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  1. #1

    Maria's store needs a revamp

    Originally posted here: https://forums.ubisoft.com/showthrea...3#post14883723

    IMO Skell Credits need to be removed from the game. Entirely. In every way, shape, and form. Gascan got upset with the way I said it the first time, so I'll rephrase . "The group of people who thought up, planned, and designed a bit-coin currency that you loot and then use to buy a cobra attack helicopter, from a mom and pop gun store in a cave, in a lone survivor, trapped behind enemy lines, 'immersive spec ops experience' need to be lined up against a wall and ... shamed publicly."

    Maria needs to be drafted and changed from Shopkeeper to Quartermaster.
    Everything she has stocked is a limited stock. Weapons and Gear are limited to 1, and consumables start at 2, available per hour.
    To start, instead of 7 weapons and gear items available at a time, she has a single of each. You expand her inventory capacity by performing faction missions(Ya know, real raids). Completing these missions unlocks the extra stock.
    As an example:
    Green is baseline, expanded to Blue by completing a "Main" supply mission(Permanent expansion of stock), expanded to Purple by completing a daily supply mission(Temporary expansion).(Example colors are not indicative of weapon Tiers)
    In a similar fashion, you can increase the available stock limits for consumables by completing a "main" story raid to increase the stock count to 4 available(Permanent) per hour, and a daily mission to increase the stock to 6(Temporary) per hour. Or alternatively, the missions reward random amounts of varying supplies. In which case there could be multiple daily missions for different types of supplies.
    Weapon attachments in crates remain unchanged at their static locations, and the remaining attachments become obtainable(at random) from weapons found on enemies(Sammy drops an 416 with an Vertical foregrip, player picks it up and the attachment is added to your collection), and looted from outpost armories.
    Vehicles are removed as a store item, and are each tied to their own mission(Not for the individual camos, just the types) Meaning, if you want an APC, you first have to go steal one and bring it back to Errorwhon. (Or otherwise have it awarded via Events, etc.)
    Cosmetics, camos, paints, and knives(not tied to missions or events) are unlocked. Period. From the start of the game.
    Likewise with:Emotes, banners, and icons.(Emote systems should be replaced with a squad communication system)

    And again, none of them requires Nomad to pull out his debit card to obtain. We are collecting these supplies for the Homesteaders, and in turn, the homesteaders are managing the supplies for us.
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  2. #2
    Agreed fully!
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