🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #51
    I had quit this game once before, back when they began messing with how many of each color you needed to activate talents, precisely because it showed they had no respect for the time players had put into getting together a set that worked. Other games deal with such things by adding new gear and progression that renders what you had weak, so you actually have an incentive to work for MORE, not to replace the same. Now, they seem to be doing the same thing, like we are in an eternal beta testing where they are incapable of setting a path and sticking to it, going back and forth after this mythical "balance" they apparently have no clue how to find, once more about to add nerfs to what they themselves made to be the actual viable way to comfortably deal with the so-called "difficulty"...
    Share this post

  2. #52
    desrocchi's Avatar Senior Member
    Join Date
    Feb 2016
    Posts
    2,610
    Originally Posted by retro1236 Go to original post
    How come others can do that comfortably?
    Should they base the whole game around you? The silliness in this forum...
    No one does it "comfortably". Those who did are now banned.

    There are the ones who play heroic or legendary and they don't do it for the loot, but because that's the level of difficulty they want.
    I play for the loot and to steadily become more powerful, which apparently is not a thing in this game.

    The game is supposed to be a looter, which means you have to get steadily better rewards in a repetitive content. It's the whole stigma of this type of games.

    It's not meant to be "stategic" and it surely cannot be based on the synergies of a coordinated group since most people play solo or with a PUG, despite the wild dreams of the devs.
    Share this post

Page 6 of 6 ◄◄  First ... 456