🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    Originally Posted by doubleDizz Go to original post
    To the first two response: Saying “if you get shot run to cover” in one breath and then talking of “realism” in the next, is ridiculous. It is realistic when caught out on your flank, to return fire until your opponent stops shooting, THEN take cover. You don't get shot at on your exposed side and awkwardly start running around a box to cover yourself.

    Saying this mechanic is completely fine as is, borders on being an apologist for poorly thought out reactions to the harder difficulty in Ghost Exp.

    i appreciate the other responses. All I've been getting people is “No the game is fine as is/play stealth/run away when you’re in trouble”

    RUN AWAY WHEN YOU GET IN TROUBLE?? Wow, yeah Ghosts must be real hard...
    I totally agree that the AI should take the same damage as we do because a fair exchange is not a robbery!

    Here's the problem with his request.
    Xtreme mode is for the gamers who want to be the baddest of the bad which includes trying not to be shot and taking extreme damage but there are some of us who want to be the baddest of the bad with rookie mechanics settings.

    The developers at Ubisoft have already addressed this problem and come up with a suitable solution. It's called (risk of injury)! Lower the risk of injury setting from (always) to (often) and that mechanic that is so hated will be solved.

    My point is that players have the option to fix it themselves but some of us want to Play Extreme without it being extreme. Go figure!

    Big shout out to Ubisoft Developers for all the settings they implemented into the game and to the rest of you just have a nice day.
    Share this post

  2. #12
    you were to exposed....you need to take cover to heal yourself...don't blame the game for that! it's a tactical shooter not a COD....
    Share this post

  3. #13
    I agree with Hit detection.They displayed it in th e3 trailer when Nomad regroups with the rest of hist team near the RV at 4:25
     1 people found this helpful
    Share this post

  4. #14
    I am sorry mate, but this mechanic is totally acceptable. In GR 2001 or Rainbow Six games you usually get one hit and die instantly.

    Rainbow Six had effects for taking fire: prevented the player from shooting for a brief moment, crippled accuracy and if hit in a leg, the player started to limp. And there was also animation for getting hit.

    So this behavior in Breakpoint is fine in my book.
    Share this post

  5. #15
    Originally Posted by Joeson30fr Go to original post
    you were to exposed....you need to take cover to heal yourself...don't blame the game for that! it's a tactical shooter not a COD....
    eh COD again. Please try new COD and stop doing these lame comparations. Because it turns out that COD is 50x more tactical shooter than Breakpoint or Wildlands
    Share this post

  6. #16
    Originally Posted by doubleDizz Go to original post
    To the first two response: Saying “if you get shot run to cover” in one breath and then talking of “realism” in the next, is ridiculous. It is realistic when caught out on your flank, to return fire until your opponent stops shooting, THEN take cover. You don't get shot at on your exposed side and awkwardly start running around a box to cover yourself.


    Saying this mechanic is completely fine as is, borders on being an apologist for poorly thought out reactions to the harder difficulty in Ghost Exp.

    i appreciate the other responses. All I've been getting people is “No the game is fine as is/play stealth/run away when you’re in trouble”

    RUN AWAY WHEN YOU GET IN TROUBLE?? Wow, yeah Ghosts must be real hard...
    Nah dude, honestly there are so many settings you tweak in game, by turning injuries off you can not be bugged by the mechanic that you think ruins the Ghost Experience. I mean you're complaining about getting shot in a shooting game.
    Share this post

  7. #17
    Originally Posted by th3-Major Go to original post
    I agree with Hit detection.They displayed it in th e3 trailer when Nomad regroups with the rest of hist team near the RV at 4:25

    I see no battle belt :'(
    Share this post