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  1. #1

    Nemesis does not feel like an Exotic...

    Im a pretty new Player and never tried the old Nemesis with the 3 Perks, the one with
    Counter Sniper:
    Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon damage is reduced whenever a shot does not kill an enemy it hits.

    Nemesis:
    Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%.

    Preparation:
    While holstered, gain 25% headshot damage when scoped with your current weapon.

    The new one? Kinda...boring. And weak.
    Electromagnetic Accelerator:
    Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing.

    Currently, when my Aces Set triggers, my fully charged Nemesis (which is almost God-Rolled, only Crit Chance is slightly lower, the rest is maxed) i can deal around 10M on a Headshot.
    Now, my White Death with pretty garbage rolls, below 50%, deals around 6M on a Headshot.

    So...it took me several weeks to get my Nemesis, while my White Death was a Season Reward.
    Nemesis requires to be charged, during which i am vulnerable. White Death can just pop out of cover and BAM!.
    Nemesis has Scope sway, while White Death can use the Sharpshooter Scope with pinpoint precision.

    So...Nemesis doesnt really feel like an Exotic anymore. Its...okeyish, but compared to other Exotics with interesting effects...its only meh.
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  2. #2
    xcel30's Avatar Senior Member
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    Jun 2016
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    Just buffing a bit the damage would work
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  3. #3
    [SIZE=3]Most exotic weapons are useless/SIZE]
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  4. #4
    Fixing the problem with the Focused Talent could change a few things already.
    Personaly i wish we could get the Nemesis part back, that way it actually rewards you for waiting, which lets you feel like an Assassin.
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  5. #5
    It’s not!! It’s a former shell of its self since 2.0 and all perks that where any good where removed.
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  6. #6
    Baker's red build 36 mil headshots
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  7. #7
    Now dog that sounds a little excessive mine could only do 2.5m but mine wasn’t full optimized yet.
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  8. #8
    Originally Posted by dogspeonlegs Go to original post
    Baker's red build 36 mil headshots
    You should post your build here. No videos please.
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  9. #9
    JHemp12's Avatar Senior Member
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    Nov 2017
    Posts
    507
    They nerfed every exotic, they all feel useless now. Except for maybe Bullet King and the exotic that drops in the legendary mission. I don't have those but apparently they are good. All of the pre Warlords of New York exotics are useless now. Most of the new exotics are useless. This isn't like Destiny were the devs realize exotics are suppose to be good so they actually make them good. In this game, they are worried that if they make an exotic good then people will actually use them and they think that is bad for some reason. I'm not making this up. This is their actual reasoning. Not in those exact words but that is their reasoning. Then they had the balls to copy Destiny with the only 1 exotic can be equipped at one time thing, however The Division 2's exotics aren't worth equipping at all so I bet the Destiny devs had a good laugh about that. We don't even want to equip 1 of these craptastic exotics, much less one in every slot lmao.
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  10. #10
    SHDLBC's Avatar Senior Member
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    Apr 2019
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    824
    Agree with the OP. I haven’t even bothered to run the quest for the pieces since gear 2.0. Not a fan of what they’ve done with exotics at all.
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