Nemesis does not feel like an Exotic...
Im a pretty new Player and never tried the old Nemesis with the 3 Perks, the one with
Counter Sniper:
Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon damage is reduced whenever a shot does not kill an enemy it hits.
Nemesis:
Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%.
Preparation:
While holstered, gain 25% headshot damage when scoped with your current weapon.
The new one? Kinda...boring. And weak.
Electromagnetic Accelerator:
Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing.
Currently, when my Aces Set triggers, my fully charged Nemesis (which is almost God-Rolled, only Crit Chance is slightly lower, the rest is maxed) i can deal around 10M on a Headshot.
Now, my White Death with pretty garbage rolls, below 50%, deals around 6M on a Headshot.
So...it took me several weeks to get my Nemesis, while my White Death was a Season Reward.
Nemesis requires to be charged, during which i am vulnerable. White Death can just pop out of cover and BAM!.
Nemesis has Scope sway, while White Death can use the Sharpshooter Scope with pinpoint precision.
So...Nemesis doesnt really feel like an Exotic anymore. Its...okeyish, but compared to other Exotics with interesting effects...its only meh.
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