Firstly, I really like the immersive mode. It`s a great addition to the game.
Here are some ideas for the gameplay:
- Being able to shoot while sliding.
- More scripted missions
- More cutscences (Use some parts of the trailers, they are great)
- Enemies in the wood, who are actively searching the ghost (I mean, they know we have killed a lot of their men, we`re trapped on aurora, but the enemies don`t care that we walk around on aurora)
- Remove (some of) the requirements for the CQC takedowns. I see only the same takedowns. It`s getting boring to see always to same animations. I love the animations, they are very very cool.
- Being able to use CQC while taking cover behind a box or a wall (Kill the enemy, then pull him automaticlly behind the cover. Splinter Cell and Assassin`s Creed Style ;D)
- more (and longer) side-ops
- more (and longer) story missions
Adjustments:
-The solar glasses is OP in singleplayer. It shouldn`t mark enemies, when you use it. If you use the solar, the drone will be useless. If the solar is deactivated, you will no longer see the enemies on the map as well
- Improvement for the item wheel. I don`t use 90% of my items because it`s annoying to equip an item for a special moment, then unequip it, e.g brench kit.
This kills the mood of the game
My suggestion: The item wheel of Metal Gear Solid V: The Phantom Pain was perfect. The item wheel in breakpoint should be like that.
Example: You wanna use a sensor grenade, but you`ve a rocket launcher and grenades select, instead of going to the menu and equip the sensor grenade, open the item wheel, go to the assault items, then press a key => a new "menu" opens, there you can choose the item you wanna use.
Same goes for the supply items like rations. The result is a more fluent gameplay.
-More customisation options that give you a surviving feeling (like the broken red shirt)
Its my first post on ubi forum, so im a newbie, lets get to the point, grbreakpoint is moving to the right directions to the military simulation rather than arcadey shoot'em up so thats good, the points that i could add up for the game, first of all is the capability to holster the gun, the accuracy of the movement it tends feels like its sliding not got enough weight to feel like its grounded, the driving mode especially the biking speed and jumps still feels arcadey and less real and also add the bend of the body while biking, the dirt also feels arcadey just simply green/colour the armor or gun without noticing what we get into and the intensity..The last one is the face animation and facial expressions during talking scene its like a woody and stiff when talking with people also its stutter please fix this.. Maybe you could add up the broken animation of the outfit if we get shot and you can then fix it again in the biovac or shop so theres a point we need to go to biovac rather than what we got today, also add time/watch and compass as default so we could see the time were into without have to go to drone or binoculars to see the time, I respect the work that has been done to this game future, it could be the best military action simulation game if done right.. The key is aim for military simulation rather than arcadey shooter, your going to the right direction,, please add bandana for everyone so i could compensate the disappointment that i have before the updates hoowa