly any situation. And warlord is basically a better BP in regards to 4's. So essentially if the Knight's LB is constantly being chumped or doing poorly vikings will win.
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